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That's a bug, and when the tf hook goes out, the hook has something to do with where you're moving, and the simple answer is that if you want to go left, the hook will go to the right, and it's the same thing.
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Hooks and heroes both have a collision volume.,It's not that you have to be in a straight line.,All there is a hook called a suction hook.,Especially when the mid-single pair line.,It's very useful.。
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It's like this, the butcher r releases a moment of hook f, the system records the location of butcher z at that time, and will pull people o to this Your hypothesis is not x, because 0tp three q seconds butcher i's hook a is only about one v seconds, you can 1 let the team 8 friends g light method teleport you you first at home and then he teleports you out when you fly t away you out of the hook e this is the record of the location of the home at this time you fly m out s hook k is still hooking forward if the hook hits the person v will send it to your house water 5 springs very difficult n oh After freezing z to 5, b can not operate a
cw g a f 崹akr 四猊 ur 四猊 b
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You're talking about the same, I went from real 3 to dota.
At the very least, TF's hook can't point to the human hook, and the range of action seems to have to be hooked to the hero, otherwise it's a delay problem.
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1.Principle: The butcher's hook is a straight line perpendicular to the butcher's face.
2.When the hook is issued, the butcher will have a short period of time and the disadvantages cannot be controlled, so you should click to a place with a slight distance, shift the hook, and shift the point to the side of the collapse. This results in deflection.
3.Usually there are only left and right depending on which direction you shift the point. The faster the butcher moves, the sooner it deflects, and generally only deflects at 3 or 4 of the total length of the hook, or 2 3 if there are flying shoes
If it's turned on, it's probably 3 5 just estimates.
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The natural turn of the hook refers to the fact that the hook has a small spread at the maximum distance. In other words, if you hook someone within 50 radius of the maximum distance of the hook, a hook will appear.
The effect of unnatural items or skill effects is not advocated.,Have you ever seen a great god game butcher who has nothing to do to fold his hook and pretend to be that b?
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Maybe it's about the same as the Moon Maiden's arrow, and if there is a unit in the range, it will rotate a little bit.
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You mean hook, after you send the hook, go left or right, and you'll see the hook turn in the same direction. However, you have to be fast, and the hook can be bent at a smaller angle. It's easy to see that the hook is turning when you try it yourself, but if you want to catch someone, you have to calculate the angle and the distance of the excite, which is more difficult, and I wish you success.
o(∩_o~
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A little-known secret – the butcher of the push-and-push stick.
One. Push rod to lengthen the hook.
Those who have played the bending early mold hook know that after the hook moves quickly or shifts, the hook head will move with it, and if you move with the push rod, the operation is more complicated, but the effect is more exaggerated, as shown in the figure above, the distance has increased, and you can hook the hook to the farther target outside the limit distance of the hook.
The operation in the above picture is: move --shift hook - let go of shift - q + shift point yourself, q is the shortcut key for me to push the stick, and the shortcut key is: move --shift hook - let go of shift -- (point push stick shift point yourself or shift point push stick point yourself).
In actual combat, before pushing, the TF will be attracted to the nearest enemy unit and face it, and the direction of the push will be different from the direction of the hook, so a hook will appear, and it will bend in the direction of the unit that attracted the TF. If you want to bend as much as you want, then the operation is a little more complicated: move --shift hook --shift move (in the desired direction) - let go of shift --q+shift point yourself.
Two. Jumping off the land sentence slows down the cliff and pushes the stick to the secret room murder hook.
1 is a low-level secret room where the enemy can escape by opening a tree with quick reactions, and hooking people in such a place is to kill them.
2 is a secret room that cannot be escaped by opening a tree, although it can be escaped by sending him back to the city, but it can always trap him for a while, if you want to kill or sleep, you can do whatever you want, and if you successfully hook the enemy in, it gives him a feeling of meat on the chopping board.
Low jump high, high jump low, jump opposite, all kinds of jumps...
Pushing the stick will open the tree, and the secret room will open the state, but pushing the stick to jump off the cliff, the cliff will not become a living road.
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The Butcher's hook head moves with the Butcher, i.e., if you have enough movement speed, the hook will appear when you move with the hook +shift or move directly after the hook is removed. The specific speed required can be seen clearly with flying shoes, and it will be very obvious after acceleration.
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Shift out the hook to the side, shift to the side until the point is finished, then release.
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The principle of the hook is to gradually create a small triangle in front of the butcher.
When the triangle touches a person, it goes back to the previous triangle until the first triangle is created, where the butcher takes the hook (when the butcher moves while the hook is extended, the person who hooks back is not with the butcher).
Since the substitution of VS is instantaneous, and when the butcher's hook touches a person, the opponent cannot cast a spell.
Therefore, there is no such thing as a Butcher's hook being hooked vs but vs instantly swapping the Butcher.
So it can only be when the hook misses the vs vs. swaps the butcher.
And at this time. Since the butcher is facing vs the original direction, the substitution does not change the hero's orientation.
Therefore, the moment the butcher and VS are reversed, and the small triangle is still created in the direction in front of the butcher.
So the hook will break.
The distance between the start of the new hook and the butcher is exactly the same as the distance that the butcher's hook has extended before the swap (i.e., the severed hook between the butcher and the VS).
After the change, the butcher now continues to extend the hook in front of him, when it hooks a person.
That person will follow the reverse path of the hook's elongation (the path of the hook back in normal times).
Eventually, he returns to the same position he was in when the Butcher was not replaced.
i.e. the butcher is now standing in the original position.
If you don't move after changing the butcher, you will stand with the person who hooked it.
For will not hook yourself.
The answer is no.
As mentioned earlier, VS can be replaced, so it will not be hooked.
Therefore, the distance between VS and the Butcher is definitely longer than the previous hook of the Butcher.
In other words, the hook in the previous paragraph does not touch the butcher at all.
Therefore it will not hook itself.
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The effect is almost the same, but after being replaced, it is still the same effect after being hooked over.
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I feel like I'm going to break it before I get it.
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