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It's best not to use the grip of death and taunts to open monsters.,It's just to attract monsters to target you.,But it's easy to make **ot if you can't generate hatred.。 It is recommended to touch the monster directly with ice. If there are several of them, you can put one wither first, and then the double disease is infected.
Blood boiling is best used after contagion, which can raise the hatred of blood boiling. The hatred of the DK group mainly depends on withering, and then there is double disease contagion and blood boiling.
But if you want to maintain a steady hatred, give each monster a separate aggro. Each monster comes with a rune strike and a heart strike. Take a look at the omen hatred list, if you know that the blood is fast, and you will take care of it if you receive more blows.
Generally speaking, as long as you don't fight one for each DPS, hatred is not too much of a problem.
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I thought you were now 60, and it was recommended that you use blood boiling first when you go up to pull the monster, and then on the disease, infection, etc., a little more stable, so that the dps is in the output, and if there is a dps ot, immediately pull it over with the grip of death. It is not recommended to come up and use the House of Death Wait until more than 60 levels will wither and wither Relatively speaking, it will be much better Come up and wither and then go to the disease and infection This will be stable If the dps is ruthless Before waiting for the withering and withering CD is good, go up to the blood boiling and get sick and contagious, OK.
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withered and withered, on disease, infection, heart blow ......Don't use blood boiling, blood boiling is also with blood runes, it's better to change it to a heart blow, what I said upstairs is not right, blood boiling was changed later, there is no hatred bonus, so the hatred caused by blood boiling is the same as the damage caused by blood boiling, and the hatred caused by the disease target is only 50 points more, and the blood boiling damage is much lower than the heart blow, so use the heart to fight, the disease must be maintained, and withering and withering can cause double hatred, this is the best way for you to pull monsters now, and it will be more complicated when you reach the full level.
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withering, it seems that 61 or 62 will be, on the disease contagion, heartbreaking, and then cut the target to remember to make up for the infection.
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The big circle, with the glyphs of the big circle, can make your big circle exist all the time, if someone ot, taunt + death grip, return ot, just let that dps die, this kind of only knows how to bury his head in the fight, let him know that only 1234 is going to pay the price.
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Children's shoes on the second floor. DK has not been open for four years now.
To be a good T, you must first have a considerable understanding of the dungeon and the boss of the dungeon. For example, how often does the boss release his ultimate move (a skill that loses a lot of blood), at this time you have to open the skill in advance, such as vampire's blood, ice solid, etc. It is also advisable to have a blood shield that the Spirit Strike absorbs in advance.
This can effectively avoid the situation of inverting T and reduce the pressure.
DKT's talent is very popular, you can go and play more to see, and how to insert the carved patterns on it will also teach you.
Pull hate tricks.
Qunla: 1. Wither of Death 2
Give one of the mobs an outbreak, then infect. 3.Fight the Leak Charm with Runes, as much as you can with Blood Boiling (this skill group is very stable), and if the DPS is single-pointed, you can taunt it back with the Dark Command and the Grip of Death.
Single Pull: Burst out at the same time as the dark command (these two are not the same CD), and then the spirit strike is combined with the blood strike, and the rune is still used to strike the rune energy. Note here that the spirit strike should be left as much as possible for 1 to 2 hits, and when the boss makes a big move, you can suck blood + blood shield as soon as possible.
Finally, it's worth mentioning that DKT's most IMBA skill: Anti-magic shield (all magic debuffs are not eaten), this skill is often useful when the boss opens the magic system, and the specific timing has to be figured out by lz
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Play a lot of the above, and you can't ask anything about it, you go to NGA to see it, it's very helpful, you want to be a good t...Shop more NGA I'm a zst Uh, I can't help you much.
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I,Teach you,I'm a Taiwanese server for 4 years to get DKT,,The current version of the national service I can also teach you to do T,H team is all-accessible.。
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1. Make 245 forged defensive clothes and wrists.
