Rookie Warlock: What professional skills should I practice?

Updated on educate 2024-05-16
21 answers
  1. Anonymous users2024-02-10

    After playing Warlock for 2 years, from trumpet to tuba, the best warlock professional I summed up is the early mining and peeling, relying on these 2 to make money, the money is enough to wash the medicine into a project, and practice the project.

    If you want to play this warlock well, the above majors can both earn money and become a killing professional.

  2. Anonymous users2024-02-09

    If no one takes you, you don't have to think about FM Lian is estimated to spend 3000+ g mining and jewelry, and it is recommended that you also give up spending money like jewelry.

    The best option for a new account is Mining + Dialing.

    Go to the auction at any time, see the mine, see the skin, don't delay the leveling, and the skills are easy to practice.

    The most important time, for the new number, the mine is more than Pido, and the auction can buy the 40 and 60 level horses by yourself, and the ones who are diligent can buy the big bird by themselves, and I think it's no problem.

  3. Anonymous users2024-02-08

    No large tailor + FM is impossible to rush up without investing in RMB, if you start playing from a small trumpet Mining + Engineering Herb Mining + Alchemy is much less than Tailor + FM input! ~

    It is recommended to collect medicine + alchemy.

    Do you understand it on the 1st floor** The current mixture is a mess! The tailor is good, but no drawings are good tailors are also in vain, look at the new drawings you can buy or not! ~

  4. Anonymous users2024-02-07

    Otherwise, mining engineering, engineering is also a loser's skill, and it is difficult to practice without money. But it's fun, and it can make a lot of fun things.

    ss, don't take medicine for alchemy, it's useless... Which one to choose, please look at it!!

  5. Anonymous users2024-02-06

    Collecting medicine and alchemy. or Herb Mining.

    Without tuba support, FM those are hard.

    I hope you get better and better.

  6. Anonymous users2024-02-05

    The tailor can wash the cloth behind and make money. FM solutions can also make money. You don't make money by picking medicines.

    The use of gold is not high. Mining is good. But the engineering is not good with mining.

    It is recommended to learn tailoring. fm。Engineering.

    Jewelry. 2 out of 4 is good.

  7. Anonymous users2024-02-04

    Collecting medicine and alchemy.

    If you really don't have anyone to bring it, you can also consider double mining, if you are more business-minded, go to the auction house to see, sell what others need, and make money is quite fast, but, there is a TV is indispensable, you must be diligent, and you will pick the medicine when you see it.

  8. Anonymous users2024-02-03

    It is possible to choose a tailoring specialty. Because tailoring is a manufacturing skill, its main products are all kinds of cloth armor, and it can also make all kinds of backpacks and non-cloth armor professional cloaks.

    Features of the tailor:

    1. Tailoring is the only manufacturing skill that does not need the support of collection skills.

    Skinmaking requires skinning support, engineering and forging require mining support, alchemy requires herbalistic support, and only the tailor only needs the cloth dropped by monsters. Of course, you can also choose to buy all the ingredients from other players, but this can be quite expensive.

    2. Tailoring is the relatively simplest manufacturing skill for the materials required.

    Before 300, tailors basically only needed cloth as a raw material, except for things such as thread and dye that could be bought in stores. Of course, there are a few tailoring products that require materials such as spider silk or leather, but in terms of punching skills, you can basically skip these products that require strange dds to make and choose simple materials.

    3. The cost consumed by tailors is the lowest among manufacturing skills.

    Or because there is no need for gathering skills, and there are a lot of cloth drops, which are basically useless for other purposes other than bandages, so the raw materials of the tailor are the cheapest compared to other manufacturing skills. Of course, after 300 tailors, a lot of expensive raw materials will be needed, but it is still the lowest compared to other professions.

    Because tailors don't need to gather skill support, the options for another business skill to pair with a tailor are diversified.

  9. Anonymous users2024-02-02

    Jewelry, herbs, alchemy, can be.

  10. Anonymous users2024-02-01

    It depends on what route you take.,If you just want to make money, then pick medicine mining.,If it's helpful for the profession, there's tailor enchantment jewelry alchemy.,It's up to you how you match.,These four combinations will cost a lot of money in pairs (tailor + enchantment is relatively provincial.,But I recommend tailor + enchantment.,All kinds of power.。。 The general tradition is mining + jewelry, medicine + alchemy, self-sufficient... LZ decides for himself. Pure hand-played.

