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Not exactly, about 1,002 ore, about 300 gas.
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It depends on how far away your base is from the farmer, who collects 5 crystals in 5 seconds or 4 gas in 4 seconds.
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Farmers extract 5 points of gas or ore (common minerals) at a time.
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1 mine has 2 mines, 8 mines are 16, plus 2 gas mines 2x3, and the maximum efficiency of one mine is 22 farmers.
Use the mouse box to remove the 2 rows in the gas mine a little more.
All races are the same, there will be no volume collisions when mining mules with t, so the economy is better with the same number of peasants.
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Don't want to believe the 16 efficient 24 saturated online.
In fact, 18 efficient 22 saturated.
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A crystal mine is about 3 or 4 farmers, and a gas mine is also 3 to 4 farmers.
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A mine generally has 3 farmers, a mine has 8 mines, and the gas is also 3, and the mining farmers are 3*8=24, and the gas is 6 farmers.
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Two farmers in a mine have Kuang Luo can be a little less peasant,
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Farmers gather the most efficient, one crystal on one farmer.
The optimal efficiency is 2 farmers on 1 crystal, and the saturation efficiency is 3 farmers on 1 crystal.
Gas production is maximized by 3 farmers, and some gas mines can be pulled 4 far away from the base.
So a mine is 18 farmers mining and 6 farmers extracting gas. Generally, interstellar needs two mines to operate, so it is about 40 peasants. If you are a high-tech soldier and need a lot of gas, you need 3 mines.
At this time, only 3 mines need to be mined by farmers from two mines, that is, 36, and gas mines are still 3 per mine.
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New resource gathering mode in StarCraft 2. The problem of waiting for farmers to swap ores in StarCraft 2 is no longer the problem, thanks to the new pathfinding system and reduced collection time (4 clocks in 1 and 3 clocks in 2), which makes it possible to cycle the collection of dual farmers. When the number of farmers does not exceed twice the number of crystal mines, it is almost impossible to wait for farmers to switch mines.
The 2 farmers form a gathering cycle, and it is this cycle that makes the problem of optimization and maximization less important in Interstellar 2, because when the 2 farmers cycle mining, the time that the crystal ore does not have a farmer to gather is very, very small. 1:2 Crystal Farmer This ratio is the ** ratio in Star 2.
According to the main 8 points and 8 points, it can be calculated that the efficiency of a base to collect crystals is 16 when the efficiency is optimized, because the time for crystal mines not to be collected is very small. Continuing to increase the number of farmers to improve the efficiency of collecting crystals is not as good as before, at this time it is a wiser choice to open a mine, suggesting that the main base in Interstellar 2 is 8 crystal mines and 2 gas mines, and the sub-base is 8 crystal mines and 2 gas mines, so the number of farmers in the optimal case of a base = 8x2 + 3x2 = 16 + 6 = 22.
2) Be careful not to allow you to collect more than twice as many Crystal Mines as you have (currently 16), and if you are not stockpiling for the purpose of dividing ores, the increase in mining efficiency will be very small.
3) Be careful not to drag farmers to separate mines when the number of farmers collecting crystals is less than twice the number of crystal mines (currently 16), which will only affect the collection efficiency.
4) Prompt to reserve an appropriate amount of farmers before opening the mine, and after the mine is opened, drag the appropriate amount of farmers to collect the ore to reduce the time to achieve the optimal number of crystal farmers.
5) Hint: The total amount of crystal ore and gas ore of the main mine + sub-mine of Interstellar 1 and Interstellar 2 has not changed, 1 is the main 9 points 7 single gas mine, 2 is the main 8 points 8 double gas ore, the crystal ore is 1500, the gas ore 2 is 2500, and the 1 is 5000.
6) Remind the Zerg players to abandon the original plan of 12 farmers to pick crystals, and please use 16 farmers instead.
7) Hint: Terran players can mine mules and farmers can collect the same crystal ore at the same time.
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To be precise ... It is proportional to the number of your soldiers, for example, if your maximum population is 100 (the upper limit is 200), then you must have 30+ peasants, no more than 40, or your number of peasants and the maximum population is 1:3, so that the population distribution of peasants and soldiers is balanced, the same as what I said upstairs (I'll talk about it on the 2nd floor.
Although it's nonsense)
A multiple of the number of main mines.
That is on a piece of mine is a multiplier of the mine, then the maximum number of mining farmers between the gas mines is 4.
The best is 3.
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Generally 200 people and 5000 mines 33--37 are the best, for example, if you are a Terran, in the later stage, when the population is full, you can find one more starship, and the Protoss should not exceed 33 I think 30 is enough, the Zerg is the same as the Protoss, and the Terran peasants need a few more to repair your mechanical troops outside This is the reason why the Terrans want more.
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In the normal version, there are 3 Qi and 2 crystals.
But if you really play it, if you really do it, it will probably be very annoying. Therefore, it is recommended that you first determine your own development route, and then send out farmers according to the amount of ore required by the route. For example, when I play Big Game Hunters in Bonanza, when I play the Stinger, Tank, or Dragon Knight, I start with one Gas Mine 3 farmer, another Gas Mine 2 farmer, and everything else is placed on the crystal (there is a population problem).
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There are only three farmers in one gas mine, which is a bit slow but not very slow. When the population is 200, don't get too many peasants, get enough 10 to 12 peasants.
