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SP Simulator Plus Point Case:
Class: Archmagister.
Rating: 60 Total SP: 4171
SP: 4150 used
Remaining sp: 21
Mission gain: 690
Borrowed sp: 0
====[Skill Classification] ***************==---Element] --
Magical Memory, Level: 10
Shadow Nightcat, Level: 20
Elemental Concentration, Level: 1
Jack Bomb, Level: 5
Frost Snowman, Level: 5
Photoelectric eel, grade: 20
Elemental Ignite, Level: 10
Magic Show, Level: 10
Mobile cast, level: 10
Dark Mastery, Level: 10
Light Mastery, Level: 10
Orb of Nothingness, Level: 10
Annihilation of Black Hole, Level: 11
Fire Mastery, Level: 2
Ice Mastery, Level: 2
Meteorite Disillusionment, Level: 7
Flame Blast, Level: 1
Ice Wall, Level: 1
Thunder, Level: 8
-Summon] --
Contract Summon: Hedel, Level: 1
--Combat Magic] --
Sky Strike, Level: 1
Mandatory - Sky Strike, Level: 1
Magic Shield, Level: 1
Stand-in Strawman, Level: 1
-Devil's Path]--
Magic Star Bullet, Level: 1
Provocative Figure: Shu Lulu, Level: 1
Dispel magic, level: 10
-generic]--
Cloth Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Elementalist Cloth Armor Mastery, Level: 1
Ancient Memory, Level: 4
Crouched, Level: 1
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Class: Archmagister.
Rating: 60 Total SP: 4151
SP: 4130 used
Remaining sp: 21
Quest gain SP: 670
Talent Contract: Unequipped.
*Skill Classification】**
-element]--
Shadow Nightcat, Level: 20
Magical Memory, Level: 10
Elemental Concentration, Level: 1
Jack Bomb, Level: 5
Photoelectric eel, grade: 20
Frost Snowman, Level: 5
Elemental Ignite, Level: 10
Mobile cast, level: 10
Flame Blast, Level: 1
Thunder, Level 1
Ice Wall, Level: 1
Orb of Nothingness, Level 5
Light Mastery, Level: 10
Dark Mastery, Level: 10
Annihilation of Black Hole, Level: 11
Ice Mastery, Level: 2
Fire Mastery, Level: 2
Meteorite Disillusionment, Level: 7
-Summon] --
Contract Summon: Hedel, Level: 1
--Combat Magic] --
Sky Strike, Level: 1
Mandatory - Sky Strike, Level: 1
Magic Shield, Level: 1
Stand-in Strawman, Level: 1
-Devil's Path]--
Magic Star Bullet, Level: 1
Provocative Figure: Shu Lulu, Level: 1
Dispel magic, level: 10
-generic]--
Cloth Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Elementalist Cloth Armor Mastery, Level: 1
Ancient Memory, Level 10
Magic Back Strike, level 10
Magic Crit, Level 10 Simulation plus a little bit to figure it out, thank you.
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It depends on what kind of stream you play.,Team up or single brush.,I'm a 49 great magister single brush party.。
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I'm a Dark Light Electrified Eel Filled Shadow Black Cat Filled Void Ball Filled Thunder Spiral Added to 5 Mastery Added to 2 Heavenly Thunder +13 Black Hole +11 Meteorite Disillusionment +7 Elemental Concentration No Add Primordial Level 1 is enough Substitute Straw Man +1 Mobile Cast +10 Magic Memory +10 Elemental Ignite +10 Shield +5 Magic Show +10 Jack Bomb +5
Flame Blast +1, Frost Snowman +5, Ice Wall +1
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It is recommended to turn again at level 20.
After the level 20 transfer, the points are added as follows.
766 Dungeons & Warriors Exclusive: act10 Chinese plus point simulator.
Remember us**:
Skill Simulator Plus Point Situation:
Class: [Elementalist].
Rating: 20 Total SP: 816
SP: 720 used
SP remaining: 96
Quest gain SP: 75
Talent Contract: Unequipped.
