Dota Black Dot lineup recommendation? Dota black dots

Updated on Game 2024-04-20
27 answers
  1. Anonymous users2024-02-08

    Three-man Road Witch Doctor Captain Necromantic Dragon Witch Doctor First Captain Water Necromantic Dragon C Level 1 Can Kill Level 6 Mercenary Selling Full Map Gank Support Captain Group Station First Witch Doctor Big Flashpoint Disadvantage Road Prevailing Anti-Stress Skills Comprehensive Yes Gank Push Tower Farm Equipment Has Late Abilities Mid Lane Blue Cat Team Battle First and Team Battle Harvest Full Field with Rhythm This lineup panacea Early Online Strong Mid Gank Push Tower Strong Late DPS is also strong DPS including physical and legal Generally, you won't get such a good lineup As long as you get it, the level is about the same If you don't make a mistake, you have an advantage Just take this one The lineup depends on your understanding of Dota and the ban pick of both sides This comparison panacea The main thing is that this is the lineup I selected in my last game (amateur entertainment) Oh Witch Doctor Captain Necromantic Dragon Blue Cat Popular.

  2. Anonymous users2024-02-07

    The strongest thing about the black store is communication and cooperation, as long as the lineup is reasonable

  3. Anonymous users2024-02-06

    .Go to the vs platform and add a bigger YY guild at random, and you will be able to find your companion in no time.

  4. Anonymous users2024-02-05

    ...It's only level 5, and the progression is at the high point.

  5. Anonymous users2024-02-04

    The lineup on the opposite side is rubbish, you can win by playing casually, and the speed is over, and it can be done in less than 25 minutes.

    Your lineup is not good, chaos is useless (you can't press the line in the early stage, and you can't fight them in the later stage). If the tiger and the pain must be wanted, the rest is just by the beast and the thorn (tormented soul). Pigs and TS on, Tiger single, pain single. Pay attention to arresting people, TS seize every opportunity to push the tower, and the Lord ascends C (Demon Forgiveness).

    The rest depends on the technique, push the opposite lineup, I can do it in 20 minutes with TS.

    Tactics: Just 2 words: boost! There is no AOE on the opposite side, TS 4 minutes a tower is no problem.

  6. Anonymous users2024-02-03

    Mystery The early speed pushes the line, and the mid-stage controls the field.

    Tactics are ......Hurry up and push it.

    Attention is ......Don't delay.

  7. Anonymous users2024-02-02

    After 3 opposites, the less control is pitiful! You chaos is both meat and big queen, pain control plus monomer high burst, pom is very good auxiliary + gank, can also be used as a queen, just come to control or assist to win.

  8. Anonymous users2024-02-01

    Just come to any one, their lineup can't play.

  9. Anonymous users2024-01-31

    Prophet or little y... Don't you need to think about it?

  10. Anonymous users2024-01-30

    Earth-shaking Divine Cow + Warlock + Vengeful Spirit + Shadow Demon + Captain Three Ranged + Two Short-Range Team Control + Support + Gank + Mid and Late Heroes.

  11. Anonymous users2024-01-29

    TK, Enigma, Prophet, Plagiarism, Almighty.

  12. Anonymous users2024-01-28

    Pat the Pat, Almighty, Sand King, Fairy Dragon, Mammoth. Ban silent, Beastmaster these. It's a strong lineup. The fairy dragon jumps first, and the mammoth and the sand king catch up. Pat pat the harvest.

  13. Anonymous users2024-01-27

    In team battles, SK Captain Lao Niu's big As long as you put it in the basic seconds, the regiment will be controlled first: Lao Niu, the ravine will go over the big Captain will pump water, pick up the big elf dragon, and fly big dps: like chaos.

    Skeleton. Sven is all with a single body control and is very explosive Very good Group control: Enigma, a wide range of ultimate, and you can also suck You can start first and then cooperate with the bull's head.

    Elven Dragon. SK and other ultimate Tides: Wide range Team battles are basically fully controlled

    There is no strongest lineup, only the strongest players, our words are one-sided, no matter what lineup, as long as the level is there, it's OK

    Now vs Hao Fang basically play rd is not what you want to come to and the game is a current hero who wants to not necessarily be able to choose. The players are strong, everything is easy to say, and I also like to play DOTA, but the level is not good

    I add that I note that dota is available together

  14. Anonymous users2024-01-26

    Ice Girl vs Wandering Cow Blackie.

  15. Anonymous users2024-01-25

    The most brainless lineup: Doomsday, Water Man, Wandering, Cold Sacred Cow, Demon Warlock.

  16. Anonymous users2024-01-24

    Only sharper operations.

  17. Anonymous users2024-01-23

    The auxiliary Y magic is not enough, and the main Y team battle cannot stand.

  18. Anonymous users2024-01-22

    Are you sure you can get it?

    It will be better to change the musket at the end, and the ability to propel will be stronger.