2. PTSL to brush the black heart SP, and by the way, brush a defensive ring and necklace or something. There is a t to use the purple outfit to get the spare.
3. Go to ICC to be the boss, mix the old one before the monster twice, and you can get a prestige defense ring (the old one's vampire axe can be obtained, and if you don't have money to spend, you will be technically disconnected when you get the old one).
4. Go to the TOC bag 4 Northern Expeditions, and G can consume parts, including **, necklaces, belts, feet, and cloaks. In fact, you don't need to buy a ring, and you can change the Triumph brand to a defensive ring.
5. Brainless brushing is the same book, when t seconds row, brush enough brands can be changed to 4T9 (head, shoulders, hands, feet), and there is a frost brand to give priority to changing a SP
6. Brush up 4T9 and you can mix ICC bento.
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DKT method: First of all, it is recommended to wash a blood DK, the ice DK is really brittle. Then you use the macro to bind all the skills to the rune strike this skill, and the rune strike occupies the common cd of the normal physical attack and the normal skill is not the same cd.
According to the different bosses, there are three kinds of starting hands for group pull or single pull, and the group pulls up the hand to open the rune diversion to trigger the 4t10 effect, and then put death withering in the monster pile or the direction of the monster's advance, and then two ice touches and a shadow strike on the main pull mob, and then the main guarantee is that the rune is always enough to die wither (one ice, one blood, one shadow), and the other rune is best in cd, and then you can use ice touch when the ice rune and death rune hatred is not enough, and when the hatred is enough, use the spirit strike to ensure survival, It's best to leave a death rune or blood rune for emergency to ensure that you can open a damage-free skill. Runic energy over 80 can be used to wither winding runic energy (make sure to have rune energy between 40 and 80). Basically, that's the cycle.
If you pull it alone, if you want to ensure hatred, it's brainless ice touch, after the first round of rune diversion, three ice touches two shadow strikes and a blood strike, and you can use two spiritual strikes in the second round, and in the third round, you will have 2 blood and 4 death runes, and if the hatred is not enough, use the death rune to ice touch, and if the hatred is enough, use the spirit strike to ensure survival, and then try to ensure that there is a blood rune in turn, and a blood rune can be used (provided that the talent full rune CD-5% damage reduction is triggered), It's still using wither winding rune energy.
The second way to pull a single is to ensure that the cycle starts with ice touch, shadow strike, blood strike, spirit strike, leak rune energy, blood strike, and then the second round of circulation, so repeatedly, this situation is generally always a blood or death glyph in the hand emergency, runes can be maximized. In addition, if you enter the second round of circulation, you can directly infect and then strike at the Twin Spirit Realm, ensuring that there are 4 death runes in the next round.
In short, although it is complicated to say, it is familiar with it. The DKT WLK version is very powerful, and the small skills are able to cancel out almost all of the boss's ultimate. DK is worthy of the hero class.
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Upstairs said it carefully, my supplementary group, the first general withering, the second on the cool plague, the third infection, and then change the target and press the heart blow, and it will be very stable.
There are certainly many advantages to being a cadre, being a cadre can serve the people wholeheartedly, and you can assign tasks according to your decision-making, it is not easy to be a good cadre, you must take the interests of the people as the center, and constantly supervise yourself.
Now the post-90s recruits have a relatively high level of education and in the past, have a wide range of knowledge, strong plasticity, democratic consciousness, strong self-esteem and other characteristics are very obvious, first of all, it is certain to lead the soldiers with affection, the so-called where there are people, there are people who can't be influenced, and at the same time, there are no bad soldiers. For the avoidance of training injuries, first of all, in the training should be done step by step, now the recruits have not been in the army for a long time, too much do not understand the troops, if they are in a hurry, not only can not improve the training effect, but just as you said, this injury, that injury, affect the progress and effect of training; In the end, it is solved by force, although the army is not allowed to beat and scold soldiers now, but if that is really the case, there is no way for individual post-90s to clean up. Due to time constraints. I will continue to follow your questions.
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