*Skill Classification】**
-element]--
Shadow Nightcat, level 6
Magical Memory, Level 2
Jack Bomb, Level: 5
Photoelectric eel, grade 5
Frost Snowman, Level: 5
Move cast, level 1
Flame Blast, Level: 1
Thunder, Level 1
-Summon] --
Contract Summon: Hedel, Level: 1
--Combat Magic] --
Sky Strike, Level: 1
Mandatory - Sky Strike, Level: 1
Magic Shield, Level 6
Stand-in Strawman, Level: 1
-Devil's Path]--
Magic Star Bullet, Level: 1
Provocative Figure: Shu Lulu, Level: 1
-generic]--
Cloth Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Elementalist Cloth Armor Mastery, Level: 1
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1: Move the spell. Magical memories are full, and these two grievances are not elements.
2: The brush element is fully ignited. PK magic show is full, but it can also be full of both truths, and the later stage (after 50J) SP is redundant.
3: First level jn: Fireball 5, Thunder Light Shouting He Trembling 10 (brush picture), Snowman PK is 20, General is 5, Cat Cat 20
4: Second-level JN: The fire rushes to the late stage and there are SP redundant words, and the PK starts with the most critical JN, Thunder 1, and Ice Wall 5
The black ball is full (what you want is pure darkness, and the black ball that is full lasts for a long time in the PK field).
5: The third level of jn: The black hole is full, and the others are not pointed, 6: The dark system is full of mastery, and now the awakening does not know which year it will come out, so other masters can be shot and not defeated.
7: Magician JN: Straw Man 1, the shield is full, go back to the blue book to see your love number, save money and fill it.
In fact, I think the single-line elements are lacking in PK and brushing, or it depends on your personal preferences.
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Move cast full.
Magical memories are full.
element ignites full (pk can be considered without point).
The magic show is full (the brush is really not enough, SP can be considered high and vertical.
Not recommended, though).
Shadow Cat is full. Not controversial.
Photoelectric eels are full. Boss main skill.
Never single brush or only pk can be 5).
Pumpkin Snowman 5 points each (Snowman PK can be considered full) Thunder Spin.
Earthfire. 1 (Remember.)
Unless Bu Da likes this skill very much.
Otherwise, don't brush the picture high.
pk, consider full).
Ice wall. 1 or full (full is a powerful brush skill.)
Partial pk is 1 good)
Black balls. 5 or full (full recommended.)
This skill is very useful.
Regardless of whether it is a brush or a PK).
Black hole. 1 or full (1 is used for pk.)
Full for brushing).
Dark mastery is full. The shield is full.
Don't point the straw man 1 book (it's really lacking blue and it can be full.)
However, it is recommended not to point out the pronunciation type).
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Move cast full.
Speed 80 percent
Attack is increased by 25%.
Elemental Ignite to the full.
Lasts for seconds.
Intelligence +300
Magical memories are full.
Release plus 40 percent
Cooldown is 20% less, these 3 are passive status skills, and they are required.
Dark mastery is full. 20 percent attack, -10 percent rotten land let 20MP consume.
Embroidered with magic. Active state skill, cooldown for 40 seconds, hunger for 20 seconds, release +50, cooldown -33
The cat is full, the ball is 10, the fire is out and the ice wall is 5, and the rest depends on how you add it.
Basic pre-skills: Fireball 5, Snowman 5, Light Ball 5, Cat Cat 5
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I'll not be minyan beforehand.
Move cast full.
Elemental Ignite to the full.
These are all bridges and arguments to be released by the Imperial Plus.
and reduced cooldowns.
Pillar of Fire Level 5. Cat topped up.
Dark Ball Level 10.
Snowman topped up. Ice Wall Level 5 - This is the most basic addition of the dark system - Dark system boosts to fill up the stove pants.
