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Running is a must. If you want to play aggressively. Just a little more stamina to break out.
If you deflect the ball, add 2 points to the acceleration. Three points are not necessary. Speed and endurance are the most important things in PG.
The pass is high enough. You don't have to.
The PG of free basketball is much more fun than the PG of street basketball, the PG of freedom is not boring, and the offensive ability cannot be ignored, adding points of running +20 and stamina +15 points is enough, and adding more waste of steals +20
This one is equipped with two steal cards in + rmb equipment + steals, about 2 3 can be snatched down three points + 5 order running steals endurance.
PG scoring only relies on a variety of layups, and it is not easy to be capped, and there are mid-range shots, as for three points, let go of a few hands when no one is around!
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The router can be connected but there is no network, is the first router broken? Still. 0whr-g300n v2 brush openwrt brush bricks.。。 Distress.
The router can be connected but there is no network, is the first router broken? Still. 0whr-g300n v2 brush openwrt brush bricks.。。 Distress.
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The priority point is 3 points, followed by running, and the rest is endurance, steals, or passes.
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You have to upgrade this before you can add it.
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Free basketball plus points are more casual. You can add it completely to your own style of play.
SF: Personally, I like to grab the board and dunk. But SF doesn't necessarily dunk every time, and this version of the block is a bit of a slam - so I'm not going to add a dunk, as long as it grows naturally.
Running is a basic skill.,The profession without running is purely C.,PF Some playing styles need to add some running.。
And I feel that the attribute of endurance is a very necessary, it belongs to a kind of ability to continue the game, sometimes you have a little more stamina than others, then this point may be your score.
Capping is a persistent skill that can be added or not. I'm going to see what happens later. Layups are purely a matter of personal preference. But I'm going to add a little bit to the close-range layup, because the backhook hits are not at all enough to support the default growth.
I advise you to give up against the body, because no matter how good your body is, it is impossible to compare it with PF and C, and adding the body is a pure waste.
So my personal plus point is:
Main attributes: block, movement, stamina, layup from close range.
Sub-attribute: Mid-pitch cap.
Secondary attribute: 3 points.
Of course, this is just my personal plus. I'm just putting my thoughts out there. You need to have your own ideas and ways of playing to add you.
own points. SF is more comprehensive, and it can really be competent for any position in the later stage. If you add all 3 points, then the 3-point shot is about the same as SG--
Of course, the premise is that you give up a lot of other attributes.
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Occurs at the time of the crime, occurs and happens.
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Happy New Year to you passing by,
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Starve to death if the patient and individual are good.
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In free basketball, PG is basically the core of the team, and a competent PG can make teammates feel at ease.
Most of the role of PG is reflected in teammates, running without the ball, blocking and dismantling without the ball, air cutting, etc., all of which require a competent PG to reflect the maximum power. Most SFs usually like to partner with PG the most, and that's why.。。
There are many aspects to consider to be a competent PG, defensive steals, fills, co-defense, flooring. There is also a timely transposition to suppress the core scoring profession of the opposite side. Plus the ability to control the whole court, judging what your team-mate wants to do by the way he runs, and helping him get the ball into his hands at the right time.
Or look at the movement of your teammates on the inside, judge whether you want to block or help defend, and be ready to give the ball and make up for it at any time. Look at the way you described, I feel like my friend, some of your basic skills haven't been practiced yet. Play more, practice more, watch more.
Level 12.,Basically, the spring of PG is not far away.,Steal strengthening,Second pass,DS,Precision throwing,Pull rod and so on.。。 The advanced PG is far more threatening than the SG, and it can be sudden, and when it comes to counterpointing, you try to stop in front of the PG when you encounter a good game? Stopped 10 times, at least 8 times the ball was given to him.
A PG that can steal and defend is far more intimidating than a class that likes to score.
In free, most of the defensive counterattacks and fast break initiators usually start with PG, so good judgment and awareness are a must. PG singles are more monotonous, but as long as you have a good teammate who trusts you, then your power is multiplied.
The early stage of PG is boring.,It's all about playing with basic skills and defensive awareness.,When you reach the advanced level, the offensive means and accuracy of the PG will be reassuring.。。 And with a good defense.
ps:When you encounter a brainless block.,Bypass in a small area and be ready to press shift to rush over to break the ball.,And it's impossible for a competent teammate to see the person in his position go over to block and dismantle and then watch the play on the side.。。。
Finally, you need a good heart to play PG, you must be calm, don't have a brainless steal, don't be greedy to grab points. Then from time to time you steal a few more mid-pitches, throw a 3 or something in an empty position, and naturally your position in the team will rise.
Big mouth manual madness table。。。
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We are all people who are undercurrent under the iceberg, and our faces are clouded and foggy, which is inevitably indesensitive. Vulgar, some people are willing to be vulgar, with a sentence that has to be developed, boasting that their own lifestyle is a trend, but it is sad, but it makes people feel helpless that they can't laugh.
We are not qualified to judge others, but we can intervene in ourselves, but there are too few awakened people in this society, it is the world that allows us to refine our acting skills, but it also wears out our self, and the distorted performance seems to be skillful, but it is very much like a seclusion.
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Agile and proper
Agile running is high, whether it is running open positions, stealing layups, or Kilu key defense, and making up defenses are all sharp weapons.
Because the PG itself has low resistance to fighting, it is useless to add so much to other types, and it is better to match the strengths and avoid the weaknesses.
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I don't know, but I'm still here to top.
There are many special characters, including Jack-Pink, Leopard, Hip Hop Protégé, Gyrotron, Getaway, Carl Consortium, and Carbon Dioxide. I like the role of Getaway the most, after all, the martial arts style is my favorite, and Getaway will have a new character tomorrow, called Long Aotian, who is Xiao Yuxuan's opponent, haha, I'm looking forward to it!
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