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The third male demon corrects 180 Quan Min Immortal without equipment is 1403 Min. 40 agility each for clothes and hats, 180 speed for necklaces, 310 speed for shoes, **40 speed, 31 speed for masks and belts, 4 agility. The left and right rings each have 76 agility and 31 speed.
Cloak: 8 agility, 31 speed. Pendant 31 speed. Then add to that the highest correction of the FS card.
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310 for the fifth-level OS, 180 for the fifth-order immortal necklace, 60 hats and clothes, 31 for each ornament, and 214 for rings. **Immortals are generally not sensitive, and the three male demons are corrected, about 2650, and about 20% of the correction of the change card. That's almost 3100 plus.
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If it's the 3rd world, the male demon turns, 3 turns 180 full sensitive, you can go up to about 2700, with a level 5 os and a god soldier min chain, change a sensitive card, eat Min F, on 3100 almost!! Thank you, you can go to the leaf pig has a character attribute calculator, go and calculate, you can almost reach this min, thank you!!
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The third male demon earned.
Level 5 OS Level 5 Immortal Necklace. There may also be a level 5 immortal artifact**. Gentle. The kind that has no attribute requirements. Level 6 full tacit understanding and eminent ornamentation.
Clothes. A total of at least 80 Min is added to the hat. Abacus card. Amendment 214. Eat a 30 sub of Gamin.
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The third male demon turned, with a five-level even silk step cloud shoes + Min necklace + double rings are all four Min + change a card, it's okay....Enough is enough.
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There should be a male demon's Min correction in front, plus all kinds of equipment on the body, all of which are Min. Change card. Corrected between players.
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Now the immortal weapons seem to add a lot of sensitive, adding os, hy. Pretty much.
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Immortals: Wind Method--- Wind Resistance Modifier.
Lightning --- lightning correction
Water method --- water resistance correction.
Fire --- fire resistance modifiers.
Correction effect: Didn't go to the full correction point of the first turn.
One to two to the full correction point.
The second goes to the third turn method full correction point.
Demons: Speed --- SP growth modifier.
Cattle method --- HP growth correction.
Shock --- MP growth modified.
Coiled wire --- physical anti-pumping correction.
Modifier: HP growth modifier:
I didn't go to a turn full of corrected HP growth.
One to two turns full correction HP growth.
The second turn is full of three turns, and the HP growth is corrected.
MP Growth Modifier:
Didn't go to a turn full correction MP growth.
One to two turn full correction MP growth.
Two to three turn full correction MP growth.
SP Growth Correction:
Didn't go to a turn full correction sp growth.
One to two turns to the full correction SP growth.
The second turn is full of correction SP growth.
Physical and Shock Modifiers:
Didn't go to a turn full of modifiers for physical deterrence.
One to two full correction of physical deterrence.
Two to three turns of the law full correction physical deterrence ghost clan:
Charm --- degree of anti-shock, anti-seismic probability.
The Triple Corpse Worm --- an anti-Triple Corpse Worm damage effect, which is an absolute value.
Ghost Fire --- Ghost Fire Resistance.
Forgetting--- Forgetting Resistance modifiers:
Charm Correction: Didn't go to the first turn of the law to correct the degree of anti-shock, the probability of anti-shock.
The one-to-two-turn method is full of correction of the degree of anti-shock, and the probability of anti-shock.
The second to the three-turn method is full of correction of the degree of anti-shock, and the probability of anti-shock.
Three corpse bug modifiers:
Didn't go to a turn full of modifiers to modify the three corpse insect resistance 2050
One turn to two turns to the full correction of the three corpse insect resistance 3075
Two to three turn full correction of three corpse insect resistance 4100
Ghost Fire Correction: Didn't go to a turn full of magic to correct the ghost fire resistance.
One turn to two turns to correct the ghost fire resistance.
The second turn to the third turn method is full of correction of ghost fire resistance.
Oblivion Modifier: Failed to go to a turn full of amnesia modifier Oblivion Resistance.
One to two to the law full correction of oblivion resistance.
The second goes to the third turn of the law to correct the oblivion to resist the ghost clan:
Charm --- degree of anti-shock, anti-seismic probability.
The Triple Corpse Worm --- an anti-Triple Corpse Worm damage effect, which is an absolute value.
