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I'll correct the suggestion of Friendly Friends, and there is indeed a typo, but please type it in a friendly manner, okay?
CF Jump is a very handsome jump, and it is also a jump that some newcomers envy and want to learn.
Estimated landlord: You are too, right?
I'm going to tell you, this jump, it's quite difficult.
Let me tell you how to press the keys first.
First of all, it's a sprint, which is to press w, and then press space, which is to jump in the air [w, don't let go], but that's where the key is to decide if your chain is successful, and then press space when you hit the ground right away. If you have a good grasp of time, you will succeed in jumping, and if you have a bad time mastery, you will fail. At this point in time, it's hard for beginners.
But once you learn it, it can be used in a wide range of ways. The chain may also be on the box.
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No, hold down both directions at the same time to see such as wa or wd in a jump squat.
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Specific steps: Jump, jump and squat together when you are about to land. Repeat the previous steps after that.
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Above, do you type normally? You're from Mars, huh?
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Squat and jump, say playing Desert Grey.
A There is a sign on the pit, which is more difficult if you go up from the left.
You crouch down with your back to the sign, find a good distance, and press and hold S + space.
If you jump the box head-on, it's a parabola, and when you get past the highest point, you squat.
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The long jump may be like the one upstairs said, but you can jump higher by squatting, that is, pressing Ctrl after jumping up the spacebar.
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Forward, then quickly press jump squat, jump squat.
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Jump squat or jump backwards squat long jump a little backwards.
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It's the back jump, and he's looking for a position, because it's a back jump, so you need to find a position, and here's a common sense that the back jump is farther than the front jump, and that's very important.
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Press the space bar and press CTRI (squat) while jumping.
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Frontal jump: first run normally, then jump up suddenly, squat in the air, land and jump again, or this is still the case [note that it is more difficult, you need to practice more].
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Triple jump: WS press the combination of + jump squat together "Scope of application: 2 layers of small boxes and higher stone platforms. > pay attention to the place: Be sure to stick your body to the place you want to go on, and jump a second time after jumping, and do not jump continuously.
AD Half: A+D key combination. The rat standard star pulls to the place where it can't continue down, and jumps to the right corner of the place where it wants to enter.
Press A and then D until an understroke appears and the wall half-body is successful. The whole process is done in squatting. Scope of Application:
Must be used in conjunction with flash squats. A common method for entering small boxes and low tables. > pay attention to the place:
The time of pressing A and D must be even, that is to say, the range of movement must be symmetrical on both sides of the corner, not too large on one side, remember not to squat loosely after entering the wall, otherwise there will be a situation of half body entering the wall.
Flash squat: Ctrl+W key combination, half back from Ctrl to W in the action of changing to Ctrl. The moment you change ctrl to w, you feel like your whole body is entering the wall, and in an instant you change back to ctrl "Scope of application:
Same as above, must be used in conjunction with AD half-body. > pay attention to the place: the time to press W must be short.
If it is a little longer, the lower half of the body will enter the wall. If you can't control the distance you can move, pull the mouse to a position where you can't pull it to ensure that your movement distance is reduced to the shortest.
Squatting and slipping: Ctrl+W+S key combination, the mouse standard star is pulled to the foot, with his back to the corner to enter, jump and then press W in press S, until the whole body is trapped in the wall or long box for success, the whole process is to squat to complete the "Scope of application: all long boxes wooden boxes and 90 degree right-angled tables" Note place:
Like AD half, I won't explain it in detail.
Big jump: Ctrl+W+Space, hold Ctrl, then press Space, press W while pressing Space. Scope of Application:
The last two steps of the third stage of the biochemical desert B room and the slippery slope of the place to pay attention to: when jumping, you must be one step away from the place you want to jump, otherwise there will be a downward stroke or stuck.
Squatting front half body: Ctrl+W key combination, W is not loose, quickly press the squat to squat a few times below to enter the half-body state. Scope of Application:
There is a capped ramp and an iron fence under the platform in District 13, and the platform is facing the wall of the stairs inside the side door of the car.
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There are many boxes in the normal jump CF that you can't go up on alone, but you can easily go up if you can jump continuously. It's also very useful in actual combat. Okay, to practice jumps, the best picture is the desert - gray, you can do it again and again in the two big boxes at Gate A.
Novice beginner first put the tip of the gun to the ground (easy to see the landing situation), then press the spacebar, and at the same time as you want to land immediately, press the spacebar + ctrl key again and move forward, if you are very proficient, you can also do as you like, jump sideways, and then walk quickly. Walking fast is actually very simple, just hold down A or D, that is, 2 left and right buttons, and then quickly press W to grasp the direction. It's very simple, it's actually easy to do with a lot of practice.
Super jump is generally pressed the second jump before the first jump lands, and you can jump infinitely if you master the rhythm Note: After the second jump, you don't need to press the arrow button, and the character will jump in the direction of the first jump. And the speed does not change, the big jump is, the jump squat.
Super jump is the second jump of 2 consecutive jumps with a squat, which can go up to a height that one person can't get up to The application of cf continuous jumps: Biochemical mode, such as going to the box at the A gate of the biochemical desert to avoid zombies Blast mode, you can install packages that others can't open, such as point A of the desert, the highest box Ghost mode, you can ambush others at a high place in a ghost state.
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Jumping is the "ghost jump", and moving forward is to hold down w and jump again!Hold down the squat when you are about to hit the ground!In short, it's a squat jump, practice more!
First contact the jump, that is, jump when you are about to land, grasp the rhythm, and then use the rhythm of the jump, next to the box, press w to jump, and then jump and squat, and you will be on.
There is a brake, that is, the propeller is started in reverse, giving the moving ship a thrust reversing force, so as to give it a deceleration force, and then play the role of braking.
The third type of spirit ice jump does not have.
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