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Personally, I feel that it is better to be cautious.,No one is cowardly on the line in the early stage.,QWE plus a passive set of high damage.,Be cautious to hit the opposite AP on the first single excited,Play the first day of the AD on the single,If you feel that there is no pressure on the line, you can go out of the small wooden vertebrae to turn the flesh,In the medium term, make three of them,It is recommended to bring flash transmission,Transmission plus its own size is equivalent to two transmissions,Belt line and group ability is very strong。
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Personally, I think robots are more fun
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One jungler, one toplaner, one support.
The choice is yours.
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It's up to you to take them for what position.
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Gravedigging can be said to be the top single. He is characterized by consumption, consumption, consumption, and consumption.
When I come up, I'm used to adding w first. You can explore the grass with W. Then the main plus e.
Because E can regain blood. Q is only a little bit in the early stage. Replenish the troops under the Lewd Tower.
If you have the chance, harass the opposite hero with we. It's hard to get caught with a good vision. In terms of initial outfit, come up with a back blue stick and then turn to the goddess.
Then invigorate. Then out of the Demon Sect Blade. Then you can make a shoe of meat.
Blue shield fanatics and the like.
Gravedigging damage is not high during team fights. Only his r can give your guy's adc. If the adc doesn't get up, you can give it to yourself. Resulting in a 6-on-5 situation. The damage of the comparison r is relatively respectable (75%)
Don't think about fighting with those people in the guillotine. To harass. Constant harassment with skills. Probably not killing. But at least he can't die, and the harassing counterpart often goes home. That's your task.
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The line master on the list, very bt, is a little weak in the early stage, and the tears of the goddess can be produced in terms of outfit, synthetic scissors, and invigorating armor. Bingxin, the shoes depend on the opposite lineup.
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Is that the one who digs the grave? I haven't played it, I heard that it's a single bully, and I said weakly In my memory, no matter what I play, I can easily abuse him. . . And how good it is to find out how good X (Could it be that all the students I bumped into were elementary school students?) )
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It's cold because it's really not playable. And also. He's amazing.
It depends on how the flow is in the early stage, because he eats more equipment. It's hard to get up. Well played in the early stages.
It's basically no problem in the later stage. There are also R skills that must be put beautifully.,If you resurrect people randomly.,It's useless.。
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Yorick's Late Demon Sect Exciting Bright Fanatic Atama (Let's Resurrect Anytime at the End) Blue Buff Play the same as the big dragon alone.
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First of all, robots are not recommended You usually play matching, you can not be ranked because ranking is more recommended hammer stone (you robot q a mumu hehe. Hammer stone, you still have room to choose the second stage Q The protection ability of the robot does not have it at all).
Olaf opens a big move + sprints It's like alchemy, a team battle-stirring stick.
Shen Da Rou does not explain his taunt is very good In addition to one of the real global support of r You can instantly R to fight more and less But note Shen This tank is very much equipment can be pushed in the late stage for 41 points.
The dragon turtle is also a big meat Passive + anti-armor + w has a high output The taunt time is longer than Shen It feels more fleshy than Shen Really W The full-level bonus is too tricky.
Captain Eh If it's the output Then the Endless Electric Knife + Ice Fist Three That Crit Our ADC He almost hung up.
Therefore, I recommend Shen or the Dragon Turtle, because after Olaf R enters, if it is activated, it is still easy to die, and the Dragon Turtle and Shen are different, taunting, if the teammate gives force, it can cause the situation of the opposite ADC in an instant.
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**?Decisive Olaf!
I rushed to ** with Olaf, and now it's stuck at **1 = = I don't know how your district is, anyway, Freljord ** section won't fight Olaf.
Blood for blood, it's dry, to be honest, it's a little cowardly, generally see you so sharp Turn around and run, and! Olaf! It's awesome to catch people!!
Q don't throw too far, it's best to throw it out in two steps to pick it up, and those who can't play will still be very far away and can't pick it up at all, so no one uses it.
Don't be cautious with bots.
Let's say you're a robot, a Q, caught it, and the adc ran away, or you didn't catch the adc and caught the assist, and the adc slammed the assist, and was killed by the opposite adc, and then sprayed you. If you ask me how do I know, it's all tears.
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Caution, you can be on the order and you can also do auxiliary, very bite.
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Dragon tortoise, no one dares to hit you,
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The robot can be said to be the basic hero of lol.,Play well robot.,There's nothing difficult about the rest.。 The most important thing to pay attention to when playing robots is to move the card position,And Q to pay attention to,Of course, Q is the most basic when it arrives,Q that hero also has to see,It's best to be able to Q to ADC and AP,When you're ready to play a group,Don't be sure don't hand over Q,Your Q is a kind of deterrent on the opposite side,The others are some details,Pay attention to a little protection ADC,You can start the group first,Especially in the wild area,Your Q is good,Force the opposite side to open the group,There will be a certain advantage。
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The robot doesn't mind starting.,Q's to it won't be good.,It can only be said that the robot is suitable for extremely obscene flow players.,Otherwise, if you play a group head-on,Q is not ADC and AP,The advantage of the robot is gone.,Although the robot is a 3-control hero.,If you want to start,,It's recommended that the main w q e early point 1 level,And then the main w sub e or don't point it.,On the main w,q e point 1 level,There is a big point big,6 levels after the point,Otherwise the blue is not enough。
When hitting. You can use w cards to get a good angle to the back row heroes.
