LOL Annie how to outfit and what to add to the skill master

Updated on Game 2024-05-23
10 answers
  1. Anonymous users2024-02-11

    Annie's words,I'm out of time to support blood and support blue.,It's no problem for you to outfit.,Level can be the main Q deputy w.,Use Q to make up for the troops when you are on the line.,When the passive comes out.,You can break out.,Basically, you can beat off half of the blood.,Level 6 has to play basically seconds.,After the passive is turned on, the direct big move stuns the qw combo.,If you don't die, you can turn it on and ignite.。

  2. Anonymous users2024-02-10

    If the range of Xiaofa E is farther than you, it will definitely stun you before you (Xiaofa has Q, this magic skill has a high output without any equipment). Unless you dodge his e, and then the ultimate stuns for a set of seconds. The Great Holy Grail Central Asia is not very suitable for Anne, just wear the mask abyss in the hat method.

    Anne is strong in the team control of the ultimate and Q's short CD.

  3. Anonymous users2024-02-09

    Anne is better than W whenever she adds Q, and it is already commonly known as the Affirmative Lord Q. The spell bonuses for Q and W are the same, and the damage output is not far apart, and the cast distance from Q is slightly farther than W (only about 5 yards). However, it is worth noting that q is the target output of the normal sphere monomer, and w is the range output.

    When you use a quick cast, Q as a sphere target can be used to pull away for a period of time after you cast the skill, so it feels farther than W cast; W,As a group damage output skill,When there is a chance to kill, it is mainly used as a group control skill with passivity.,And when you cast spells intelligently, you have to grasp the distance and range.,If you don't grasp it well, you'll often see the situation of "stepping on the face and putting skills".,As a more crispy Anne in the early stage, it's still more deadly.。 It is recommended to go out of the first big piece of time, if you are inferior and the time is more than 20 minutes, it is recommended to go out of the ice rod first. Due to the lesser allocation of resources, being an auxiliary precedes survival and control.

    Another important skill to use Anne is the control of Tibbs, who uses it as a baby with high AOE damage (equivalent to a point) to cut with an auto-attack, using it to stick to the heroes that need to be killed, opening up vision, and slowing down the group AOE with ice rods or auxiliary wage outfits. Since Tibbs is quite unlikely to be killed by concentrated fire, it would be excellent to use it as a tank for a face. Here's how:

    When you are stunned, you can flash directly (or walk up directly when an ally has already been in contact), ultimate, W, go back, Alt key to control Tiebs A to hold the person chasing you, and then E, turn back to Q, turn back to W....until it dies, then continue to Alt to hold the enemy you want to continue killing. A lot of the time no one notices Tibbs' damage, and when he chases you, he probably loses half of his blood.

  4. Anonymous users2024-02-08

    qweqqrqwqwrwweeree

    Main Q,You can make up the knife without consumption,And the distance CD is short and the damage is high,Early early and early level E is to facilitate dizziness,Assist to pile up and reduce CD,The fighting method is mainly based on rolling the keyboard,Try to use W halo when there is vertigo,You can be stunned in groups。

  5. Anonymous users2024-02-07

    Main Q Sub W If your teammate output is higher, you can Sub W After all, W aoe

  6. Anonymous users2024-02-06

    Main Q sub W,It's the same as hitting the middle lane.,After all, as long as Q can choose the enemy.,As long as the distance is enough to select.,Even if the enemy walks away, you can get stunned.,And because of the main Q.,Can cause more damage.,W,Although it's AOE.,But if the opposite suddenly leaves your range range.,The skill is equal to empty.,A waste of a halo.,And,When W is used,The distance between yourself and the opposite side must be relatively close to achieve the AOE effect.,In this way, it's easy to be caught.,Back-hitting.,Resulting in pressure on the line.。

    In summary, the main Q and sub-W are more advantageous to the line in the early stage of level 6, and can nail the opposite side to the ground like a gem.

  7. Anonymous users2024-02-05

    Q, you can't go near with W consuming ADC Q farther away.

  8. Anonymous users2024-02-04

    Of course, it's the main Q and the deputy W, because the distance of Q is very far!

  9. Anonymous users2024-02-03

    Rune law wearing priority, it turns out that the effect of law wearing is better than law strength, and the percentage of law strength on skills is still consumed.

    Yellow back to blue, blue fixation method strong, red essence method wearing.

    Don't say it's useless to go back to blue, it depends on how you outfit. I don't recommend the first goddess tears to prepare for the archangel or the way of playing time, although this blue is very sufficient, and the blue is also abundant. First of all, the Goddess Tears has no magic injury bonus in the early stage, and the effect in the early stage of time is not maximized, both of which are dragging down the progress of your attack equipment formation.

    It is also for this reason that the mainstream Annie's current style of play is 2 3 Dolan rings, naked hats, so Blue's reply is very tight. Don't say that Q replenishes soldiers don't consume, I know it, but you don't need Q to grind blood? W-only?

    The W range is a hard injury, and with the burning of soldiers, it is very bad for the line of control. And Anne is a strong hero in the early stage, if she doesn't play an advantage in the early stage, the more powerless she gets in the later stage, how can she have so much time to give you a leisurely Q replenishment. How can Anne grind blood most efficiently?

    Ping A + Q + W + Ping A, pay attention to the role of Ping A, Anne's Ping A range is longer than most mages, put QW at intervals between two Ping A, pay attention not to hold the halo in your hands, hold the halo, the opposite side will pay attention to your movements, it is not so simple to want to faint first, and you will control your skills before you are stunned, and you are ready to kill.

    Skill main Q vice w, 1 point E, there is a big point big.

    Talents: 21, 0, 9 (buff time).

    The early type of hero is to pursue the maximization of early damage, and the attack 21 is a must. The buff time effect is that the second blue buff has always been yours since the beginning.,Junglers must definitely let it.。

  10. Anonymous users2024-02-02

    Talents: Universal: 21, 0, 9

    Runes Red Piercing, Yellow Back to Blue or Growing Life, Blue Fixation Strong, Essence Fixation Strong.

    Skill Main Q Vice W, 4 level points 1 level E, there is a big point big.

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