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The various ethnic groups beat each other is particular, the strength of the 60 blood T farmers can also repair themselves, deservedly the king of farmers, and they are basically unable to win, P has a building-battery, if you want to fight, try to play in the battery, you can make up the blue blood bar, and the blue blood bar itself automatically returns blood is very fast, this is a big advantage, Z operation is actually very little mortality, that is, drilling, less blood all drilling, I can return blood I am afraid of whom, farmer A to use hand speed, small wave wavelet circle farmer and then strong a a, Choose a few more to go to A and the other, because if you encircle one A, the peasants themselves will be exposed to a larger area, and they will be surrounded by others. If a large number of peasants beat each other to form a front, they should be raided on both sides to form a concave line instead of a convex line, so that the face of the peasants in the middle of the opponent will be better exposed, and the group will beat them to death.
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The range of the peasant in the pz is 2 squares, and the t is only one square, which can be used to take advantage of the range operation, but the lz plays 3v3 and the estimated level does not reach that strength. If you use farmers to hit you, you generally use the Stack Farmers bug. At this time you need to use a peasant to attract the peasant pile he stacks, and the other peasants will hit his peasant.
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The peasant armor of the t is high, and the flat A will not work. Except for Z's gas ore blood return method, the others basically can't be beaten. Therefore, there must be a lot of farmers who want to fight for farmer Z.
It's better to right-click, I personally think. The main thing is that the number should be at least twice as much. If it doesn't work, there will be some dogs.
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As long as it's not a stack of farmers cheating, it's okay to die a farmer. Unless you can't play interstellar.
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It's all on the first floor. Farmers come to your house and you have so much money to build gas minesBesides, the landlord's hand speed is not so powerful.
Able to pull out every red-blooded peasant. Tell you an easy way. : Circle all the peasants and then let them mine the same mine so that they can be put together again.
Attack a farmer at the same time, if the opponent also blocks you, then you will point the mine behind the farmer to pass through them, and when your farmer is heavy on them, immediately attack one, and if the opponent does not leave, it will be scattered. Of course, if the opponent is doing well, then you can't beat it. Terran farmers are more powerful than insect god farmers.
In fact, interstellar operations are very useful. So you better continue to practice, and when you're bored, play with the next diagram of practicing the operation. Very interesting.
It is recommended to practice the thunder throwing car and the snake dragon riding dance, and the actual combat of throwing the flying dragon is very useful.
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First of all, Super River is definitely not the mainstream conventional style of play. In the absence of absolute economic superiority, no single class can defeat a mix of classes of the same value or even lower value, but with a reasonable combination. So instead of wasting time studying such an immature tactic as Sudahe, it is better to spend some time studying a complete tactical system against it.
The main reason for the slow operation is generally 2 points,The first is the operation,But the operation of the interstellar 2 has been very well optimized,For people like me who run three can control it,The landlord has carefully studied the interstellar 2 Most of the hotkeys are practical after the operation should not be the biggest problem。
The second is the tactical system, the current mainstream economy of the Terran is still a single barracks at the beginning, and then in the early stage, you can rely on the farmers and mining mules of the 2 bases or even 3 bases to gain economic advantages, so as to transform them into military advantages in the medium term.
It should be noted that the biggest difference between the single battalion double opening and the speed aircraft carrier is that the single battalion double opening is a complete tactical system, and according to the different development of the opponent, there are standard response methods in this tactical system. For example, if you find that the opponent opens a mine, you can directly put the third base in the main house after opening the single barracks, because the opponent also takes the early stage of the economy, and the pressure in the early stage is small, and relying on the 3 base mine mules can fight against the 2 base opponents in the medium term, and have a greater economic advantage. On the other hand, if you find that the opponent has the intention of rushing, you can theoretically block all rushes by relying on the first time to replenish the 3 barracks, and then quickly replenish the bunker, relying on architecture and farmers' maintenance.
