-
Romance of the Three Kingdoms 11 In fact, guarding the pass does not mean occupying the pass, but decisively giving up the pass and then blocking the pass.
Analysis: The durability of the pass is limited, and it is not high, the computer gives priority to the pass, and it is necessary to constantly protect the pass. It's a hassle.
What does the gateway have to offer? What can't be provided, even the cost of bringing soldiers into the customs is not much reduced, unless there is a tuntian stunt.
Therefore, resolutely abandon the pass, and then build a formation and a military band platform near the pass. Block the pass, and then the opponent's troops come out of the pass, and kill one by one. It's easy.
If it's a city, then just stun him.
-
Pass First of all, you have to give up and use melee troops to hold the pass and not let the enemy come out, bow and arrow, the siege force stands behind the pass, far away from the pass, the durability of the pass is gone, then the enemy will fail, if there are enemy troops outside the pass, then give the pass to the enemy, so as to consume the enemy's large force, and throw stones to make it useless.
-
Send troops to encircle and suppress, and the stones are very easy to fight.
-
Let a military general who knows how to calculate, virtual and real and other strategies confuse him, or use a military general who can gallop to beat him, and he will be confused. Then you can abuse him as much as you want
-
Send troops to block and put stones into the pass to surround it.
-
Some threw stones directly out to destroy him, or let him be surrounded and annihilated recently.
-
My defensive approach may be a little weird, I don't think it's obscene Haha 1, long-lasting.
The level blocks the road, so it costs the computer to hold it, I store 3 generals in it, a high intelligence one with a siege high, when the enemy fights, you use high intelligence to bring 1 soldier and 999 days of food out of the back of the level in advance, and when the enemy comes to attack the level, you will faint him there, he will be sober, you will faint him, his tens of thousands of soldiers eating food is not a joke, you will consume less than 1000 food.
If there are too many enemy troops, there are only a few troops that can attack the city, and the ones behind can only stop there, and if the enemies are all long-range, you can send the well fence out from the back and attack them 2, and attack them by retreating.
If the enemy is all fierce generals, when the level does not last much, take all the things in the level and withdraw and put all the soldiers on the siege **, leaving a small number of soldiers to a general.
Don't leave when you see the enemy coming, wait until they have beaten the last time and then leave) They will go in by themselves, the level will last only half at this time, and it is estimated that there are not too many of his soldiers, so you can use any force to top the main entrance of the level, and then bombard it with a well fence or a stone thrower in the back, so that the level will come back You haven't lost much
3. Lock someone else's door
The enemy occupies the level.
You will send 3-4 garbage generals in batches, each with 1 soldier and 999 grains, to block the main entrance of the checkpoint one by one, and you will look at the enemy's large army.
Although it was dispatched, it just couldn't get over haha.
It's all the tactics I use when I play on my own, you see which style suits you, I like to watch other people develop, I don't hit others, others come to beat me
I'm going to capture the generals, haha
-
That's because the computer's military skills are high and the equipment proficiency is also high, and your skill level is low, are you a rookie? If yes, it is recommended to start playing in teaching mode, otherwise you don't even know what a skill is, don't upgrade it If you raise the defense of the skill level to a strengthened facility, you won't be afraid of the computer, and it's better to upgrade to a strengthened wall
-
Don't let the catapult get close, it will drain its morale before it reaches the building. And focus on offense, don't be suppressed in the city.
-
Obvious operational error, the enemy's siege weapon team has to snipe and pull away from their own buildings and castles.
-
The research technique has been studied "development sling", and the subsequent development and newly developed warships can already use sling, but there is also a premise that the level of the military force used is S-class.
-
In development, if you have enough money and skills, the last one is to study the skills of the medicine one by one to the stone.
-
After researching the Stone-throwing technology, the Well Fence was upgraded to the Stone-throwing, and the Building Ship was upgraded to the Bucket Ship. The shipyard produces the ship, which is the ship.
