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It is recommended that you go to other organisms that combine SS Freedom and Freedom, and S-class Freedom and Freedom Personal Recommendation is better to buy them in the store, so that you can experience more organisms!!
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I'll start with that. Are you a veteran newbie?
If a newbie recommends you to use Destiny.
If veterans recommend you to use Dawn Justice.
Let me tell you why.
Destiny why newbies.
1 Good adaptation Good machine No. 1** 2 Flying Beacon No. 2** Gun with a good feel No. 3 Fell to the ground.
Let's not talk about it, the gun is not watery, and the OC is high, and it hurts R After the anti-fist is very powerful, there is a skill to advance in combat, and it is very useful to deal with fists Fate is to be obscene, obscene, obscene, and obscene, don't throw it to the ground. That would make your teammates frustrated. It's easy to get started with a machine that doesn't have a good network, so you still don't need to use it.
Justice (At present, the country F has not been revised) After justice, there will be a knife after R, the light gun is powerful, and the feel is average, and I won't talk about the knife. Slow retraction of the knife is complete with a novice machine except for tragedy or tragedy, the flying standard is not so deliberately tracked. Just get used to it.
Dawn At present, the Korean f mainstream scissors its 1 ** simple structure 1 knife 2 guns 3 high-energy over-the-horizon guns (do not fall to the ground).
At dawn, the technical requirements are under justice, but the light gun feels not as good as the fate of justice, even if the skill is right, the feeling of the gun is justice.
Don't expect OC union wars or anything to have OC that won't exist.
It is recommended that you first use the fate of Dawn to meet the fist. Playing justice.
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Personally, I'm biased towards dawn, because his ** can be far and close The knife is also very good and skill 2 is open to prevent all the beams**.
Destiny has high defense and low offense, but if you strengthen and add some defense, you won't attack, and if you attack, you won't have defense, so I don't particularly like fate.
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Justice is very dependent on technology, and fate is not so serious. I just used Destiny and found the most suitable Destiny Diagram, (I'm not very good at it)In the space of that figure (fuel does not need to be too economical), the assault on freedom, the refrigerator, I was so miserable.
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It depends on whether you personally prefer long-distance output or close-range output, and I personally think that fate is better than justice, because justice has to be close to fate to have a high damage output, but often justice has been killed by fate's high long-range damage output before it is close to fate.
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Dawn has less than 50%**Beam skills Melee feel is also good The knife is quite fast 2 3** Average.
Justice can push infinite flying is fun, but the skin is a little thin, melee damage is large (with skill No. 1), not easy to survive.
In Fate, melee combat can be obscene, multi-use darts, and fall to the ground cannon, melee 5 knives, and pumping skills, the skin is very thick, and it is a very strong comprehensive body.
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I suggest that both of them should be combined with justice Even if you don't use it, you can still combine the infinite justice of ss in the future Fate now has a strong 3 gift package to sell I really want to check the fight to suggest you buy it There is also a high fate that does not tease the knife R state is there Although the speed of the knife is average, but there are 2** fighting combos Qi sell It's still good to catch people If you level up, you can go to the advanced level to hang a simple tour I don't know if it's a simple tour.
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Destiny key early song r has a big knife No. 2 pumping r front dart water gun and falling to the ground Don't open the ruler wrong more ** body Justice can be combined with ss infinite justice No positive and non-draft Zheng Changqiang It is recommended that you combine 2 sets together!
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Destiny Destiny Multifunctional Organism is a very mainstream mech.
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Definite fate. Justice half a cloth, slow knife out, average damage, early sFate is suitable for novices, darts are very strong, cations are very fierce, 1 + 3 damage is high, transform into a knife and a fast knife is not afraid to fight knives, 1 + 2 is very fierce, and there are phantoms, in addition to attacking 6 girths are very good, all + attack on the line, good body.
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What others recommend may not be suitable for you.
You can go to HKF to experience the S machine, and you think which S machine meets your own in the GF Get those machines, and the S machine of HKF can be rented with GB, 3000GB1 day, and you will have 3000GB rewards for registering a number and upgrading to a level, and you can rent the S machine to experience.
Fate** and skills.