The speed aircraft carrier is just a set of tactics, a branch of the classic 1+1+1 tactical system (the same tactics also include the famous truth, goodness and beauty, which is also a branch of the 1+1+1 tactical system). The biggest difference between tactics and tactics is that tactics have a more defined order of construction, but they lack variation, and if they are spotted and targeted, they are very likely to lose the game. The tactical system is a combination of multiple tactics, with a clear building sequence at the beginning, and subsequent changes are changed according to the development of the opponent, and it is difficult for the opponent to target a tactical system.
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Don't take out this kind of problem and be embarrassed, aside from beating people, even if you play crazy computers, there are only three things: tanks, tanks, or TM tanks.
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I'm not a dedicated person.,But it's still okay to use a difficult computer to play quickly.,4bb in the early stage of the quick fight.,Raise the ** bomb.、Shield and stimulant as soon as possible.,Keep brushing spearmen and looting,(The number of farmers must keep up.,Otherwise the economy will not be able to bring it) About 8 minutes when you go out of the house.,9 minutes when you attack.,By the way, remember to have two medical boats.,Otherwise, it's troublesome when you play stimulants.,Fight a wave.,The family has to keep brushing soldiers to send to the front line.,When playing doping, cooperate with the soldiers' position.,The bunker is actually useless. ,In this way, a wave of soldiers will be brushed down.,If you fight hard or your hand speed can't keep up, then you should practice again.。 Yamato is not interesting in the later stage, unless there are three attacks, three defenses and three armor, Yamato needs a lot of gas, and then Vikings fight Yamato is the same as playing.
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There are a lot of tactics on it when you buy a copy of "Let's Come to the Stars Together".
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You try to open mines first, we play with a population of less than thirty and open 2 mines, as for the high-level troops of Thor and these high-level troops, you'd better open three mines to fight, and, if you are fighting with the Protoss, your defense is almost useless, no matter how strong Thor is, every shot hits the sentinel's ion shield, so what's the effect? Therefore, you fight the Terrans, in the early stage, it is best to open more mines, explore more roads, don't think about exploding high-level troops as soon as you come out, stubbornly defending is not what the Terrans are good at, you can try to take the initiative to attack, the early miners should pay attention to pathfinding, look at the mines, lay the foundation for the later stage, pay attention to the promotion of technology, you are mainly careful about the best match in the early and middle stages of the Protoss: Sentinel Hunting Giant Elephant.
Alright, that's it, that's it.
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Look at the game more.,The master is even flat, and there is no reason to follow it to get the computer.。。。 This is Interstellar 2 not Interstellar 1, some units are not so easy to use...
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In the early stage, a bunker was built, 4 barracks were built, and spearmen and raiders were constantly built. At the same time, heavy industry and airfields were put out, out of 6 8 tanks all set up, out of 6 hospital boats. At this time, the shield doping ** bullet, infantry technology 2, vehicle technology 2, air force technology 2.
Let's wait for 8 or 9 Vikings to come out and you can become a monk with a population of 200, before the Vikings are formed, the computer will hit you, and you will be stimulant with the spear raiders, and you can just pull up the medical boat and beat it. If you still can't win, it means that you still don't have the heat.
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Yamato has no future.
Build bunkers, continue spearmen, climb offense, defense and other consumption.
He's coming, and he's weak.
War on a planet.
There is an all-powerful race that once ruled thousands of planets. >>>More
Let's take the version that I played the most as an example. >>>More
I'll give you a few articles to look at.
The need to stop farmers. >>>More
Depending on what race you choose, if it's a human being, just click on the farmer and press b and then press s and then click to the place where the green is displayed to build, if it's an alien, click to the farmer's name and press b and then press p to find a green area to build, if you choose the zerg, just click on the base and press s and then press o, or click on the bugs next to the base (generally not more than 3) and then press o. Premise: Of course, it needs to be 100 mines.
9D generally don't need to put BC.,If you're harassed, you can use the farmer to fight back.,The farmer of the worm automatically returns blood.,If the operation is good.,The general soldier may not be able to fight.。 9D put BS, send a D to explore the way, out of a lord, wait for your BS to have about 400 mines, and then out of the dog harassment wave. Dog speed block, slightly better operation to replace 4 peasants is not a problem. >>>More