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The impact is definitely there, but there is no talk of scrapping, after all, you are only 25, I have seen roaming 39 before turning, that is a little late. Before the transfer, the attribute points are evenly distributed, and after the transfer, the attribute points will automatically add the unique bonus points of your class, such as roaming focusing on speed, the power of madness, the dark resistance of Devil May Cry, the intelligence of the elements, the defense of the golden body, the dodge of the blue fist, etc., the growth of these attributes is higher than others. In short, the landlord does not have to worry, the impact is insignificant, the most important thing is the equipment and plus points!
Have a good time.
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It will be less The number 56 I bought before the Demon God turned The power is only 188 points.
Theoretically, it should be at least 38 levels after the transfer, and the strength bonus for each level upgrade should be 4 points) = 211 points.
I forgot what time it was when the character first came out, and that shouldn't have much of an impact.
211-188 = 23, i.e. I now have at least 23 less strength than someone else's normal number.
Theoretically, it should be like this, as for repairing, I don't know if it's repaired, and I don't have a full-time 56 Demon God at level 18.
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It's best to turn at level 18, and if you turn late, the character's characteristic attributes will be lower than when you turn at level 18 For example, roaming is power-based, and if you turn 30, then your strength is ...... lower than that of a person at 20 turns
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Actually, it doesn't have much impact, and technology is overwhelming.
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No, I'm 22 turns, so I can learn skills early, and it doesn't have much impact.
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It should be the same for early and late transfers, after all, this is an online game, not a stand-alone machine, and the gap will be made up after the transfer.
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The attributes will be less, but if you have better equipment, you just need to have some outfits.
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For example, if a Berserker turns 18 and rises to 19, his power is increased by 4, and if you don't turn, it only adds 3, and the other classes are the same.
Put the attributes will be less.
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The attributes of the movie and drama points, you can't see it if you don't look carefully. After the transfer, the upgrade has a career bonus.,What kind of warrior class students add more blood.,How much more power or something.。
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Since ACT2, the properties have been completely fixed after the version update, and the 60-level turn will not affect the properties.
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There will definitely be fewer attributes
In the early stage, it is recommended to add knights and dragons, and it is easy to go to dragons at level 18, and there are already GBL dragons at level 18 - and there are no more than 18 levels, but I don't agree with yang86789845. >>>More
SP Simulator Plus Point Case:
Class: Archmagister. >>>More
It's a terrible back fall.
Level 20 is the best skill of this class. >>>More
Wait for TX's claim that each version opens adds an awakening of the class. Speed up your progress. Estimate the next awakening in the Asura elemental Devil May Cry choose one of the three. If you really can't do it, practice the trumpet.
18 After the transfer, there is no active skill learning, except for the quick draw of the gun, it is all passive, it seems that the earliest active skills are to 25, a headshot, don't add sp after the transfer, after 20, sp uses a lot of silver bullet 1, roundabout kick 5, floating bomb to follow the level, plus to 15 is enough, instant kick 5, revolver mastery level 18 can only be 1, but it will be higher in the future, pk then thunder point high, bbq1, spike 1, and then keep the point to add later.