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The simplest answer to this kind of question is that it doesn't fit the rhythm of the current version...
The void is first of all a melee combat, this version, focusing on long hands, long-range skills, it is difficult to mix online, only 311 can be protected, but it can't beat the 311 of the water man. The line collapsed, the whole collapsed. This version is too fast-paced.
Then, the void is not formed quickly, there is no AOE skills, and there is no money... Out of the frenzy? There is no property, and the goods which are seconds. It's foggy, and I basically don't dare to make money!
Even if it's up, his real IMBA is the ultimate, not the eternal halo passive, and in CW, it's difficult for you to put your ultimate, and unstable skills are not popular in CW.
This version is the most popular SPE (ghost) and mor (water man), they all have the ability to bring a line, and then suddenly insert into the battlefield (by ultimate), this, the void does not have... It's easy to be 5 to 4.,The main C is not in a natural collapse.。。。
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The void has high requirements for equipment.,It's difficult to participate in gank in the early stage.,And the big of the void is actually not very good.,Teammates and enemies live together.,And the opposite side generally lets you live up to 2.,But the big of the void is not invincible, others are stunned, you may not be stunned and can't hit people.,The pressure on the early stage of the melee hero ** is not enough.,Don't attack from the opposite side will crush you very badly.。
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Void, a hero who relies more on luck, is not popular in professional competitions.
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The hero of the void is first positioned as DPS, group control. But the Void's first ability to play money is relatively poor, the growth is slow, the second early damage is too low, and it is slightly fragile, neither can bring rhythm, defensive offense is not very useful, even if you are infinitely dizzy, but you kill a person for too long, the third one, can restrain him too much equipment, the big cover is not good to find, miss one or two, others can use the ejection staff, wind staff and other restrictions, the formation is also slow, the control is unstable, like a Skeletron, an armband output is very high, so the Void loses in the rhythm is too slow, personal understanding, I hope it helps.
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The void is very unstable, and once it is not opened well, it is easy to do nothing.
Choose a VS, even if the Void is NB in the later stage, it is normal to fight who to change out, or to swap out the Void for a second. Or there is a halo like a cow, far away from a stick, and the void can't output at all.
Moreover, the Void needs too much equipment, and the output is not as high as expected.
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Faceless Void isn't playing, and I'm a little struggling with one of my favorite heroes.
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2. First of all, there are three factions in the late stage: the clone faction, the crit faction, and the stun faction. Clones stun, stuns crit, crits clones.
3. Now the appearance rate of the doppelganger heroes is high, and the appearance rate of the stun faction is low, one is because the doppelganger heroes ghosts and monkeys do not drag the rhythm, especially the ghosts, both of which are more restrained from the void. 4、There are people who like the void to ask,How is it possible,The void singles up the second ghost and the monkey side dish.,But I want to say,CW,It's not a heads-up problem.,Don't say anything else.,Just choose a vs to replace the ghost.,The void is not big and it must be abused by ghosts.。 If the Void is a powerful power that covers both ghosts and VS, then well, what else does such a low-end CW say.
5. Of course, in the final analysis, it is because the void is too slow in rhythm, and it happens that many heroes who do not drag the rhythm and restrain the void always appear, so the appearance rate of the void is low. 6、There are 2 very special heroes in DOTA.,Doomsday and Enemy Law.,These two heroes restrain too many heroes.,Especially in the later stage of the tiger.。 7. In the final analysis, the lineup that the void needs is very harsh, and there are a lot of restrained lineups, you want to ban the doomsday, but also ban vs, you may also want to ban the clockwork (the clockwork anti-push is very sharp and not explained), you may also want to ban the blue cat (Dai Aster's first blue cat seconds void no pressure), 5 ban heroes, 4 of them are for the void ban.
Even if you take these 4 heroes, take two for yourself and ban two, it will hurt very much. 8. Now it's basically a fast push flow, so this kind of big late void rarely appears.