  11. Anonymous users2024-01-31

    Now intelligence is the best attribute of the French DPS, so the life skill with the greatest intelligence bonus is the best, so tailoring and engineering are the first choice, and engineering is fun, and tailoring is good to make money.

  12. Anonymous users2024-01-30

    Hello landlord!

    As for leveling up from 70 to 80, it is highly recommended to use the demon talent, because in the case of the demon talent, your BB is harder, and you will not cause hatred to exceed your BB because of too high damage and cause OT. In addition, I personally think that it is not recommended to level up in the wild without an emergency, because there are too many monsters to attract and use fear or group fear, so it is very likely that there will be a phenomenon of monsters and put yourself in a more dangerous situation. Generally speaking, when I encounter this situation, I deal with it by:

    Stop all hatred actions.,Don't fight back even if the monster hits you.,Speed up your bb to attack the monster.,Pull away the hatred.,And then attack the monster one by one according to the hatred.,In this case, try not to use the shadow arrow to burn out this similar skill.,Just go on the dot.,When the bb's life is critical, open the demon to increase the efficiency and then use the life channel to add some blood.。 If it really leads too much, let the baby carry it, and then wait for the opportunity to leave the drag. In this way, the survivability of field leveling is relatively high.

    Also, the Blood Elf Warlock with your PK may be ordering the Destruction talent, because there is a skill called the third-to-last layer of the Destruction talent"Shadow Fury", instant group damage and stun effect, but the cooldown time is too long for PvP, so don't worry too much.

    I wish you a speedy upgrade to the maximum level and have a great time!

  13. Anonymous users2024-01-29

    1.Put all kinds of magic, curse, and let the bb carry it to death, if there are too many monsters and monsters beat you, you can use the fear spell to scare it away.

    2.can be stunned, which means that this blood elf ss uses the destruction talent, and the destruction talent has the skill of stunning.

  14. Anonymous users2024-01-28

    Warlock's stunning skill, oh It seems to be the wrath of the shadow that destroys the talent. I played pve and basically didn't use it. Leveling depends on what kind of talent you have, if it's a pain talent, it's easy, put a few dots (corrosion, pain curse. Then use the fat man to go up and block, you are behind you, very comfortable.

  15. Anonymous users2024-01-27

    It's easy to die if there are a lot of leveling monsters.,As SS, you're pretty good.,Acura baby carries it.。 Playing 2-3 is only a problem, and the demon SS leveling is very fast.

  16. Anonymous users2024-01-26

    If your technique is not good,It is recommended that the demon level up the whole way,Demon guards rush up to resist at the same time,Release painful curses and corrosion,If the monster has a lot of blood,You can add sacrifices,Then use life diversion,Use bloodsucking after the magic value is full,This set is definitely no problem to kill a monster with about 1w blood。

    If your technique is good, I recommend Pain SS, the DPS of Pain SS leveling is higher than that of the demon, but in the case of no demon transformation, self-protection is easy to have problems, usually a panic when you add, and the demon SS is a direct transformation + sacrifice aura is all done. The reason why pain is recommended here is because of the high health regeneration and high damage of pain, if you go to the camp in the middle of the grizzly hills, you will find that the spawn time of the bear monster is only 45 seconds, so as long as your technique is good, pull the train here to level up, and you also have 60-80w experience per hour. If you don't know what it means to pull a train, you can contact me again.

    It is also necessary to arrange a notebook at any time on the way to do the task, FB has a lot of experience, the equipment can be slightly improved, and the most important thing is that two Triumph brands every day can pave the way for the post-80s. And if you play FB, you recommend the destruction talent.

    The SS skills you said will stun people, except for the wrath of the shadows, the only thing is the interception of the demon guards.

  17. Anonymous users2024-01-25

    Spells:

    The Warlock casts a secret spell from the Warlock Mage Secret Spells list. He can cast any spell he knows without preparation, and preparing spells is a must for a mage or priest. In order to learn or cast a spell, the Warlock must have a Charisma of 10+ of that spell level.

    The difficulty level of the Resistance Warlock Spell Immunity Check is 10 + the spell level + the Warlock's Charisma modifier.

    Like other spellcasters, Warlocks can only cast a limited number of spells per spell level per day. His daily basic spells are listed in the table below. In addition, if he has a high charisma value, he can also get additional spells.

