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Sky often uses the Altar Lumberjack Farm Barracks, which allows the Hum to quickly upgrade the base even if the tower is built early, and has plenty of wood. However, the disadvantage is that the number of infantry is too small, and if the ORC chooses to suppress it in the early days, this is not good news for the HUM. This kind of start is slow to reach 24 population due to the small number of infantry, so Sky often builds a third farm after upgrading the base, which speeds up the upgrade of the base.
2 The traditional opening is usually the beginning of the altar barracks farm, after building the altar or after building the barracks, the peasants become militia to explore the way, take TR as an example, you should first explore the near point, if the opponent is close to the tower early, usually the ORC of the near point will choose to directly harass the hum
MF and base. Far points can be used to build the Holy Tower after the base is upgraded, reducing the time it takes for the hum to reach level 2 as early as possible.
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It's hard to say, it depends on the terrain. If only one mouthful, it's easy! Block a barracks and guard it tightly.
Put a few towers on both sides, (about 3 are enough to defend, it is best to upgrade to the mysterious tower) plus 2 teams of minions are almost enough to defend. Unless your skills are too bad, or you will encounter the creator of Warcraft and fight you. Otherwise, it can usually be kept!
A few more mouths are also concocted in the same way (the speed of building a house, the Terrans can be built by multiple people, so there is an advantage). If you can't hold it like this, you can only say that the technique is bad, and it's useless for you to beat meββγ
All right! Having said all this, let's see if you use it, in fact, there is nothing difficult, the key is to see your accumulation.
Don't talk about 886
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Sky Stream: Altar.
Lumberyards. Farm.
Barracks. Tower of Mystery.
Farm. Farm. Two copies.
Two holy places at the same time.
Constantly replenish the farm ......Feel free to do so later.
Mechanical Flow (Lewd Stream): Altar.
Farm. Barracks.
Tower of Mystery. Farm.
Lumberyards. Farm.
The blacksmith shop has two books at the same time.
At the same time workshops.
N farms ......Feel free to do so later.
Jack-of-all-trades: (At this time, it is a compulsory course for hum players, oh, to tell you more details) The opening is 4 agriculture and mining and 1 altar.
The second farm.
3rd Barracks.
The first farm is good to continue on the first farm.
The 4th intake.
The rebel militia who built the altar explored the way.
Build a farm. After the completion of the barracks, the wood was collected.
Later, the agricultural capital collected wood.
7-8 agriculturally harvested wood.
Normally make up the farm, etc.
Anti-harassment of a holy tower.
The lumberyard is good to put 1 more arrow tower.
After that, it is enough to 210 wood liters 2 books.
2. There may be a lack of wood after the book.
Upgrade logging efficiency as soon as possible.
2 Holy Lands. Both with 2 peasants knocked.
The blacksmith can be put down shortly after the start of the 2nd book.
After that, you can open a mine or something, and pull it at will.
Double Riding Stream: Altar.
Farm. Barracks.
Farm. Tower of Mystery.
Farm. Two copies.
Two griffon cages at the same time.
Barracks. Replenish the farm normally.
Feel free after that. ps: The double riding stream refers to the knight + dragon eagle.
There can also be a small number of griffons.
The Knight Griffin Stream is the same as the Double Rider Stream.
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It is to surround the peasants and the base with buildings, ditto.
There are a few small details: 1. Don't let farmers pick important trees.
2. It is best to put a demon-sucking tower inside the home.
3. If the enemy hero comes in through your only intersection, use the peasant to put a building at that intersection (it doesn't have to be built well, as long as the enemy can't break it), block it and don't let the hero go out, and then turn into a militia and surround him.
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1.The earliest layout of the Terrans was to use [Altars] and [Farms] to block the mining road, which could improve the efficiency of gold mining, but later came to Warcraft and had little effect.
2.Just the matter [Perfect Terran.
insomnia] created a stream of European architecture, which combines the altar, barracks, farms, and bases into a "one" shape, with adjacent woods on both sides, so that the base is enclosed with buildings and trees to prevent enemies from harassing the peasants, leaving only one or two exits.
