How to do 3DMAX modeling mouse

Updated on technology 2024-05-12
12 answers
  1. Anonymous users2024-02-10

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  2. Anonymous users2024-02-09

    A loft is a three-dimensional object formed by staking out several open or closed splines (your own view).What I'm talking about here is the fit in the loft, which is based on an open spline"path"(path), which is a two-dimensional figure fitting from the top, front, and left sides of an object. (It's like pinching clay figures.)

    The start points of two curves in the same plane should be at the same location. Otherwise, there will be a specialty!

    Then select the path (line in the view), then click on the loft under "Compound Object" under "Create" and adjust the value of the path under "Path Parameters" to pick the object multiple times.

  3. Anonymous users2024-02-08

    There are many ways to model in 3D. You can build a mouse model either in polygonal modeling or in non-uniform rational B-splines (NURBS).

    However, whether it is a polygon modeling method or a non-uniform rational B-spline method, building a mouse model is not something that can be explained in one or two sentences.

    Fortunately, today's search engines are powerful and modeling techniques are mostly public. So you can use the search engine search keyword, 3D modeling, mouse, and then switch to the search tutorial. There are a lot of tutorials.

  4. Anonymous users2024-02-07

    You can use polygons to make the base model of your mouse, then click on the details of the lines and then add the Mesh Smoothing command!

  5. Anonymous users2024-02-06

    Then there are four small squares in the shape of a field, representing the menu of the four directions that comes out when you right-click, and then you select the grid in any direction, and then find the command you want from the UI on the left, and drag it to the menu bar on the right. I don't know if what I said can help!!

  6. Anonymous users2024-02-05

    I still use 3D

    The later higher version is nothing more than adding a lot of versatility in terms of animation.

    In fact, many people who are used to that version don't change their version much.

    It is recommended that you look in the preferences section of the customize menu.

  7. Anonymous users2024-02-04

    Menu Custmize (Custom) > Preference (Preference Settings) to open the settings panel.

    The third tab, Viewport, is below the bottom right, in the Mousectrl group.

    There are three blank checkboxes, check the first two, which means "zoom with mouse point center (orthogonal)" and "zoom with mouse center (perspective)", and there is an increment at the bottom (scroll wheel increment) that can also be set to zoom or not.

    Press OK to exit the settings screen, so you can zoom in and out of the view using the center of the mouse.

  8. Anonymous users2024-02-03

    Customize - > Preferences Settings - > Viewport - > Mouse Controls (Chinese) Customize-->PreferenceSettings-->Viewports-->MouseControl (English).

  9. Anonymous users2024-02-02

    When you have this axis coordinates, you put the mouse over the little square between y x, and then you will have that little yellow grid, and when you put the x x plane, there will be a small square, and the same will be true for the zy plane.

  10. Anonymous users2024-02-01

    Shortcut key W. Then move the mouse to the center of the center, and hold it down to drag the body

  11. Anonymous users2024-01-31

    Maybe you pressed the X button and tried it again.

  12. Anonymous users2024-01-30

    After left-clicking to select the target: press the shortcut w key on the keyboard to move the position of the target along the coordinate axis; Press the shortcut key E, and you're good to go.

    Rotate the target; Press the shortcut key R to zoom in and out of the target.

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