**1 Tracking.
Shoulder RQM60F Beam Boomerang 2
**2 High Energy Beam Rifles.
**3 Fall to the ground.
High-energy, long-range beam cannon.
**4 Ship Slasher Beam Knife.
**5 Fall to the ground and gasp.
Palm MMI-X340 beam cannon.
When the explosive EX HP is less than 50%, the body's power increases + the duration of the continuous promotion is slightly increased + the lock distance is increased + all attacks become the maximum damage.
Special Skill Awakening.
When the HP is 35% or less, the power of the special move increases.
Justice** and skills.
**1 Lizard Beam Saber 2
**2 Tracking Slowdown.
Beam Boomer.
**4 Lizard-Seat Beam Saber 2
**5 Flying Wolf Beam Rifles.
**6 Gyratory turret machine guns.
MS is close to the battle program.
Attacks at close range have a chance to trigger a Critical Strike. (Small damage, high probability of occurrence) anti-neutron jammer.
When the HP of the airframe is below 50%, the propulsion fuel is unlimited. (However, the fuel used for the jump is consumed according to the normal consumption).
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Hardly. The mid- and long-range combat with excellent fate is excellent, and the palm laser cannon of No. 2** after R is fast and has a lot of combos. But the scissor machine has limited melee tactics.
In general, the fate of melee combat is average, the advantage of medium range is high, and the distance combat is average. (**Good, the attack power is relatively low).
The characteristic of justice and gundam is that the attack is high and the advance is good. The melee is excellent. Medium distance is average.
Moreover, skill No. 2 is infinitely propulsive, and Dart No. 2 has a tracking effect. And being slashed 5 times by the righteous No. 1** is really not a joke. Always say:
Excellent in close combat, average in mid-range. (This machine doesn't have any remote**).
Compare the two. As long as fate knows how to pull the distance and fight justice, fate is slightly better. The body of the seed is a technical system, and it is a magic machine if it is used well, and it is better to use Zagu if it is not used well.
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Personally recommend fate Because after the self-weight update, the righteous ma form air infinity has been limited to a large extent and can almost be ignored And justice r is troublesome There is no gun before R And fate 1 is powerful 3 is very practical Although 2 is a little watery, but out of the skill can still be used R that wings are also beautiful R after 2 pumping powerful Recommended fate.
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Justice is good **Darts The fate is the same R rear light gun and machine cannon The machine gun is powerful but unfortunately the range is too tragic The skill is MS melee Slash with a knife to add damage and neutron interference eliminator infinite advancement.
Fate can also be ** more It's a pity that it's not easy to be entangled by a fist The skill seems to be an explosion and a nirvana awakening Remote machine Taboo Knife Being discouraged by the fist 3 knives are basically hanging.
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Fate** and skills.
**1 Tracking.
Shoulder RQM60F Beam Boomerang 2
**2 High Energy Beam Rifles.
**3 Fall to the ground.
High-energy, long-range beam cannon.
**4 Ship Slasher Beam Knife.
**5 Fall to the ground and gasp.
Palm MMI-X340 beam cannon.
When the explosive EX HP is less than 50%, the body's power increases + the duration of the continuous promotion is slightly increased + the lock distance is increased + all attacks become the maximum damage.
Special Skill Awakening.
When the HP is 35% or less, the power of the special move increases.
FateOverall, the attack is not high, the output relies on 1+3**, the skin is crispy, and the knife word after R looks very long, but it is actually very tragic, but No. 2 catches people well.
Justice** and skills.
**1 Lizard Beam Saber 2
**2 Tracking Slowdown.
Beam Boomer.
**4 Lizard-Seat Beam Saber 2
**5 Flying Wolf Beam Rifles.
**6 Gyratory turret machine guns.
MS is close to the battle program.
Attacks at close range have a chance to trigger a Critical Strike. (Small damage, high chance of occurrence).
Antineutron jammers.
When the HP of the airframe is below 50%, the propulsion fuel is unlimited. (However, the fuel used for the jump is consumed according to the normal consumption).
Although the knife is short, justice can rely on 2 skills and others to go around, find flaws and then cut, 2 mentality firepower is considerable, six measurements are higher than fate, and overall it is good. Recommendation 3: Complete blood prevention.
