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I've been playing dnf for so long, and I haven't heard of ghost jumping, hehe, reflexive back jumping: arrow keys forward + down c
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Start with the second generation and squat the space bar After (s) Press the space bar first and then press it Then look at your knife If it doesn't show it, it's a success.
The fourth generation is to run and jump on the ground at the moment of pressing the space, the time to master is just right, if you learn it, it is faster than running.
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Generation 1 Press and squat first, and then press and jump slowly until it will not be obvious, and each time it is repeated to press and jump.
The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.
4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.
The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.
Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.
ultra-jump; Generation: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping and jumping back. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far and near you jump:
Step 1: Press front (w) Step 2: Jump (space) Step 3:
Turn backward Step 4: Press back (s) Step 5: Hold down to crouch (Ctrl) Step 6:
Press the spacebar to jump at the same time as you land Step 7: Press the spacebar to jump again while landing Then repeat the step three generations: hold down the CTRL and SHIFT keys at the same time, and then press and hold the spacebar and arrow keys at the same time I press the space bar and the front at the same time to show up Press the space bar and the back at the same time to not show up Maybe you can't jump forward The landlord can try it.
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Generation 1 Press and squat first, and then press and jump slowly until it will not be obvious, and each time it is repeated to press and jump.
The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.
4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.
The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.
Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.
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Take advantage of inertia and you'll be fine.
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4th generation ghost jump keyboard steps (squatting and pressing without letting go of s space s space mouse backwards 180 degrees throw w space w space...) Cycle in turn) is detailed enough, scold me again, I can only say that you have the skills and understanding.
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Press the squat button at a 45-degree angle downward and release the squat button to jump forward after the crosshairs are 45 degrees downward.
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The simplest one: keep pressing the squat and s (back key) and don't let go, jump back, press the spacebar again when you land, and then press the spacebar when you land, the spacebar lands the spacebar repeatedly and continuously, the key is to grasp the rhythm, the rhythm is right to the natural shadow, some people are determined according to the sound of the landing to press the time of the next space, this rhythm problem still has to be explored by yourself, practice.
Tip: It's okay to go in other directions, but not as far as jumping backwards. So look at the direction first, turn around, and then jump back.
Hopefully, thank you
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Ghosts are jumping and walking, (o).
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The left limit is equal to the right limit, the first type of bar And what is the value of this function, if it is equal to the limit value, it is a continuous function.
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The fifth generation is the Lingbing jump???
Lingbing Jump seems to have come out a long time ago It is the same period as Li Guoyue, right?
Now the generation of ghost jumping has long expired Even if a ghost jump is awesome, it is impossible to adapt to all terrain 3456 generation ghost jump with the jump is the guarantee that the ghost will take the ace.
As for the ghost jump, it is to use the principle that when squatting and moving a little will not be in force, first press "s" (after, because after pressing can be the longest time and not current, proficient in which direction can also, it is easy to exist) and then quickly catch the jump, press "s" in the air, let go before landing, jump instantaneously when landing, and then back, jump, back, jump... This is the second generation of ghost jumping, "S+space" lands and then "S+space", that is the generation. It's slow, and it's easy to leak... >>>More
It is to use the principle that when squatting a little bit will not be in force, first press "s" (after, because after pressing can be the longest time and not current, proficient in which direction can also, it is easy to exist) and then quickly catch the jump, press "s" in the air, let go before landing, land a moment of jump, and then back, jump, back, jump ......This is the second generation of ghost jumping, "S+space" lands and then "S+space", that is the generation. It's slow, and it's easy to leak....When using the second generation, if the key frequency is well mastered (wait a minute), there will suddenly jump out of the second generation three or four times the distance, almost the same as your usual travel speed ghost step, this is the third generation...And if you turn the 3rd generation into a forward jump, it is the so-called 4th generation. The 3rd generation is based on your ghost jumping proficiency, and the 4th generation is more difficult to practice, I myself have been out a few times, there are a lot of ghost jumps on the Internet, but there are few in the 4th generation, Vasily, Lee is free, Li Guo will also, the 3rd generation is not easy to die, and the 4th generation does not need to hide at all, in the face of the enemy, one hit will be hit. >>>More
Parkour recommends that you go to the biochemical pyramid, and parkour should be timed, not too early, and not too late. As for ghost jumping, you should learn the beginner first, squat, jump backwards, jump, space, jump, space, jump into a pattern.
Jump Sniper 1The mouse speed should not be too fast and not too slow, too fast will make the distance your hand have to move smaller, it is difficult to maintain a continuous, rhythmic twist, too slow and the rotation amplitude is too small, which is not conducive to acceleration2First of all, learn the two branches of continuous jump and spin jump 3 >>>More
Generation: Hold down Ctrl and don't let go, press S and then press the spacespace, release S at the same time, press the space bar at the moment of landing, and then press S again, and then repeat the jump after the jump Remember that Ctrl has been held down and don't let go, press the length of time after S determines how far and near you jump Second generation: The first step: >>>More