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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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A loft is a three-dimensional object formed by staking out several open or closed splines (your own view).What I'm talking about here is the fit in the loft, which is based on an open spline"path"(path), which is a two-dimensional figure fitting from the top, front, and left sides of an object. (It's like pinching clay figures.)
The start points of two curves in the same plane should be at the same location. Otherwise, there will be a specialty!
Then select the path (line in the view), then click on the loft under "Compound Object" under "Create" and adjust the value of the path under "Path Parameters" to pick the object multiple times.
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There are many ways to model in 3D. You can build a mouse model either in polygonal modeling or in non-uniform rational B-splines (NURBS).
However, whether it is a polygon modeling method or a non-uniform rational B-spline method, building a mouse model is not something that can be explained in one or two sentences.
Fortunately, today's search engines are powerful and modeling techniques are mostly public. So you can use the search engine search keyword, 3D modeling, mouse, and then switch to the search tutorial. There are a lot of tutorials.
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You can use polygons to make the base model of your mouse, then click on the details of the lines and then add the Mesh Smoothing command!
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Then there are four small squares in the shape of a field, representing the menu of the four directions that comes out when you right-click, and then you select the grid in any direction, and then find the command you want from the UI on the left, and drag it to the menu bar on the right. I don't know if what I said can help!!
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I still use 3D
The later higher version is nothing more than adding a lot of versatility in terms of animation.
In fact, many people who are used to that version don't change their version much.
It is recommended that you look in the preferences section of the customize menu.
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Menu Custmize (Custom) > Preference (Preference Settings) to open the settings panel.
The third tab, Viewport, is below the bottom right, in the Mousectrl group.
There are three blank checkboxes, check the first two, which means "zoom with mouse point center (orthogonal)" and "zoom with mouse center (perspective)", and there is an increment at the bottom (scroll wheel increment) that can also be set to zoom or not.
Press OK to exit the settings screen, so you can zoom in and out of the view using the center of the mouse.
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Customize - > Preferences Settings - > Viewport - > Mouse Controls (Chinese) Customize-->PreferenceSettings-->Viewports-->MouseControl (English).
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When you have this axis coordinates, you put the mouse over the little square between y x, and then you will have that little yellow grid, and when you put the x x plane, there will be a small square, and the same will be true for the zy plane.
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Shortcut key W. Then move the mouse to the center of the center, and hold it down to drag the body
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Maybe you pressed the X button and tried it again.
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After left-clicking to select the target: press the shortcut w key on the keyboard to move the position of the target along the coordinate axis; Press the shortcut key E, and you're good to go.
Rotate the target; Press the shortcut key R to zoom in and out of the target.
<> this is a very simple table, first enter the creation panel, select the box, make a very thin table surface, and then copy a table surface, turn this surface into a table leg, enter the value to turn the plane into a column, copy three columns, distribute them in the four corners of the table, and then continue to copy, use this to make other components, this production process is basically to use a box, and then play lighting, rendering.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
Learn 3D modeling, choose the industry's leading training - Wang's Education. >>>More
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
About 7 to 8 months. It takes about 7-8 months to learn 3D modeling from scratch, and you need to learn art basics, 3DMAX basics, modeling production process, texture drawing and project practical training. As long as you learn well, finding a job is not a problem. >>>More