-
I don't want to say anything, just say the end of the world, catch it as soon as it reaches 6, see the time to jump big, fear, suck blood and take a head,. In the later stage, the big jump is good, save the world, and the straw will be eaten by magnification.
-
Any hero has to practice more, and kass is a bit difficult. Shoes +3 red when going out. Secondly, what I want to say is that the Void Walker Kass is known as the mage killer, this is not called in vain, you don't have a weak heart, otherwise you will wither before you start fighting, it will be a great disadvantage, Kass is very equipment, in addition to a few dangerous elements such as Fishman, Tyrone, Snake Girl and Morgana in the middle lane, other crispy skins, especially French crispy skins, you can rest assured, people are afraid of you, be bold.
Going out to buy shoes is for better positioning, and Kass positioning can be said to be more demanding, after all, people are melee crispy, so they need to practice more positioning. Secondly, you have to understand that the damage of kass in the early stage is still very considerable, especially Q, it hurts to hit people, and the range can be silent at a long range, which is your trump card skill for the early laning. But in the early stage of kass, it's a Q that is easy to use, and E accumulates slowly, so don't use it indiscriminately, see the other party coming over and want to hit you, or the other party's skills are finished and wait for the CD, then you force him to give him a Q or E, and others are avoiding you, then you hurry up to replenish the troops, after all, you are still very short of blue, A soldiers add money to return to blue, why not?
I play kass except for those few dangerous elements, generally I will choose a suppressive style of play, before the sixth level, 3 levels, Q1 levels, W1 levels, and E. In the early stage, two or three Qs hit the other party, and then he was weak-hearted, avoiding me, and didn't dare to replenish the troops. Early kass vs. AP, especially at level 1-3, you move well, Q is accurate, and it is easy to establish an advantage, because your passive skills reduce damage by 15%, plus your Q early high damage and silence, who sees and who is afraid.
As the level increases, some AP or AD crispy damage skills increase, such as Burning Man, so the sooner you establish an advantage, the better, and the later Burning Man has a set of powerful points compared to you. Because you're melee, because your E is going to accumulate, and because you only have a ranged Q, and people have all kinds of ranged skills.
To sum up, practice kass well and practice the position first.
-
In the early stage, you can make up for the obscene knife and earn your head again at level 6, and the first few levels of the void are weak, don't resist hard.
-
The first 6 levels of the single void are very fragile, go out and learn three shoes, that is, keep the resistance to level 6, make up more soldiers, you can use Q to grind blood, the void wandering is the most terrible place, the explosive power is strong, you must produce a killing book, regardless of the wind and headwind, the void can't kill people and it will be scrapped, the killing book is a must Then, out of a void staff, and finally fold the hat. Hope.
-
Obscene reinforcement in the early stage.,It's really not good to use Q to replenish the troops.,3 companies at level 6.,The mage on the opposite side is silent and slows down and can't hide how to fight the skill... The kass outbreak is very strong, and it is good to survive the early stage.
【Metal Master】
Hero advantage: A road fighter, with a strong ability to consume the hegemony line, team battles can cause a lot of aoe damage, and after getting the soul, it is an anti-heaven level existence that can determine the outcome of team battles. The energy brought by the skill to itself can withstand a lot of damage, and its own survivability is also very strong while outputting power. >>>More
I rub. There's elementary school students downstairs here. >>>More
Generally speaking, 80% of the low-end game Akali can carry, because most of the mid-laner mages on the opposite side will give up buying eyes for the sake of outfits, plus you are a no blue hero, level 2 you have a good ability to lay the line, level 6 can have a strong chase, play crispy mage basically a set of combo seconds, the disadvantage is that if the opposite crispy move is good, always hide behind the half meat, so that even if you break through the past, you will be left with restricted skills and taken away, of course, there is no eye on the opposite side of the Kaixia array, But I believe that the opposite side will not be stupid 13 to have Akali on the opposite side of his own eyes, and the effect of Akali playing half meat is very unsatisfactory, and the output is extremely weak after a set of combos, so it is ideal to play Akali to end the battle in about 25 minutes to 30 minutes, too early and too late are not conducive to Akali's output in team battles. >>>More
The void generally suppresses a lot of mages, and the effect is particularly good, but it is particularly difficult to get started, there is a feeling of EZ, and if you use it well, you can restrain the output of most mages, and the big move of the small law is different from the mage who is strong in the stack, its highlight is the silent control, slow down, and the flexibility of the ultimate, R is used well and kills as you go, and millions of troops have been in the middle, and the leaves are not touched. >>>More
What, you're going to buy Cassadine? The vampire's ability to rely on the line and the ability to fight in a team are almost the strongest in the entire alliance. But your choice to buy Cassadine is absolutely correct.