It doesn't matter what else it is
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Jack Bomb: Level 5; Thunder Light Bead: Level 5; Frost Snowman:
Level 5; Shadow Nightcat: Level 5; The above skills are the basic skills of the elements.,At least one skill has to learn level 10 to get out of the big magic behind (a very strong skill in brushing),The other learn level 5 because you want to learn elemental ignition.,Elemental ignition pk and leveling are very useful skills.,Improve intelligence (improve very much). Jumping Jack:
Don't add (but some **pk has + this skill.,Back jump and then Jack Lian.,But the requirements for casting speed are very high.,Not recommended) Magic Show:Fill up (reduce skill cd time,Cast time、Maximum charge time,PK fighting monsters are very useful!) Elemental Ignite:
Fill up (increases intelligence massively, increases xx intelligence per element ignited, and increases intelligence by more than n when all 4 elements are ignited!) Highly recommended! If you have enough magic memory (meditation) points, you will learn it completely.
Cast speed increases, charge time decreases, and it's a passive skill) Mobile casting: Fill up or not add (depending on your preference, don't comment, anyway, after changing jobs, you will be sent a level) Ancient Memory: Fill up (a lot of increased intelligence, CD is not long, it's still easy to use) Flame Impact:
If you fill up Jack Bomb, fill up Thunder Spinning: If you fill up Thunder Orbs, fill up Ice Wall: If you fill up Frost Snowman, fill up Void Ball:
If you fill up the Shadow Night Cat, you will fill up the above are all elemental intermediate magic, probably in the period of 25-45 SP is very insufficient, so you have to think about what to add, or later come back to learn but the intermediate skills must be increased to 5 of their major skills, otherwise they can't produce big magic. It is recommended to focus on the 2nd system, if you learn the 3rd series point, you may be a little nervous, and you have to rely on the previous skill loss points to learn the 3rd series of magic Jack Advent: Fire Great Magic, the main focus on this department is full of thunder:
Light Great Magic, ditto Polar Ice Feast: Ice Great Magic, ditto Annihilation of Black Holes: Dark Great Magic, Ditto Elemental Great Magic, after learning it, brushing the map is our world, Mu hahaha Which series of intermediate magic were selected in front of me, which series were also selected here.
Recommended: Dark. The Annihilation Black Hole skill is very useful, it is a large-scale sucking of monsters, gathering monsters, and then ......I don't need to tell you what to do with so many elements of group attack skills, right?
Provocation puppet Shu Lulu: Feel free, try to get as high as you can, a good skill for gathering monsters alone, but it's useless after learning to annihilate the black hole. It's not much to use in a team to practice magic shield:
If the sp is enough + full, after all, it is wearing cloth armor, the defense is really low, and the blood is less Stand-in strawman: Level 1, escape with the ancient magic book: look at the number of SP, choose yourself.
The main thing is back to blue. I don't recommend it very much+, because I have practiced for a while and found that as long as I don't play the difficult Tulan, it is still very sufficient.
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Elemental plus combat magic magic full (i.e. 5 and up). Stand-in Straw Man (1 and) Demon Road Ancient Magic Book Full (also 5 and) Elemental Jack Explosive Bomb (5 and) [For the Flame Impact] Thunder Light Bead Full (20 and) [Thunder Light Brush Map is very strong, and it has a lot of blood to dark monsters] Frost Snowman (10 and ) [In order to get out of the Ice Wall and Polar Ice] Shadow Black Cat Full (20 and) [This skill should not be said by me] Cast in the air: Jack Explosive Bomb Destroys Shirt [Don't learn, it's useless to brush this skill] Magic Show [I haven't learned, I don't feel very useful if I brush the map] Elemental Ignite Full (10 and) [This is the element's signature skill,) Magic Memory Full [This cause should not say anything] Move the spell full [Ditto] Flame Impact (1 and) Thunder (1 and) [Knock off monsters] Ice Wall (5 and) [If the wall is too bottom, resist the attack at all, the source of the void can not be used for many times, and it will be gone] The Void Ball is full (18 and) [The highest black ball is added to 18 and only, the penetration of the black ball is strong, and it is very useful when there are many bugs and monsters] Jack Advent (no addition) Heavenly Thunder (no addition) Extreme Ice Feast (1 and) [I didn't add too high to this skill.,It's useless to add too high if you brush it alone.]
