Kneel down and beg a DOTA master, which brother can help.

Updated on number 2024-04-13
22 answers
  1. Anonymous users2024-02-07

    I've added you as a friend!

  2. Anonymous users2024-02-06

    The most important thing for beginners is to use heroes that are easy to learn.

    And there are very few people on the Internet who introduce novices to use this hero.

    Spirit Breaker Barathrum Spirit

    The reason for the recommendation, 1, is that it is a strength type of hero blood, and the blood is thicker.

    2 Because he has the speed and strength to walk.

    3.With the Mad Mask, you can get the head.

    4.If you find that you don't have enough people to fight in a team fight, you can use the first soldier to run away.

  3. Anonymous users2024-02-05

    What kind of master do you want?

    Hit the computer, it doesn't stop, and it's OK after 1 month.

  4. Anonymous users2024-02-04

    You have to ask for other people's remarks--

    Isn't it too intimate??

  5. Anonymous users2024-02-03

    If you are willing to fight, I can help you.

    6 evenings a week.

    yy6838 relatives group ace go find miss and he will help you.

  6. Anonymous users2024-02-02

    ap", which means that the whole camp mode can be chosen by any hero. Including hostile forces.

    Equipment to synthesize, optimistic, if you don't need a scroll is the basic equipment, buy equipment according to the attributes of the hero, you can strengthen the original attributes, you can also add the rest of the attributes, in order to use the balance, first practice the hero, full level 25

    Version: The computer can choose the version of the person.

    Version: The computer can choose the version of the person.

  7. Anonymous users2024-02-01

    Let's take a look at the 09dota improvement class.,Search on Youku.。

  8. Anonymous users2024-01-31

    The advantage of this lineup is that it is not easy to kill in the later stage, and it is easy to be released by the opposite side for 2 rounds of skills, and at the same time, a small drop can choose to throw the rest of the heroes except the ghost next to your hero, so that it is easy to cut in.

    But this lineup is too disadvantaged, on the one hand, it is difficult to play strong on the 5 melee line (this is against the black is not a passerby, and the 5 melee line of this lineup is generally only crushed). On the other hand, these heroes have a high demand for equipment and levels, and resources are basically not reasonably allocated. Therefore, there are many lineups that can abuse them.

    I can't give you a lineup because everyone is good at different heroes. But let me mention a few heroes who can make a difference:

    1. Ice Soul. The heroes on the opposite side are more meaty, and the AA big IMBA effect is finished on the opposite side.

    2. Puppies. Naix has the ability to evade control, and it does good damage to every hero on the opposite side before the ghost clone axe.

    3. Bomberman. This hero has a slightly lower appearance rate, but it does take a shot against 5 melees. Even if you buy gems on the other side, you can't clear mines!

    These are just a few of them. Because you, like the poisonous bat, these strong heroes in the early stage, can definitely let them go if you play them well.

    And the ghost you said, to be honest, this hero is not strong in the current version, and you can choose Water Man, Xiaode, and Alchemy in the later stage, these 3 heroes feel that 74 is still quite strong.

    Don't say much about Xiaode, you can refer to the Xiong De system of the DK team, because the opposite side can't get rid of your baby bear in seconds, so Xiaode is absolutely fine, and the 12 big pieces in the later stage are not false ghosts.

    The basic attributes of this version of the water man have been improved, and at the same time, learning 3 skills also increases strength and agility, so the early fight is very worthwhile, and he also has the ability to play in the later stage, and R A ghost can ban all the jumping knives on the opposite side.

    In addition, Alchemy said that Alchemy has been enhanced in several versions in a row, and the change to 74 is an increase in the upper limit of greed. Therefore, the advantage of using alchemy as the late stage is that he can quickly brush up on the money, and rely on the advantage of a few large pieces of equipment ahead of the opposite ghost to ensure the victory of the battle, so as to win the game.

    There is no lineup that cannot be broken, as long as you calm down and analyze carefully. Or if you play your strength based on the merits of your lineup, it will be easy to win

  9. Anonymous users2024-01-30

    The lineup of 5 melee and 4 jump knives, there are rounds of outbreaks, but they are all single, so in essence, if it is a lineup that plays and advances, it is basically broken. Because there are problems with the AOE of 5 people.