3.At the same time, collecting wood in the base should also leave enough space in the building behind the level 2 base to prevent the enemy from forcibly demolishing your level 2 building, causing your technology and class to fall behind.
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That's. I don't know where to copy a paragraph. It's still a work from the ROC era. It's terrible.
Let's start with the order in which the buildings are placed, which is really related to tactics. But there are only two kinds: regular openings and amplifications.
The regular opening is: ba, bo, bb, bo (shortcuts, don't say you don't know what. Then decide whether to put the store or not, depending on the situation. It depends on whether the map has a fountain of life.
This is the regular double ground hole to rise 2 books.
This is how the common tactics start.
The amplification move is: don't build a barracks, directly upgrade a single hero to 2 books, and build a hole in the ground. In order to quickly ascend to technology. In the past, some tactics were to jump 3 poisonous dragons, but now they don't use it much, they all use conventions.
Tactics: Against orc: basically 2 out of the wolf riding the white bull, 2 heroes SH. Chop raw.
Otherwise, the double beast pen will explode the wolf and ride to fight guerrillas, 2 heroes and old cows.
There is also the ultimate. Starter Prophet, 2 Fire Collars. 2 books of double summoning TR
To hum: If the other party is out of the mage: wolf riding + white bull. White Bull is used to dispel slowdowns. 2 old cows, the shockwave does a lot of damage to mages with low HP.
If the opponent has 3 copies of the griffin: double beast pen or n beast fence explosion self-explosion, like hum mining explosion, do not let hum49 form.
Guerrilla Warfare: It can be used on almost every clan, and it is an excellent tactic to reverse defeat.
To NE: Wolf Ride + White Bull. It seems that there is only this, 2 old bulls rise to the shock wave, blowing the wind on each other. The possibility of the other party's bear is not ruled out.
To UD: If UD is out of heaven and earth, ORC2 will have a flying dragon to fight the dog, and 2 old cows will stomp on the floor. The main thing is still wolf riding + white bull.
If it's a spider, orc2 wolf rides to Kodo + headhunter. 2 old cows stomp on the floor.
It's very hard to write so much, don't you look at it, it's definitely better than that buddy anyway.
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The location of the building is divided into a map and a spawn point, so it is flexible.
I'll say basics.
First, protect the cave in the ground, and build the hole in the ground, the most vulnerable He stove for the orcs is the hole in the ground, which is generally placed inside, and is relatively close to the farmers who cut wood and dig gold, so that it is easy to prevent the laborers from being killed and it is convenient to enter.
Second, the store, the store is also very brittle, easy to be demolished, into your base point, there must be a mouth, the store is built on the opposite side of the mouth, and the hole in the ground must reach the range of the store, one side of the store is attached to the tree, it is not easy to be fenced and demolished, reduce the firepower, and the range of the hole can reach the store, and the hole can be stuck and protected.
Third, the barracks, the barracks are hard, there is a lot of blood, you can be a barrier to defend the base to protect vulnerable buildings, build the outside, for different maps, think about how to card the best, different maps are different, such as LT, 12 points are very wide, how do you build? 3 points is narrower, it's all up to you.
Fourth, there should be space in the dry base, and it is best to build the soul destination and beast pen of the second book inside, because it is likely that the orcs will be suppressed in the middle of the period, and if the beast pen is built inside, it will not affect the technology. Two small corners, sometimes to prevent a wave of flow, build a tower in advance, there must be a gap that is not shot, the card is good, especially for humans.
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Warcraft is divided into two building models, large buildings and small buildings, generally if you want to have no gaps, put a small building in the middle of two large buildings,. The hole in the ground must be placed close to the place where the farmer works, for example, the old farmer who is timber and wood will pull the hole close to the tree, so that the purpose is to drill the hole in the ground and repair the hole in the first period, but it cannot block the route of logging, and the same is true for gold mining.
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It's not a question of whether you put it in the box or not, you have to defend yourself at first.
I guess I didn't understand your question.
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