When you team up to brush,,Strange people can use this skill to fight] Annihilation of the black hole (5 and) [Many fissure cavity people say that the black hole 1 and it is enough,But I feel that 1 and the suction is not very strong.,5 and then you can suck the surrounding monsters in.,And it won't run out] Department of mastery I only added the dark system full and the general magic crit full.,Magic back hit full (I personally feel that adding this is suitable for using black cats and black balls) The rest of the sp I'm all added to the light mastery This address is my ** on the official website.。
Feel the number by the way help me vote s
Trouble, thanks!
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SP Simulator Plus Point Case:
Class: Archmagister.
Rating: 60 Total SP: 4171
SP: 4150 used
Remaining sp: 21
Mission gain: 690
Borrowed sp: 0
[Skill Classification] ***************==---Elemental] -- Magical Memory, Level: 10
Shadow Nightcat, Level: 20
Elemental Concentration, Level: 1
Jack Bomb, Level: 5
Frost Snowman, Level: 5
Photoelectric eel, grade: 20
Elemental Ignite, Level: 10
Magic Show, Level: 10
Mobile cast, level: 10
Dark Mastery, Level: 10
Light Mastery, Level: 10
Orb of Nothingness, Level: 10
Annihilation of Black Hole, Level: 11
Fire Mastery, Level: 2
Ice Mastery, Level: 2
Meteorite Disillusionment, Level: 7
Flame Blast, Level: 1
Ice Wall, Level: 1
Thunder, Level: 8
--Summon] -- Contract Summon: Hurd, Level: 1
--Combat Magic] -- Sky Strike, Level: 1 Forced-
Sky Strike, Level: 1
Magic Shield, Level: 1
Stand-in Strawman, Level: 1
-- Magic Path] -- Magic Star Bullet, Level: 1
Provocative Figure: Shu Lulu, Level: 1
Dispel magic, level: 10
--General] -- Cloth Armor Mastery, Level: 1
Back Jump, Level: 1 Force -
Back jump, level: 1
Elementalist Cloth Armor Mastery, Level: 1
Ancient Memory, Level: 4
Crouched, Level: 1
18 After the transfer, there is no active skill learning, except for the quick draw of the gun, it is all passive, it seems that the earliest active skills are to 25, a headshot, don't add sp after the transfer, after 20, sp uses a lot of silver bullet 1, roundabout kick 5, floating bomb to follow the level, plus to 15 is enough, instant kick 5, revolver mastery level 18 can only be 1, but it will be higher in the future, pk then thunder point high, bbq1, spike 1, and then keep the point to add later.
Let's break it down.
Now recognized as the king of the single brush is summoning, 25 shallow sea warriors, 30 levels of purgatory king (the average person at this level is 4 people team up to brush, and it may not be brushed, the same in the future), 37 spine king, 40 forbidden land king, 43 spider king, 45 ridge king, 49 directly open the headless horseman, are all single brush without consumption, a lot of medicine, no need to repair equipment to play the map, blast the money brush experience, it can be said that the first recommendation, but the flaw is that there is no one group, destined to be lonely for a lifetime, and the brush speed is slow and others are tired in 3 hours, it takes 5 hours to summon (2-3w to repair a map from white hand to late painting, and it takes 1000 to summon). >>>More
The first question,It's still the worm chain.,8% damage increase is not something that 16 light intensity can do.,What's more, the worm chain also adds a bonus to ignore damage.,And attribute enhancement has no bonus to ignore damage.,Element is a percentage profession.,Pursue high ignorance.,Worm chain is a must-have.,Even in the 80 version,Worm chain is still strong; >>>More
The one on the 2nd floor is playing ACT1 or misleading newcomers with the old version of the SP simulator?..Reinforcement and crit are all ACT1 things. Now it's ACT2. Big guy. >>>More
The Poison King is still very good, but the provocation has weakened it, and it is not the previous relic professional household, and nothing else has changed. >>>More