  19. Anonymous users2024-01-21

    The lineup is not necessarily, it basically depends on what tactics you play, such as push, gank, late stage, etc., it should be a strategy while taking people.

  20. Anonymous users2024-01-20

    The first few play ganke is very good, but Naga Black Worker, this is the chicken owner, since you are playing the front and middle stage, the dps positioning should be on the fish man or the captain. This is the king of changing to an effective AOE, hehe, a sharper lineup? The reason why Dota is so fun and durable is because of its variety, so the lineup is based on the player's decision whether it is sharp or not.

  21. Anonymous users2024-01-19

    It's hard to say, when the time comes to 11 out of the ladder points, you will know the horn.

  22. Anonymous users2024-01-18

    The most powerful black spot? The black dot is a god horse.

  23. Anonymous users2024-01-17

    Phantom Thorn: BKB, Assault, Flying Shoes, Satan, Berserker, Berserk.

  24. Anonymous users2024-01-16

    But what I'm saying isn't necessarily right.

    If it were the current CW, it would basically be a 311 branch. If you are on the road DS single, it is very easy to be crushed into a dog when you meet three people on the opposite side, and of course it is normal for you to split the road 311. A lot of times, DS just gives up on the lane and goes to the jungle.

    Therefore, it is not impossible for DS to be on the road, and it is indeed very difficult to have a lot of room for development. (If your lineup is only for passers-by, then when I didn't say...) As long as your family cooperates, any lineup is easy to play).

    Let's talk about the shortcomings of your home first, there is too little control, the mystery counts as one, vs counts as one, and DS barely counts half? Your teamfight is quite idealistic, and it's really good if the skills can be picked up smoothly. But if there are a lot of controls on the opposite side, simply put, a lion, a tide or a calf, a sven, if the mystery jumps over and can't all 3 of them are big, then it will be controlled directly.

    And then the mystery of this hero has no effect.

    Moving on, in the early middle stage, the med can only be counted as a meat, and the output is very low. Only in the later stage, when the meat is up to support the output, is it really considered output, that is to say, if your family plays in the early stage, the output is not enough. Of course, if SF develops very well, another story.

    If sf is played well, the output is not low.

    It would be even better if your mystery could be swapped out for a power-point control, such as Mammoth or Tide or Maverick. vs this lineup is a bit chicken, let him wander, med has to be single, it's okay to meet the opposite 1 person to split the road, and it is difficult to develop when the opposite 3 people are separated. It's not as good as a calf or a witch doctor, especially a witch doctor, because the vs itself doesn't help much in a teamfight.

    These are all said separately, and now we are talking about wholeness. Judging from the way you choose people, you are ready to take a big move, and the big move is very afraid of gank, that is, everyone starts to hold together in the early stage. But in this lineup, MED in the early middle and early stages can only be regarded as meat, and the real output is only SF, so the pressure on SF will be very great.

    It's better to replace the med with small black or small white, and the early output is not low. Xiao Hei's silence and team battles are also very effective, and the time is long. And crucially, the upfront output is very high.

    Then the position of VS, which has been replaced by a calf, or sven, has strong control, plays a role in leading, and can also be wandered, and the team battle has a great effect.

    There is nothing wrong with the rest. With Maverick and Sven under this control, the mystery doesn't have to worry about being controlled.

  25. Anonymous users2024-01-15

    Unless there is no silence on the other side, or the mystery will be wasted, the idea is very good, but the lineup is slightly brittle, and there is a lack of interrupting skills, as long as SF and the mystery are charged or interrupted, such as the big tide, or the big warlock, or the big cow jump, it's easy to collapse completely.

    Dota doesn't have an invincible lineup.,Only invincible reconnaissance and invincible cooperation.,Of course,Now it's popular to have a strong AOE lineup.,Gank and more in the later stage, if it's not open black or the level of both sides is too different, it's basically easy to be pushed.,The era of stuffy brushing money and holding back the god has passed.。

  26. Anonymous users2024-01-14

    The med is too slow. This lineup is not well controlled, and it all depends on the mystery in team battles. It is recommended that med be replaced with Popular, Ban People When Ban Doomsday, Maverick, Silence, Tide, Spider. Grab the secret group when you take people.

  27. Anonymous users2024-01-13

    1. I think it's a lineup that can play CW.

    2. If you can get the mystery, then the way to play should be to advance after the four-person gank, and MED to play money in one way and drag the late stage.

    The disadvantages and restraints are as follows.

    1. Too ideal ultimate, the opponent's position will not be so watery. Very afraid of the Silencer.

    2. Lack of stable AOE skills, there must be two stable AOEs in a lineup. Afraid to push the lineup. The opponent takes a set of advance lineups, such as Warlock, Little Y, Chen and other heroes, how do you deal with it.

    3. There are very few retention skills such as control and deceleration, and when fighting in a team, the opponent can leave if he wants.

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