-
Fighting ships, after being able to build throwing stones, the people of the navy will come out of this thing.
-
When it comes to stone throwing, the suitability of the water army should be S-level.
-
This one wasn't built.
It is a metropolis with a water army level of S.
-
Research Skills - Department of Invention - Stone Throwing Research.
-
In front of the chaos with a high wisdom strategist, it is best to bring Xun You's kind of morale (only 1 morale) will be a hundred flowers, the strategist should be next to the tiger prison, the back of the remote equipment, there is no bow and arrow, there is a military band platform nearby or something, basically can be held, the soldiers are less and then change a wave, you try.
-
Bring Zhuge Liang, Ma Tan, Pang Tong, infinite false reports, chaos, and set fire to the enemy generals.
-
The first team of wisdom is recommended (Sima Yi, Ma Yan, Zhang Jiao).
The second Jinglan team is recommended (Gao Jin, Li Dian, Group Ribbon).
The third construction team is recommended (monarch).
-
When the enemy troops come more, use your own troops (archers) to block the way of the port or pass, transport all the resources in the port or pass, let the enemy occupy, and then use the well fence (the well fence troops are behind the road blocking troops, try not to be hit by the enemy) to attack the enemy troops in the port, and use the archers who are blocking the way to strafe the enemy troops outside the port who have not yet entered the port, basically killing as many as you want.
The well fence has great lethality to the enemy in the building, and there are more people to kill, but the lethality to the building is relatively small, and sometimes the port is hit by the rush car, resulting in the port vitality of 0, and the enemy army in the port will also be wiped out, but the disadvantage is that the rush car will be attacked by the enemy outside the port, and there will be losses every turn, but the well bar can stand behind, and there is generally not much loss. Note: Whether it is a well fence or a rushing car, it is a technical consummation, so the military band platform within the range must be built, otherwise it will be useless without technical strength.
-
In fact, the pass and the port are easier to defend than the city, because it has only one or two squares on the attacked side, which means that it is attacked less at the same time, and only one or two of the thousands of troops sent by the other side can fight. At the pass, you can shoot a group of soldiers standing on the attack surface, and the other soldiers are attacking. The port relied mainly on crossbowmen and well railings, standing on the shore to shoot.
-
I'm always putting a rush car and waiting for the enemy to enter the port or pass to wipe him out!
-
Personally, I don't think it makes much sense to guard the gates and ports, and it doesn't play much role in the 311 reinforcement, it's just a foothold, maybe for AI, the role is bigger. Instead of wasting time and effort on the levels, it is better to develop in the city, and then it is like a bamboo.
-
Directly empty the city, let the enemy soldiers enter the pass, and then use the well fence, crossbow soldiers and the like, or use the slingstone, rush the car to hit the durability of the pass to 0, the enemy soldiers just captured the pass when the durability is only half.
-
The crossbowmen blocked in front and shot in the back.
-
Build a military bandstand behind the pass to return to the air A formation is to add defense and reduce damage You have a team of soldiers to fight him, how can you count it as a team, what kind of random shooting Thunderbolt cars all kinds of greetings to the enemy If you really can't hold it, use hooligan moves to configure siege behind your pass** The computer is down, you are fighting back, and you don't let the troops station, let him fight back and go, and his troops will be exhausted.
-
Send a high point of intelligence.,With about 1000.,Put disturbances every turn.,If you fail, you can do some internal affairs SL.,Three Kingdoms 11 pseudo-random is very unpleasant.。
-
Personally, I think it's better not to block the pass, you just need to build more catapults and arrow towers in it now, and it's best to have a military band, use strategy and skills to surround and fight, and the enemy can occupy the pass and use weapons to fight.
-
It's only a matter of a moment for weapons to break, and melee troops can be pasted on a flat A, and they can mainly use spearmen.
But in light of the actual situation, it is better to restrain bows and arrows with halberds.
