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That's right. The Knight of the Hammer is an out-and-out spellcaster character.
You should think of them as Battle Sages. As for **, that's the task of the other barbarian meat shields.
The trajectory of the hammer starts from the upper left and rotates clockwise around the body. The hammer is on the right.,It's far away from the body.,So stick to the monster from the bottom right to the left rear of the angle of the monster.,If there's a lot of weird, just put it.,Wait for the monster to be less and then kill.,The magic consumption is not fast.。 The Hammer Knight mends the demon by relying on the level 30 skill to redeem the aura, only add one level, switch after hitting a certain corpse, and switch back to focus after making up the demon.
In addition, there is a little trick, because the council members at the third act of Cui Vanke will explode corpses, which is very powerful, so it is very dangerous, but they are not very aggressive, and only release the nine-headed sea snake that does little damage to people and great damage to summons, so put the magic hammer through the wall and let the magic hammer go through the crack in the wall to hit them. After killing most of them, especially the ones that will explode, go in and clear them one by one.
Also, mercenaries are not recommended. Just use it when the early equipment is not very good. In the later stage, especially after customs clearance, it is not much needed. Because the Hammer's style of play can't guarantee the life of the mercenary when he fights the boss, and he is a powerful character, he has no dependence on the mercenary.
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At the end of the day, the difficulty will be basically like this. Because the creeps of the last difficulty are all against this and that. The first 2 difficulties are personally, I think melee and magic are mixed to play.
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Hammer of Blessing Paladin strong.
Diablo 2 Double Hot and Hammer Blessed Hammer Paladin is stronger. Twin heat without good equipment can be hung up in hell, and the chicken leg Ding (Hammer Knight of Blessing) of Hongsong Mountain without good equipment sweeps the hell under the difficulty of 8pp, and the passing skills before level 18 are all pointed, and the front can be hit with a flat slash or a shield charge.
It is recommended to first fill the Hammer of Blessing and Focus Aura, and when you put the hammer, right-click to open the Focus Aura, in fact, the damage of the hammer at level 18 is not high, even if the skills of the auxiliary hammer are pointed, the damage is not high enough, so it is recommended to continue to brush the map with enthusiasm, and then add points after the task of the worm cave is completed.
Hammer of Blessing gameplay attention
The magic damage of the Blessed Hammer is different from that of the Bone Spear and the Berserker, and the magic damage of the hammer, Sakura ignores the immunity of the undead and demons, so whether it is a mummy, a dark elder or a demon in the 6 boss, the hammer can be smashed.
The only thing that can't be paid in the shelter is the magic immunity monster of the hell difficulty broken temple, but that can be ignored, the damage of the hammer, after the formation, under the effect of the focus aura, even if the equipment is not good enough, the strength is enough, but in the 113 version, the hammer ignores the magic immunity, and for the non-6 boss scene, use the holy light to kill, plus pet.
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- - Paladins all exclusive shields are 4 holes, why choose a ruler shield with a strength of up to 156 and also does not have any other bonuses ......The Holy Small Shield is used the most, if not, the Holy Light Round Shield, these two shields are the materials with the highest basic block, lower demand, and relatively higher defense, but because the runes are cheap, it does not prevent you from making a transition casually. Tar, Shul, Oteam, and Amm put in the shield in turn to make a spirit.
In terms of skill points, first fill the Hammer of Blessing, Focus, Vitality and Blessing Aim, add 1 point to the shield at level 24, and fill the shield when the first 4 are full.
This "agility plus to block 75%" plus points,It's not suitable for a single machine,Because it's difficult for a single machine to take out so many attribute points at one time.,Appropriately add agility to improve the block rate.,Make up for it later.,After all, the amount of blood is a problem that can't be bypassed for a single machine.,It's not like Battle.net to find someone to bring casually.。
Although the block rate of your shield increases with your skill, your block itself will also decrease as your character's level increases, so this skill addition is no problem.
The latter problem is to look at the pointing of the skill tree, if a skill has several arrows, then all the arrows are the precedent skills of that skill.
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With this kind of holy knight, the shield must choose the spirit based on the ruler's big shield, so take the spirit after the strength is enough to reach 156, and then start to increase agility, adding to the block enough to 75%. To learn the Holy Shield, you need 4 skills to pave the way, in addition to the two you said, heavy attack and charge also have to learn, the energy you said is vigor, in addition to resistance, there must be prayer and purification, pay attention to the pointing of the arrow in the skill tree, all meet the requirements to learn.
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The word shield is based on the spirit of the gold shield or the sacred shield, which means that the attribute is added to the point where the shield can be worn, and then the holy shield is turned on and then the agility is continued until the block is 75.
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