    Almighty, NEC, Bone, Enigma, Paladin, if you can. In the bone method, NEC + Mystery Advantage Lane, Mystery Jungler, Middle Lane Bone Method, and Inferior Lane Almighty. Because the opponent's lineup wants to play the entire split is very deformed (2 melee absolutely can't suppress the all-round of the dominant lane (the all-round plug in a protective eye to prevent being circumvented), 3 melee means that the inferior lane is almost impossible to mix).

    Almighty himself remembers 12 mutual points and don't add an aura to prevent being gank (the farthest range of the opponent's skill is wandering, and you can go on a magic exemption), and the advantage road mystery has a level 2 baby with a car to pull the wild wave is at least half a blood a tower, and the tower was pulled out in a few clicks. As long as you ensure that you can push the tower in a fast huddle, it's basically over (mainly to press the way where the opponent's SPE is, because this style of play basically ends after the SPE gets up.) After that, the requirements for NEC are very high)

    Of course, there are also more ferocious plays, inferior single spiders, mid lane queens, and dominant lane fish-man (chaos) elves. If it's not regular, you can take out the phoenix (the phoenix is a hero with almost all short hands and the ability to play dps), and if you can't get it, you can take the warlock. Spiders can overwhelm almost 3 heroes (note the anti-stealth problem, the control of the spider and the consumption of the opponent can be said to be the strongest spider.

    Only SK and rabbits can fight with spiders head-on. Axe King is not necessarily), because the heroes of the elf's faction are the strongest in terms of burst and lethality, and no inferior hero can escape this lineup. Warlocks just value that ultimate, just remember to mix it up to level 6.

    The front row needs to have a fishman to make meat to withstand the first wave (the suggestion is to charge after the BKB and the elf link), the queen does BKB to play an outbreak, and the warlock is the strongest after the break, and the spider suppresses all the way by itself, so that the development of SPE is very affected. And in the late stage of the round, the fishman can complete the SPE (nail reduction is the most restrained SPE in the later stage).

  10. Anonymous users2024-01-29

    It's all melee combat, if you have fw, try to choose a long hand, and it's easier to fight a bane team fight, and the prophet is trapped with a tree, and then it's popular.

    Is there still a live melee You can ask for ants in the later stage Good mobility Yes is long-range Don't be beaten by the group.

    Bane can be a single way, the prophet jungler, the wind and the ant take the dominant way, and it is not false.

    ug is good to catch, the escape skills are not strong, the team is good, the gank ants hurry up and play money, and you can try to push if you make hy first.

  11. Anonymous users2024-01-28

    The opposite 5 melee is very pressed, I'll teach you a trick: choose a bomberman, bury mines at the intersection and under the tower, and make up for the mines when they are gone. They are 5 melee combat, so they can't defuse the mines, and then they don't dare to come and hit you.

    Lineup, choose a jungler werewolf, + ant (inferior single) + queen (not easy to die), + tide hunter + bomb. In this way, the werewolf advances violently in the middle of the period, and it is not easy for the ants to chase and kill the queen, and the tide comes out of the secret method + refresh + jumping knife + casual. Bombs, just bury mines, and finish them.

  12. Anonymous users2024-01-27

    The opposite side is mentally retarded but needs blue to put key skills So summon a single way It's very good to be harassed during team battles There are wanderers on the opposite side Centaur Small fw four can jump the knife first Silence can be restrained, but the actual effect is not obvious The strength type of meat is not afraid of your high dps Just afraid of reducing armor, vs is still okay with the support Then come to a long-range late and add a tide I think it's more appropriate The key is that the ice thunder card has to play well Can force the opposite side to have a few more arcane shoes If there is 51.