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Fate, 1 medium range dart, 2 water guns, 3 down-to-earth cannons.
R afterimage, big knife, very useful.
One is completely close, and the other is not close at all.
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I tell you solemnly, of course, fate!! First of all, justice is half a cloth, the knife is slow, and the damage is average.
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Fate**It's a little more complete, the range of the knife after R is a little small, and it can't be ss justice, and the state of Ma after R is infinitely flying, it's okay, it's just no feature**.
Take your liking
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Justice is definitely better than fate.
First of all, the attribute phase restraint is placed there, and secondly, the justice is 6 girth high, and it can be cut, shot, and tracked.
What about fate? No OC is a waste.,R's own stun is too high.,Low attack.,There's no play after the number is over.,The knife hurts and you can't see it.,Don't look at the length of the knife.,In fact, the real judgment is not as good as the dagger of the attack.。
Finally, if you want to know how your skills are, if you are a novice, play justice.
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Destiny is simple and easy to use. Use strong... Justice has a future and comes out after infinite justice is stronger than fate.
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The above is not right, the knife of fate can only cut vegetables compared to justice, and deformation is rarely used. And fate is not short-range, it is medium and long-range, and the standard throwing + positive electron cannon can indeed work, because it is a scissors. And justice is a fist, an excellent pumping standard, it can also be thrown, and it is not bad to play obscenely, plus unlimited flight, it is also very enjoyable to use.
The attributes of the two machines are different, it depends on your usage.
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Good for you to ask, both of me have fate, afterimages, cannons, plus the length of the knife, and the obscenity of the knife is first-class, and the typical ability to cut and shoot. Justice. How so?
I'll play 3 sets and put it there, the god of fire is chilling. Otherwise, you leave one and then combine five positive = =
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Looking at technology, fate is much more obscene than justice.
The main thing is that justice has infinite push. Destiny is Burst + Awakening.
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Fate, of course. But I think freedom is a very good organism.
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Just compare the three of them.
The advantage of fate is that the offense is low and the defense is high, there are phantoms, ** the most complete configuration, it is easy to play and it feels very cool. The disadvantage is that it is flashy, the attack is low, it doesn't hurt to hit people, and after all kinds of uses, I found that the opposite side didn't shed much blood, and people rushed up to cut you a set, no matter how hard you are, you can't bear two rounds.
The advantage of freedom is that the explosion is high, the operation feels good, and it is very disgusting after having unlimited flight. The disadvantage is that it's too brittle.,**It's all medium distance.,In today's various S machine tracking、Over-the-horizon、Floating flooding is a bit of a feeling that can't keep up with the times.,And freedom itself is a master.,To put it bluntly, it's a master with a general effect.,But novices are simply looking for abuse.。
Justice has basically no merit other than infinite flying and having darts. The disadvantages are crispy, the knife is short, and the rear light gun is very watery, and the Vulcan cannon is okay but has a short range.
If you are a novice just playing, freedom is a must, freedom can practice shooting, a very standard scissor configuration, and you can also do tasks. Justice can be combined if you are interested, throwing darts is fun, and you can also consider an infinite justice in the future. Fate does not recommend, flashy body, do not practice skills, although it is easy to use, but it has little effect.
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It's all and, sometimes others think it's easy to use but they don't use it well, I was not interested in dawn, and it feels good to use a one.
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It's up to you, if you don't like melee combat, freedom is good, fate and justice are melee but fate has more than justice uniforms, and justice melee is stronger than destiny.
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The fate is better, melee combat can be long-range, the two return targets can be tracked, the recovery is also fast, and the long-range artillery is painful. Justice's flying target can also be tracked, but recovery is slow, but melee combat is still a pain for justice. It is recommended that the landlord choose fate, the same all-round machine as F91.
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Justice is better than fate, fate is ** bull b, low attack, less fuel, it is better to cut people and throw darts with justice.
Trouble, thanks!
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Then fate is more suitable for you, the first form of mid-range shooting, and after R is melee equipment.
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Close and far can only fate or 91 Justice is melee plus mid-range because his range is too close.
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Each has its own advantages, this depends on how you fight, and your fate should be more comprehensive.
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