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No, Interstellar 2 is 14 farmers at the best time because there are fewer mines, and there are still 3 farmers for gas extraction.
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It is best to mine a pile of mines with 2 farmers and gas mines with 3 farmers.
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2 teams just build to saturation In fact, in the later stage, there is no need to pay attention to the number of farmers in each mine.
Basically, one team of farmers in each of the three mines is sufficient
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The ore is a multiple of the number of ore bodies (saturated quantity).
The 3 farmers of the gas mine are suitable, and the 4 are saturated, so it is useless to add them.
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Two farmers per crystal and three farmers per gas.
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There are 15 mines (3 for gas and 12 for mines) in one mining area
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The human god clan does not fight often, so it can only be said that the zerg. The distribution of peasants in the Zerg is much more complicated than that of the Terran Protoss. Because the peasants of the Zerg not only have to dig in the wilderness, but also the construction of the Zerg is at the expense of resources and a peasant.
And the distribution of the peasants is different according to different tactics. In this case, the Zerg will send troops quickly, but the economy will be greatly affected. However, if the follow-up development of the 12d open double kina worm is guaranteed.
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A multiple of the number of main mines.
2 of the number of mines in the base.
1 times for other mines or choose according to the actual situation.
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A slice of crystal for two farmers.
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StarCraft 1
Crystal Mine Full Operation is 2 to times the number of crystals for farmers.
In general.
The peasants will not stop, because when the base is opened, it is necessary to pull some peasants over, but if the peasants are rebuilt, it will be slow.
Gas is generally full operation of 3 farmers, but when using 4 farmers, it only collects a few more gas per minute, which has little effect.
It's just that when you use t, generally 4 farmers are full operation, because the Terran farmers will slow down when they are close to the base, and it doesn't affect when there are many farmers, but there are only so many gases; In addition, when the gas is on the right, the speed of gas collection will be affected even more after the Terrans build the radar.
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Dot, are you a newbie?
There are generally 3 farmers in gas mines, money, of course, the more farmers, the faster the economy. But the population is not easy to say. The masters in GTV generally use 12 16 farmers. Remember to open a mine!
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The maximum efficiency is the farmer times and the number of crystals, and the maximum speed is 3 times the number of crystals.
If you have a gas mine, it is advisable to have three, depending on the location of the gas mine, and it is best to have four if you are below.
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Normal graphics are impossible, 1 mine supports up to 3BG soldiers constant technology.
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Interstellar 2 12 farmers mine, 6 farmers extract gas.
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It's impossible, the Hyperion will automatically collect when it gets close to a certain distance, even if the level is full.
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The mining area of Interstellar 2 is generally 8 crystal ores and 2 gas mines. For crystal mines, if ideally they are closest to the base, then two farmers are enough, but the actual situation is not like this, some far and some near, for far, two farmers are not enough, three farmers are slightly more, as far as the overall 8 crystal ore, generally 16 farmers are the largest cost performance, 24 is the maximum mining efficiency. But on the whole, 20 22 farmers can achieve the best balance between the two.
In fact, if the main mine is the case, I don't mind producing more farmers, and if there are more, it would be good to open the base and evenly pass it. For gas mines, the same situation, 3 farmers are slightly less, 4 farmers are a little more, depending on the actual game situation of the landlord.
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It depends on what you play. Each race has a different way of strategizing. Like the Terrans look at the Grim Reaper, the bugs are not 12d, the Protoss, uh, well, nothing has changed.
However, these things are related to the use of gas, and it is recommended that you go to the actual training and pinch the right time to stop the gas.
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2 Farmers on a Crystal for Optimal Harvesting A Gas Mine is 3 Farmers for Optimal Harvesting.
Normally, there are 16 farmers stepping on crystal mining + 6 farmers mining gas mine = 22 farmers on a mine.
Under normal play, the farmer does not stop until 15 farmers have built the upgraded star rail single mine: and then the farmer does not stop until the mine is optimized.
Expansion: Farmers have been non-stop, and many farmers have waited for the second mine to be completed, and then directly pulled over to mine the second mine, and then the double base has sent out farmers until the double mine is optimized.
Generally, a few more peasants are required to build buildings, and in short, it can be kept until the optimal collection is carried out.
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When to listen depends on the situation... But a mine is 24 at full capacity.
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It's not fun to play Bubble Warrior.
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Each mine seems to only allow 2 brothers SCV, worker bees, and exploration machines If you put 3 brothers, there will be a free one.
It is none other than the Terran atomic bombardier, and no matter how many soldiers meet him, it will be a floating cloud.
All families are 5 miners. In terms of cutting trees, 6 Terrans are better. Since one worker stands for one population and the main city provides 12 for the population, at first three workers were allowed to mine, one to build a farm (providing 6 population), and one to build the King's Altar, and one to spare 3 times of gold to go to the barracks. >>>More
At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).
The Void Ray is commonly known as the Chrysanthemum Ship and is one of the three major IMBA units in Interstellar 2. Both air and ground, the initial attack power is only 3, but as the attack time increases, the attack power will increase geometrically, when I was fighting against a god clan, I saw a chrysanthemum ship fly into my base before the main force went out, and I clicked on my hometown, and I didn't care about it at the time and thought about cleaning you up later, anyway, it's just one. So now, as long as you see the Void Ship, kill it first. >>>More
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