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Start playing money with peace of mind Speed up the gloves to go out The initial attack of the void makes it quite easy for him to make up for the knife First point gold It is recommended to come out within 10 to 15 minutes Of course, the sooner the better, if you think that the gold is a garbage equipment, then you don't need to look at it below Next, first out of the blood mask to suck the branch and check the blood mask The shoes are not in a hurry There is w as a barrier to the brother's tomb Basically can't die Then go crazy Make up for the embarrassment of not having shoes After that, the prosthetic leg Then there is the infinite jungler Remember that if you can ** play money, don't waste the opportunity on the line If you can play money, you can point a level 6 monster, and you can point a level 6 monster After all, it's about 300 fast to touch the dust eggplant!! If ** on and the gold is in a cd-free state then don't hesitate to point directly to the creeps Remember not to let the gold be in a cd state Avoiding the enemy to make money is generally quite simple To look at the minimap diligently There is no one on the line immediately Avoid it Obscenity first There is also to pay attention Although the void is in the late stage But because his 14 skills are also quite powerful killing skills In the early stage, it can also cooperate with teammates to kill People come out and take the head, your equipment will be formed faster Don't blindly play money If it's not a tailwind game The money you play for 40 minutes is basically useless even if you are a giant void I personally like the void I hope my experience can help you I wish Dota a happy hehe.
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CW who can see a little bit.,Online begins to decide the winner.,You use the Void Phantom Thorn.,You can only walk 3-person road.,Adjust in time on the opposite side.,3v3,In the face of the core water man who often plays.,The Void Phantom Thorn is a melee combat.,A mending knife is disabled.,If you don't pay attention to the position, you'll be killed.,The line is equivalent to a crash.,Raise people.,Your main force C develops like this.,What do you take to fight this game?
And as soon as the eye position is broken in 6 minutes, it begins to enter the gank period, and the mid-laner hero wanders frequently, and the Void Phantom Thorn, a hero who is brittle and lacks control skills, is ATM in front of high bursts such as Lion and ST, and one or two restricted skills can be withdrawn with these mid-laner heroes at will, how to fight?
Slightly compare the main C who often plays, and you will understand, Water Man, Medusa, Little Black, Ghost ......Either it's meat enough, or it's strong enough online, or it's strong in escaping, or it's against the sky, and the Void Phantom Thorn is from the line, to the gank period, to the late stage, unless it's a game of abuse, otherwise there really doesn't have any advantage. Even in the late stage, their combat ability can only be on par with med, mor, and the like, not to mention that now the wind staff can abolish pure physical dps by pushing props such as green tents with just one or two, and this kind of melee physical dps is even more difficult. Don't look at the void has a great move, don't look at the phantom stab cut and burst is very awesome, in the current CW rhythm that strives for stability, these are floating clouds.
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First of all, although the survivability of the void is strong, it has little effect in CW, the void has not exploded, and his ultimate move can only fix people, not cause damage, and teammates can't move and attack in the cover, they can only put the method outside the cover, so group control like SK and tide, jumping into the cover will become cannon fodder. The ultimate of the void is not like the ultimate of the tree man, the mystery and the tide, there is damage and stun, and the pressure on the opponent in the early stage is quite large, especially the sacred cow, the ultimate damage is very amazing (of course, you have to grasp the timing). Therefore, the void only plays to the late stage, except for the frenzied battle, butterflies, cannons, and it will not give you this opportunity in the CW game, the other party will grab the void, in fact, if you can't catch it, you won't let you play money.
It's the same with the Phantom Thorn, but the Phantom Thorn is more brittle than the Void, although the dodge of the Phantom Thorn is higher than the Void, but in CW, they are all good at the French system, so at the beginning of the team battle, the Phantom Thorn has the possibility of being seconds, and the side that loses the late output is tilted towards the opponent.
Finally, I personally suggest that you play water man if you want to play late in CW, Da Naga has a high survivability and is very easy to use in the late stage.
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I laughed when I saw that the previous floors said that it would take a lot of time to farm. I want to ask if the output of the Phantom Thorn is really equipment-eating? I think the phantom thorn has a bkb.,You can have an output by adding the level.,But the phantom thorn is really too low in terms of blood growth.。
And the output time may be the time of bkb.,If you don't have that effect to kill.,It's hard to kill.,And its ability to clear soldiers is not different.,You have to clear it slowly one by one.。 And the phantom stab doesn't have any escape skills.,It's not like ug who can escape with a big move.,W escape, etc.,Big Naga too meat.,It's not easy to do.,There are few water people who can't die.。 Let's talk about the void.,This hero really eats equipment.,No good equipment.,Want to kill.,1 word is difficult.,If the ultimate move can be put on the opposite side of 5 people.,It can be considered a good control.,But this situation is basically impossible.,The split-way situation is basically a 3-person road.,It's quite difficult to make money.,You can only mix the level.,Thank God if you don't get killed.,Can you kill?