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It depends on where you play. The bot can be singled or assisted. The robot has been played by everyone, and the mid-laner robot is called fierce, and three interrupt skills.
The dizziness is silent, and there is no solution. And the skills are all AP bonuses.,I've had a 500AP robot on the line.,Pull over E to fly.,Ultimate.,2000 blood directly off in seconds.。 I can't move yet.
And the middle lane of the robot is called insolvable to the straw man, the straw man can't beat him at all, and the skills are all ineffective.
The mainstream is auxiliary. Practice Q well, and remember, Q is hooked with your right hand!! You can pull it over and fly it off, the ultimate.
You can also rush up with w, e, ultimate. He flashes you pull over. As long as you practice Q well, everything is a floating cloud.
There is a goddess tear in the early stage. In the later stage, if you have money and nowhere to spend, you can produce an archangel.
I recently saw an AD attack speed stealing tower flow robot, and I can't catch it! Ay. You can also try it.
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The robot can be singled, if you hit the man-machine, stand under the first tower in the middle of the road, a Q catch a person over an E to fly, a second person.
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Use the W position to force the opposite position, and you can pull first E and then pull when you are near. Practice more.
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The gravedigger is still very tiger on the list, and after all, he is an unpopular hero, relatively a bit of a surprising winning feeling, the monkey is very powerful, but everyone is playing and is naturally familiar with his skills, so it is better to be a gravedigger.
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It must be a monkey, the gravedigger seems to be very unpopular, in comparison, the monkey contributes more to the team battle than the gravedigger, and the output of the monkey is very high in the early and middle stages! The ability to save lives is very good. Monkeys will play in the early stage and can bounce on the opposite side, believe me, monkeys are good.
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This version of the Great Sage on the road is God, shoes + three medicine bottles. At the second level, the hero on the opposite side of E is a Q and a again. And then withdraw. It has always been like this. With a bit of surprise and flash. Can collapse the opposite side
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The robot has a very strong first-level lead Zhaopei ability, so you can consider invading the opposite jungle with your teammates. When the opposite side is playing buff, you can go to the opposite buff and pull out the buff monster on the partition wall, so repeating it a few times can greatly hinder the development of the opposite jungler, but be careful of the support on the opposite line, and at the same time guess and stay too long on the adc ** is also uncomfortable, so take it when you see it.
When you get to the second level, you can take the initiative, if you can pull people, QE two companies plus teammates cooperate, and it is not difficult to force out the opposite flash. The way to play on the robot ** is basically to seize the opposite position mistake and pull it over with Q, and you must give priority to pulling the opposite ADC.
The best partner for robots is a male gun. The damage of the male gun three Q is recognized as IMBA, and it is unlikely that he will go up and throw three snots on the opposite face, but it is different if you pull the other party over. And the policewoman puts a w in the grass, you stand w and hook the other party, and the policewoman immediately picks up a w.
You wait for the opponent's first W effect to end and then pick up E, and after landing, trigger the second W, Trap - Knock Fly - Trap. Secondly, these ADCs with small bursts in the early stage are also good choices for robots.
When the robot is downwind, it almost stands and doesn't do anything to put a lot of pressure on the opposite side, but it's very sad when it's against the wind, and it is possible to pull anyone who can't kill it, and if you accidentally pull it over, you will kill your own people, which is also the weakness of the robot.
Pay attention to the following aspects when playing a group: 1. Don't hook the opposite tank, unless the opposite tank doesn't work, or you completely suppress the other party. 2. The hook can also protect its own ADC, when the opposite face hero attacks your ADC, stand in another position and pull him away, of course, you can also get close to the ADC and use E to protect him; 3. Remember to divide the wall to the eye when you are on the high ground, so that it is convenient for you to pull people, and you can even insert an eye under the tower to seduce the opposite side to dismantle, and then pull them over.
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You can't hook the meat, and don't hook your teammates when they're in danger. You can ad, auxiliary, meat...
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The hero of 6300 is very sharp on the list, and the skill will be known only when you play it yourself, and you can't say that you can't say that you can't say that the ultimate move makes people resurrect 8s, and the way to pretend to be half meat.
First of all, your question is too broad.
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Shen is meat and auxiliary,I don't like it personally,Britz's hook and fly are very good.,The ultimate is also a team battle weapon.,Pan Sen is the hero I like to use.,Some people say that Pan Sen plays soy sauce in the late stage.,In fact, it's not like this.,Pan Sen played well.,The other side can't reach the late stage at all.,If you play more conservatively.,Head,It's more balanced to be killed.,Out of the whisper and two sets of equipment with more than 50 attack power.,Just one control or meat pass,2v4 is also possible.,Economic development is good and then out of attack speed and meat., Except for the teamfight, the other side will gather fire to attack you, otherwise it will be difficult to kill you.
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