  13. Anonymous users2024-01-26

    Little Y, Death Prophet, Corpse King, Warlock, Void. Warlock goes down the road to protect the void and play money, Xiao Y hits, Death Prophet + Corpse King lands, all 6 levels and all have big, huddle to push the tower, Xiao Y and the Prophet open the big first, the Warlock and the Corpse King pay attention to add blood, basically a tower is gone, and then continue 2 towers, the Warlock is big, and the Corpse King puts the tower. The Prophet of Death has the money to directly spearhead the shield, but he has no money to give out two bracers and arcane shoes.

    Small Y secret shoes + two wrist guards. The Corpse King has the money to directly spearhead the shield, no money to have bracers, Warlocks have money to come out of Macon, no money to produce bracers, Void Prosthetic Legs, Madness, BKB and other output outfits. This lineup has aoe, milk, control, almost all of them are long hands, small Y, death prophet, corpse king, warlock are all powerful tower pushing heroes, and the big output of the void jump is enough to directly second ug.

    Can there be a temper on the other side? I guess I'll play a little, but I can't hold on to it for 20 minutes.

  14. Anonymous users2024-01-25

    Rubick tide phoenix puppy silence... In fact, there are a lot of choices Silence vs. Axe King Wandering The small advantages are obvious The situation of the opposite meat is to choose the puppy in the middle and late stages of the outbreak There are 2 skills that are easy to fight a lot Tide plus Phoenix team battle control in place Rubick mid laner can suppress Xiao Xiao and steal skills can steal good control skills on the opposite side In fact, the opposite side is a 4 Bao 1gank rhythm As long as you realize that you can win by doing a good job of anti-gank and gank The lineup of the main advancement can also be tried For example, the small y spider Annihilation Mage tortures the soul These pure hand hope to adopt.

  15. Anonymous users2024-01-24

    Break them on the line and keep tapping them. Even crossing the line of soldiers, controlling the line of soldiers cut off their experience. Select the remote control outbreak ss phoenix aa...And then with a late stage. Like Xiongde, Dragoon Chaos.

    As long as the level is about the same, the opposite side will definitely collapse when the line is aligned. Five really bad lineups in close combat.

  16. Anonymous users2024-01-23

    Captain of the middle lane, martyr road Lao Niu prophet, so that it should be against sv and centaurs, basically there will be no pressure, if the opposite side is fw sv centaur these 2 people should be careful, the advantage lane is an all-round and enemy law, enemy law and fw against the all-round plus blood. Personally, I think this lineup is good.,2 group control.,Combo is good Captain Water Boat.,Lao Niu 3 Company.,Plus the dps of the prophet and the enemy.,The almighty magic is free to add blood and invincible.。

  17. Anonymous users2024-01-22

    The first choice is silence, these heroes in the early stage are all grams, in a puppy, leave the line resources to teammates, they can also have a good development in the wild area, and they can also restrain the situation of a few meats in the later stage, in the selection of a bat, you can single way, suppress all the melee, and it will be perfect in choosing a group control, Caoxi, and big trees are all good choices, so you will win.

  18. Anonymous users2024-01-21

    Bats, puppies, phoenixes, windwalks, sand kings. The broken plastic surgery on the opposite side can only rely on the stray hammer and the little T to come over to get the first move! 20-minute tempo.

  19. Anonymous users2024-01-20

    More long-ranged, preferably with a sharp musket.

  20. Anonymous users2024-01-19

    Choose a few more long-range DPS, it is recommended to go out of BKB first, and then mainly suppress ghosts, mainly to be obscene, to prevent being caught.

  21. Anonymous users2024-01-18

    Choose to push the tower flow ah Light Mage, Bone Mage, Old Road, Little Deer, Chen, Mystery, Prophet, Death Prophet, Windwalk, Warlock, Spider, Little Y, Axe King, Corpse King, etc., the general push lineup is 4 heroes push all the way, and the other one has both late ability and push ability and escape ability is also very good heroes go all the way such as spiders, water people, pom, etc.

  22. Anonymous users2024-01-17

    Silence,Early c can suppress 4 people except for the Axe King.,Ghouls.,It's very powerful to deal with power heroes.,PA,Give power in the late stage.,Then 2 controls.,It's best to control it with a long hand Silence and a puppy can catch the ghost and cry.。

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