Unless there is such a certain gap in the strength of the 2 changes, but this situation is still very rare.
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CW is talking about gank.,Huddle.,Basically, the battle will be solved in the first 40 minutes.,The void phantom thorn you said.,Because it's close to agility.,** will be pressed very badly.。。。 You can't play much.,This kind of late stage and its dependence on equipment.,You have to give them more than 40 minutes to play money.,There are no rookies in CW's game.,So basically you can't kill people.。。 There are no faint skills.,And the growth is also average (mainly depends on the amount of blood),2 heroes (such as demon wizards and water people) go up to catch.,Death is certain.,So this kind of close-quarters agile heroes are rarely on the CW.,Passers-by are still very common.。
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Although there is an output of the near-sensitive DPS, it lacks the output environment, although there are blink skills, but if you don't get out of the BKB, it is easy to be charged to death, even if you are out of the BKB, you have to chase people to fight, it is easy to not be able to play DPS, and the long-range DPS, as long as you stand still, there are always people to fight, plus the ability to line is also strong, so the practicality is much higher than the close-range DPS.
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The big ones are relatively brittle, and they are easy to be caught by the other party. Generally, the queen has to play a game after 40 minutes, and the previous 40 minutes your team is equivalent to 4 to 5, and basically must lose. And the opponent won't let you get up easily. Before he could get up, he was killed or pushed to death.
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These late stages require a lot of time to be used as capital for farm equipment, so the opponent won't tolerate you going all the time, so you generally can't be on the table.
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It's slow, and it's more dependent on equipment, unlike Xiao Hei's random bkb output is very high. Then there's the fact that melee requires a good output environment to play DPS.
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That is, they need a lot of farm time and don't have the skills to farm money.
That means you can't get up 80% of the time. And the game is required to be stable, who dares to bet? It's useless
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The main thing is that there is no AOE, and the output is unstable! Lack of Restricted Skills!
And now the pace is so fast, and the hands are short and difficult to develop, so spread it out, and go directly to an ATM machine.
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The belt line is too slow, it is difficult to grow, and now CW will bring the line fast and the carry with high survivability.
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In the early stage, it was too important to be protected, not fierce enough! The vacuum period is large. Compare the ones that eat equipment.
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The farm skills are too demanding, and if your teammates can't hold you down, you'll lose if you don't hurry up.
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You yourself said that they are the late stage, so they must have someone to protect, it is better to fight gank
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Now the pace of the game is very fast, and if you use a big queen like a Void Phantom Stab Monkey, it is obviously inappropriate.
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It takes a lot of farm time, and the opponent won't give it to you...
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CW's pace is too fast and there is no time for the farm.
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Melee heroes will be pressed very badly on the line, and they will basically not be able to get up......
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If you can't get up, you will be crushed, and they are all masters.
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As soon as you come out, the void doesn't line up with him, the highland tower doesn't fall, you don't meet him, you play money wholeheartedly, you run when he comes, and then go back to him after level 16, the equipment is very loose because it's not on the line, but the main equipment is still crazy Black Emperor Scepter Butterfly Cannon. There's no need to add points, because if you don't meet each other, you don't need yellow dots to support attributes, plus skills, whichever looks good, you can add which, but there is a big one to add.
The key is not to fight him in the early stage, let him accompany you to play money. In the later stage, you can abuse him, if you feel that the abuse is unpleasant, you will come out of the sheep knife, refresh, first sheep, then big, then refresh, then sheep, no matter how big, if he is not dead, it means that he is hanging, ahaha.
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1v1 4200 yuan 2 lacing, prosthetic legs, frenzied, crazy, butterfly, cannon to mage and another black and yellow.
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Are you talking about the mid lane 1v1, then the poor ghost, prosthetic legs, crazy (sacrifice), a few thin belts, and then there are large pieces (butterflies, asters are also good).
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First prosthetic legs, then crazy, double knives are also good, the big pieces are butterflies and cannons, and the refresh is very buggy
Hello Moore Jr.: This kind of problem has been done by the old computer in my family before, as soon as you go to a certain manor place (for example, you said Taotaole Street), the game window disappears out of thin air, if you encounter this situation, it is a system error (only temporary) You wait patiently in front of the computer, the game window will appear. If that doesn't work, try using 360 or any other antivirus software on your computer to clear the system cache and junk files.
Brother, there is no standard answer to this question. You just persevere, as long as you persist, you will definitely succeed. Remember, persevere.
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