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How to play a group, it depends on the position of the hero you use, if you want to use the calf, tide, this kind of group control hero, you have to find a way to start first, generally jump the knife, if it is sf no bkb, fire girl, lion this kind of brittle point of the hero, you must pay attention to the position, the position is too far forward to make the second, you can also consider the back hand and then on. In addition, you must pay attention to the formation when playing a group, 5 people can't be too far away, and the team control is the first. If the people behind can't keep up, they must also choose the entry point, so that it is convenient for the group to control the first, remember, it is very important to play the group first.
The hero of the second is very simple, right.,General damage is high.,Heroes with high explosions.,Lion in the early and middle stages.,Fire girl,SF and the like.,If the group is sure that the second is the opponent's group control, it's okay.,But it's more difficult.,The group control generally has a jump.,It's all in the back.,Or it's plagiarism of that kind of meat.,If you hit the late team battle, you want to be the second person to suggest a sheep knife.。
Push the line, if the opponent has a late hero it is recommended not to push the opponent's advantage tower in the early stage, after pushing off the opponent's advantage tower, the line will pass, and the opponent's late stage can be very comfortable to play money, and you are not easy to catch, if you push the line collectively, you have a certain advantage, or the opponent's main hero is caught, you can push it.
Are you satisfied, and welcome to continue to ask questions.
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What does this say? It all depends on the situation and the lineup. It's hard to explain this kind of headlessness.
Passers-by, for example, mainly focus on the few kills that will fight (the first law of winning in the birdhouse, if you defeat the most powerful opposite, you will win); Kill the most important (relatively illustrate what is not important.) It's useless except for throwing skills, and the cooldown time of throwing skills is particularly long, such as witch doctors, lich who throws ultimate, etc.; And the key people are the ones who are currently the most threatening to you in the ranks. This has to be analyzed on a case-by-case basis (e.g., no big lich)); Kill you can kill it right away (basically as long as it's within your range, the right thing to kill is the target.)
For example, an ice girl stands in front of Lion, this is a free gift of meat, don't eat it, don't eat it for nothing. Killing one is one; On the other hand, even if it is a remnant of blood, as long as he is out of the battlefield position in the team battle and the battle is not over, unless you are absolutely sure to kill, do not leave the battlefield to pursue, because you are betraying the position of your teammates (which is also the most common thing in the birdhouse)).
Push the line. It's something that has to do with the whole battle pattern and your tactical system, and it's impossible to say.
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Playing a group is first seconds control or high output, like the Demon Wizard, the Earth-Shaking Divine Cow and the control and output is a mocking face, and they are all brittle.
If you push the line, it is generally a group to destroy the opponent in a wave, and when they are not resurrected, the skill is cleared, and it is best to have a push line hero to save.
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It can only be said that the lineup is different and not the same It depends on who you use Just play a few more times Remember to kill the crispy skin first Then those meats But the group control is basically right in the first second There is also the most suitable for pushing the line after killing people Then there is when others push you Your own people are not all In the case of TP, you can go to lead the line But this kind of requirement awareness is good Otherwise, it is easy to be caught.
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It's hard to say about playing a group, but playing a group must be the first second person who has a big role on the opposite side, and it must be the second milk, and then it depends on the situation, if you are C, you have to compare it with the opposite C, and see who is faster in the second soy sauce.
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Generally, the output of the other party is relatively high in the first second.
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Push line 1The team destroys the opponent in 1 wave, and the opponent is not resurrected when the troop line enters the tower (the speed of the soldiers and the resurrection time of the opposite side are probably OK).。。2.
Your equipment is superior. 3.If there are many players on the opposite side or there is no ability to clear soldiers and you have a hero who pushes the tower, you can boost it.
4.The opponent's late game is more likely to be later than your own later game, and the situation is similar.
The words of the guard correspond to the previous ones. Or push the tower on the opposite side (not many large items on the opposite side, don't attack without entering the tower in a hurry).
Team battles look at heroes, late heroes. If the two sides are consumable heroes, then the speed tp past support, the high burst is not the opposite side of the push tower not tp
Support or gank heroes, you can huddle together to pull the opposite time to let the late play money.
Anti-gank, the most cost-effective is the overall view + TP
1.There are no people or less than 3 people on the opposite line, there is no hero nearby, and the line is pushed too deep. 2.
If your situation is not good, don't fight in the jungle for a long time (there will be no 1 person in the jungle area opposite, and you will die if you catch it) 3Catch your own hero, and you can tp rescue near the tower (if the opponent can resist tower damage, please go to the tower tp).
gank1.See someone go deeper. 2.If the two sides are on the line, you can go around the back to gank (the pair must note that you can signal first.) Otherwise it is dangerous to be in the past yourself)
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I start each collar with its own line, push the outer tower, and push how much is it. Be careful not to get caught, look at the small map for details, a few people on the other side are gone, just scatter the girl and flash people.
Then after the sixth level, they will gank each other.,At this time, if it's a late stage, continue to practice.,Others catch people to prevent being caught.。
Basically, there will be a team battle around level 10.,At this time, go together.,Even in the later stage, you have to help.,Otherwise, someone will say you're a single machine.。
After the opponent is wiped out once or several people are killed, seize the time to push the tower, push the flash people, and then group again, and so on.
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It's very simple, when the other party dies two or more times, push; People are all coming to push you, and you will defend it. If you're a ganker, try to catch as many people as possible and line up for teammates to develop. There's nothing hard to understand, you don't know if your teammates will say these things, just pay attention to the signals given by your teammates.
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The opposite lineup is very strong, and when the group is tight, it is necessary to push the line and change the tower, because the front is just against the other party, and it will delay time to give space for later development.
The best time to capture people is when the opponent's lane is poor, because they will split the line so that you have a chance to fight more and less. Doing a good job of vision can often catch the opponent's lone assist, which is also a good way to kill, don't feel that buying eyes is a waste of money, or not your business, a group of eyes can sometimes lead to a team battle victory.
If the opponent's gank ability is very strong, then try not to push the line on the side of position 1, because the line is pushed too forward, which will lead to those who dare not go up to play money in the later stage
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Whoever dares to give a fixed answer to this question is a person who is conceited.
It's all a big-picture question, and there's no set answer.
Think more, observe more, learn more, operate more, that's it, slowly, you will understand.
There is a celebrity who is known for his big-picture view, Wu Sheng 2009
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You have to have an understanding of the lineup and communicate well with your teammates.
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When the team members have the team, they can push when they have the strength, and when they have the line. When you're about to lose, you can go to a team battle in a group, and it may be a comeback. It depends on your cooperation to arrest people, and buying more eyes is righteousness.
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It only takes time to practice Dota well... If you fight too much, you will naturally know the destiny of heaven.
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