    The spells available to Warlocks are very limited. At first, the Warlock can know four zero-level spells and two first-level spells according to your choice. When you get a new Warlock level, you will get one or more new spells according to the Warlock Number of Spells table.

    Unlike daily spells, the number of spells that the Warlock knows has nothing to do with charisma, and the number in the number of spells that the Warlock knows is fixed. The new spells can be ordinary spells from the Warlock Mage Spells list, or some unusual spells that have been researched by the Warlock and achieved some results. However, Warlocks cannot use this method of obtaining spells to learn spells faster than normal.

    At level 4, and for every even number of Warlock levels thereafter (e.g. Level , etc.), the Warlock can learn a new spell to replace the previously known spell. It's like a warlock discarding a known spell in exchange for a new one. The new spell level must be the same as the spell level he swapped, and must be at least two levels lower than the highest spell level a Warlock can cast.

    Warlocks can only exchange one spell per spell level, and must decide whether to exchange spells at the same time as they acquire a new spell at that level.

    Unlike mages or clerics, warlocks do not need to prepare spells beforehand. As long as he hasn't used up his daily spell count at that level, he can cast any known spell at any time. He also didn't have to decide in advance what spell he was going to cast.

    Familiar with the Pet:

    Warlocks can get a Pet. It takes 24 hours to get the Pet and uses up 100 GP worth of magic materials. The Pet is a magical beast that looks a lot like a critter, but with unusual stamina and intelligence. The pet will serve its master like a companion and a servant.

    Warlocks can choose which pets they get. When the Warlock's level increases, his Pet will also become stronger. If the pet dies or is dissolved by the Warlock himself, the Warlock must do a DC=15 Tenacity Check.

    Failure will result in the loss of Warlock Level x200 XP, and success will result in the loss of only half of the above XP. However, Warlock's total XP will not be reduced below 0 due to the death or dissolution of the Pet. A pet that has been killed or dissolved cannot be replaced within 1 year and 1 day.

    A slain pet can be revived like a character, but it does not lose its level or constitution when it is resurrected.

  18. Anonymous users2024-01-24

    Agility has a 0 effect on the legal profession As for the addition of intelligence, resistance, blind force, magic injury, law cavity, mu air explosion, rapid cloth armor Naiqing, you can want.

    Ay? You're not playing World of Warcraft, are you?

  19. Anonymous users2024-01-23

    It's very simple, but it's just to add intelligence and faith equipment, just bring + speed and spell attack points.

  20. Anonymous users2024-01-22

    Intelligence, agility for one.

  21. Anonymous users2024-01-21

    Skill Name The shortcut uses the effect level to increase the fatal connection q f to connect multiple enemy units together, and if any one of them takes damage, all other units will feel the same amount to a certain extent. Fatal Link now deals the same type of damage as the original, without the Armor Resistance Reduction. Rank 1 - Applies 25% of all damage to other linked units.

    Connect up to 3 units.

    Rank 2 - Applies 25% of all damage to other linked units. Connect up to 4 units.

    Rank 3 - Applies 25% of all damage to other linked units. Connect up to 5 units.

    Rank 4 - Applies 25% of all damage to other linked units. Up to 6 units can be connected. Shadow Word w unleashes a powerful spell with just one word of truth,** damaging an allied enemy unit.

    Level 1 - **Or damage an ally enemy for 15 seconds.

    Level 2 - **Or damage an ally's health for 25 seconds.

    Level 3 - **Or damage an ally's enemy for 35 seconds.

    Level 4 - **Or damage an ally enemy for 45 seconds. Upheaval e e activates inert magic in the target area, causing a strong air flow to slow down enemy units' movement speed, and the air flow becomes more intense with the chanting time. Sing for up to 16 seconds, reducing movement speed by 84%.

    Level 1 - Movement speed is reduced by 7% seconds.

    Level 2 - Movement speed is reduced by 14% seconds.

    Lv 3 - Movement Speed is reduced by 21% for seconds.

    Level 4 - Movement speed is reduced by 28% seconds. Rain of Chaos r R summons a Hellfire from the sky, stunning for 1 second. Geofire lasts 45 seconds and has resistance**, permanent sacrifice (dealing 30 40 50 damage per second to nearby damage), and Flaming Fist.

    Rank 1 - Summons an Golem with 75 Attack and 6 Armor.

    Rank 2 - Summons a Golem with 100 Attack and 9 Armor.

    Rank 3 - Summons an Golem with 125 damage and 12 armor.

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