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Sky build order: initial ba-bl-bf-bb-bf-bt-bf. After upgrading the two books, bv-bs-br-br (double mystical holy land), there are different buildings for what race there are after the two books.
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It doesn't have to be in the order of sky, he has to use a lot of wood to make it. Everyone has their own habits, and it doesn't matter if they are the most fierce or not.
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The upstairs is already good!
Mine is ba-bf-bb-bl-bf-bt depending on your preference question!
I like to go out of the infantry first, so I feel safe haha!
Because when I was a child, there was a shadow on the path of the undead dog!
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Depending on personal hobbies or habits, I usually have Altar - Barracks - Lumberyard - Population (2) base upgrades—。。
But I'm used to this order, this order must be built continuously under the condition that the resources are satisfied, otherwise you will find that the population is not enough to send troops or heroes when building a lumberyard, and the human consciousness can take 1-2 peasants to become militia to fight money, the militia is more than the infantry 2 points of defense, 3-4 points of attack, and the peasants are also cheap, if you fight for a short time, the cost performance is relatively high!
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1 penny 1 penny infantry is low defense Orc infantry is powerful, because the Orcs spend more money and time to build infantry than Terran infantry. Technology and economy can't have both.,If you want to take the technology route, then 2 should be promoted when there are about 4 infantry.,If you take the economic route, then your 2 is to start rising when you can ensure that the economy is sufficient!
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Generally speaking, the altar is sacrificed first, and the barracks and houses are placed, and the peasants who have finished building the houses continue to the second house earlier. It's up to you to think strategically.
There are also many other ways to start the game, which are not all too many to mention.
How you start a game is based on your tactical thinking, and nothing is set in stone. As for which tactic you want to choose, it is generally based on the opponent's race and habits, as well as your tactical prediction of him.
It is recommended that you read more articles and battle reports in the Warcraft section such as Pacific Ocean and BR, as well as watch more master videos, practice more, and become familiar with your own tactics.
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It all depends on your tactics. The fastest growing is the Quick-Out Technology, 3 Knights, Small Cannons, Griffins and other mixed troops. 3. The number one combat power of this book is him.
Because of the Terran militia, the Super 2 mine is also a common tactic. Delay the pace of development and establish a solid economic backing in the later stage. 5 peasants at the beginning, 3 mines, a barracks and an altar, and new peasants build a population.
It can be said that the manpower in the early stage is maximized. After that, there will be differences depending on the individual's operation and development direction. However, even if it is a completely undeveloped 3-barracks explosion infantry, it is not without a chance to win.
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5 peasants all mine, continue to be farmers, each peasant out of a new task order is the altar house, barracks house, house, when a hero comes out of 2 soldiers, become 5 militia sub-bases.
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1.Many people say that Sky Flow is a very good way to play, because Sky Flow relies on those "terrible" summoned beasts, but those things that appear to be empty are mages and "pets". For example, the purification of the ORC Shaman, the dispersal of the Soul Walker, the purification orb that can also be purchased in the store by heroes, the self-violence of the Ne-elf, the dispersion of the fawn, the dispersion of the hum wizard, the control of the spellbreaker, and the devouring magic of the UD Destroyer, can all cause a lot of damage to summoned units.
But have you ever thought that although they can be very effective against summoned beasts, they are all imperfect? Shaman: Purification requires 70 magic points, which causes 400 damage, which is the most damage to summoned beasts of all dispel magic, and his maximum mana is 400, but in terms of values, it can indeed cause a lot of damage to summoned beasts.
But come to think of it, a shaman can only deal 400 damage to summoned beasts, but which summoning beast has an initial health of less than 400? Not really. In this way, he can only use it a few more times, or after purification, he can hit it a few more times.
Outside the spirit, have you noticed that the maximum population of Warcraft is 100, and a mage generally accounts for about 3 people, and they all have to be around 180. How many mages can they produce to restrain our summoned beasts? Under the wise guidance of AM's aura, our heroes are not afraid of not having demons, of course, it is better to buy some magic water medicines.
That way the effect is even better.
2.If the opponent wants to use the mage to defeat our "pet" land, then he will definitely have fewer other soldiers! In this way, his class will be an army with mages as the main force.
Like ORC at this time, we generally use a combination of big G + shaman, and at this time we can use our brave 49 to make the opponent GG. Of course, if you're dealing with NE, it's best not to use it, the fawn's dispel is enough, and its pokemon can also deal a big blow to summoned beasts. Of course, you can also use it, as long as your summoned beast is in a good position, it can also defeat NE!
3.There are many people who say that you should never use the sky stream when dealing with the hum. Because HUM has wizards and law breakers, and HUM has been a must-have character in every game since the reign of chaos.
Its dispel can deal a lot of damage to summoned beasts, not to mention breaking spells, he can summon opponents' summoned beasts and use them for his own use. But have you ever wondered how many demons there are in the male witch and the lawbreaker, and how many are there when they come out? And the wizard wants to add blood to his teammates, so how can he have extra magic to dispel it?
Even if he saves 70 points, then he can only dispel this time. Again, the position of your summoned beast is crucial. And not to mention breaking the law, his magic is not enough for him to use stealing magic?
How can there be a demon to summon a beast, unless the opponent is ruthless. No need to steal. That would greatly reduce the value of breaking the spell.
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Why is Warcraft here?
Generally speaking, there is no good restraint play in the Terran panacea and sky flick of loss.
If you're better than your opponents, just scout and harass them in place!
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Novices mainly need to practice when to replenish the population and when to send troops, don't use a lot of money.
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Playing with the computer mainly practices operation techniques, talking about micro-exercises. Especially with simple fighting, you need tactics, lift losttemple
Zhang Tu, the first division, with a few infantry MF, early promotion of two books, double heroes, double mystic saints, broken, male witches, and the orcs to fight a little witch, slow down. If you want to upgrade three copies, try to use some"Bing", mainly micro-exercises. Found that you can use infantry to defeat simple orcs.
Start playing Warcraft, you have to use the clan, the clan is more difficult to practice, first use the beast clan (the early beast clan is dominant), technical practice, and then turn to the clan, and the masters are all practiced. Compared to the moon god moon, it is like playing the beast clan first and then turning the night.
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Xinghua, are you playing Terran? I'm orz, when will I talk about it.
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It depends on the apm.
Low APM is not suitable for SKY streaming.
Second, all three are gambling, except that the former bets on the opponent's technological start, and the latter bets on the opponent's poor reconnaissance.
After all, most people don't have an EAPM of 150.
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The APM on the 1st floor doesn't mean anything, even if it's a master, the APM will not necessarily be high, and the original APM is not high, but the APM has been improved recently.
There are also a lot of slow-hand players in China, if you want to say that your apm is very high and you can win, then the apm of the miscellaneous card is not high, isn't it the scenery for a while?
As long as I grasp the details well, I feel that the APM is low, it is nothing.
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