-
As long as you have a lot of soldiers at the pass, send catapults from the pass, crossbowmen and the like to fight across the pass like computers, and you also have to build a military bandstand or something. If the pass is someone else's, you continue to block, fight across the pass, the skill is best studied to Thunderbolt, so that you can also hit the pass when you hit the enemy army, if you don't want to block, you retreat a little, build a military band, a formation, and a plus attack (forgot the name), and then send the opponent's class to fight.
-
Simply abandon the gate. Give it to the computer, and then stand opposite the pass with the archers of the command. Then upgrade the skill of the archer, and upgrade the skill of the archer to be reflective.
It's someone else who hits you with a bow or an arrow, or a siege tool, even though you haven't moved this turn. But you can fight back once. If possible.
With stunts, unyielding, mirror. Or bring a wise strategist. can really sit until the end of the house, and don't open it.
Then pay attention to loyalty and strength, which can be swapped with two teams. You don't have to sacrifice many soldiers to block a lot of enemies.
-
To retreat as an advance to build a military band platform in their own city slowly consumed.
-
Send Zhuge Liang + Lian + Bai out to stun them!
-
Stun them with high intelligence.
-
Send two more teams of catapults there, get out of the pass, let them occupy, and then fight!
-
Of course, as long as you calculate well, you won't get hurt, it's a range, you can attack a target and all the troops around it, it's very useful.
-
Why don't you learn this skill, at least you have to know how to react after using it
1. The seckill of the tongue war is a matter of probability, generally there is a spike probability if the difference in intelligence is more than 15 points, but the greater the difference, the greater the spike probability, but there is no 100% seckill. >>>More
Friend, you play the traditional version of the game, right? >>>More
Cao Cao has a lot of talents, but they are basically internal affairs talents, so he has to take advantage of this advantage, and after the start, the people who are on Chen Liu's will move immediately (whether it is a 190 or 194 script), and if it is a 190 script, he will move to Xuchang, and then the rumors will be in prison, and Lu Bu will trigger the plot, and Dong Zhuo will move the capital to Chang'an. Then occupy Luoyang to develop, Xuchang's people also left after waiting, returned to Luoyang, and then developed and made good use of everyone's stunts (Cao Cao's virtual reality, Lejin's siege), tried their best to lay down Chang'an, and then developed, and then advanced to the northwest step by step, and it was easy to fight with the rear. As for why he abandoned it. >>>More
194's flying generals danced, the best policy to give up Puyang, the beginning immediately occupied the empty city of Luoyang, Luoyang is a metropolis conducive to the development of the general Xu Huang there, after the Tiger Prison Pass put the military music platform Cao Cao came to the archers to shoot the troops in front of the pass, and then hit Xiliang first, Cao Cao should occupy Puyang Xuchang first, he came to defend the Tiger Prison Pass, and went down to Xiliang into Shuzhong, the world can be determined. Zhongce gave up Puyang at the beginning of Lu Bu Gaoshun Zhang Liao's three teams to fight Beihai, was forgotten to bring Zhigao's deputy general, and at the same time transported troops and food, built rocks under Puyang, delayed Cao Cao's march, and immediately after the fight was down, he was beaten down before Tao Qian let Xuzhou, and then took a break to beat Xiaopei, and gave up Xiaopei after Liu Guanzhang, at this time Sun Ce should have just gone to Jianye, and he could go south, or he could fight Yuan Shao or Liaodong in Beihaitun resources, and he could get Jizhou or Jiangnan, and the world could be determined. The next strategy is to defend Puyang, consume the troops of Yuan Cao's two families, or fight Chen Liu or Yuan Shao, it depends on the character if you can fight down, the most depressed when I defend is not abused by Yuan Cao's two families, the most angry is that Beihai Kong Rong also beat me, and the three families beat me T-T consumed my resources.
I'm having the same issue, but it's just been fixed, it's not a hardware issue. Encounter the Romance of the Three Kingdoms. >>>More