Ghost Fire --- Ghost Fire Resistance.
Forgetting--- Forgetting Resistance modifiers:
Charm Correction: Didn't go to the first turn of the law to correct the degree of anti-shock, the probability of anti-shock.
The one-to-two-turn method is full of correction of the degree of anti-shock, and the probability of anti-shock.
The second to the three-turn method is full of correction of the degree of anti-shock, and the probability of anti-shock.
Three corpse bug modifiers:
Didn't go to a turn full of modifiers to modify the three corpse insect resistance 2050
One turn to two turns to the full correction of the three corpse insect resistance 3075
Two to three turn full correction of three corpse insect resistance 4100
Ghost Fire Correction: Didn't go to a turn full of magic to correct the ghost fire resistance.
One turn to two turns to correct the ghost fire resistance.
The second turn to the third turn method is full of correction of ghost fire resistance.
Oblivion Modifier: Failed to go to a turn full of amnesia modifier Oblivion Resistance.
One to two to the law full correction of oblivion resistance.
The second turn to the third turn of the law is full of correction and oblivion resistance.
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Male Devil to Male Devil Female Devil Fairy Fairy Male Ghost Male Ghost Female Ghost Can Play Min Male Ghost There are relatively few female demons and men to male ghosts Powerful women Powerful Female Demons Blood Law Immortals and Full-Blood Men Ghost Clan Correction is not good, the third male ghost or female ghost turns a bloody male ghost and strong role, and there are okay other characters can't play Fairy to Immortal Zhongmin Men and Women and Strong Women Strong Female Demons.
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It's up to the team to cooperate.
Unless you are equipped with a very good b, you can choose Quan Min Xian, if Quan Min Immortal does not gram, it seems that you can't kill Min Mo in seconds, you can choose to wear level 13 equipment, and I personally feel that 13-14 is not as good as ** to 320 Ling Other Quan Min.
I used to be a sensitive normal.
This is what I used to practice.
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Min's immortal equipment is less, and it is the same as the strong one, and it is generally strong 4Small table. The 3rd male demon is good to transfer to the female demon!
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Quan Min plus a little bit can be said to be a garbage one, now the mainstream strong gram, residual dreams. It's good to get a Minfak leaf.
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Quan Min can, the key is to see how much money you have.
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No, the strong magic equipment used by immortals is all spiritually required.
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You can comprehend it in ordinary battles.,Shura.,Catch ghosts.,Dark thunder doesn't understand.,The other is to kill the tower to go to the spirit beast park to comprehend.,It's all garbage skills I haven't comprehended the advanced.,Catch the sky brush skills are faster,**You can buy a ghost power to take.,The system is sold.,Attack.,In addition**Generally, there are more advanced skills to improve the five elements.。
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With the Golden Leaf God, it mainly depends on what route your ** takes.
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Poor people are advised to play 4 immortals.
Double anti-ice mix, monoclonal antibody forgetting, anti-immortal method is full, and it is in the anti-point ghost fire. The plate is basically in the place where it can't fall.
No matter how the task is upgraded, you won't die in seconds, don't resist too much, and don't need to sleep anymore.
Your tube firepower output. That's how the poor are.
If you are a female demon in the 3rd generation, the equipment will be expensive to death.
You buy a strong wind 19 anti-mixed 36 to 5000w+, but it's OK to buy an anti-ghost fire, it's less than 1000w, and the current ps of anti-b mixing is casually full.
That's how people with no money play, I tell you. You don't pk
That's what high-end players do. In the future, it is easy to buy an account when you have money, and there are many good things in CBG, and being rich is the king. 、。
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I'll give you a suggestion: 3 Immortals turn blood male ghosts, I have a number that is like this The resistance is very good.
Profession I do is mining haha you go to the homepage to see that there is a whining beauty of mining are secretly laughing.
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Now it's best to turn the 3rd female demon well.,Profession I'm planting.,But the profession is pretty much the same.。
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You don't have to ask. It's the same as your current naked resistance. The human law correction of the immortal demon is the same. Give me a point
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Continue to the female demon, 3 turns to the male ghost, the man.
It's awesome.,You don't need to change the role to correct it.,In that case, it's not good.。
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