-
The growth and upgrading of the priest is basically based on the dark herd, so the talent bonus is similar to the solo monster farming, which is based on the principle of DPS first, attack support second, and self-gain last, except for the first five points of spiritual diversion; However, growth and upgrading are not the same as washing points, there is a sequence when adding points, and the first consideration is to come out of key talents, such as spirit whipping, vampire's embrace, silence, and shadow form, and they must be added first when they are at the same level; Second, considering the current practicality priority, for example, at level 21-24, "Enhanced Psychic Explosion 2 5 points" and "Enhanced Psychic Scream 2 2 levels" are all added, but the enhanced Psychic Blasting is obviously more practical, and the Enhanced Psychic Scream is only forced to be added for the sake of silence, so strengthen the Psychic Blasting first; Thirdly, consider the order of replenishment, that is, the order in which the key talents are added to make up for the talents that are not filled, which is generally the lowest priority, for example, the level 34 replenishment is "Shadow Wave Level 4 5", not the "Shadow Focus Level 4 5" above it, and the latter will make up the "Shadow Wave Level 5 5 5", "Shadow Extension Level 3 3", and "Enhanced Psychic Shock 4 5 points" at level 45 before making up for it; Fourth, consider the immediate interests first, but to combine with long-term interests, although the strengthening of the mind explosion, shadow concentration, fainting are almost not filled, but the point of leaving the precepts of the mind focus personally thinks it is still a little more cost-effective, of course, if you to level 56 or above to wash the priest, then before the 3 points are also filled. The following are the talent bonus schemes for each level: [Shadow] Level 10-14 Spiritual Diversion 5 Level 5 Level 15-16 Enhanced Shadow Word:
Pain 2 Level 2 Level 17-19 Shadow Focus 3 Level 5 Level 20 Spiritual Whip 1 Level 1 Level 21-22 Enhanced Psychic Blasting 2 5 Levels 23-24 Enhanced Psychic Scream 2 Level 2 Level 25-27 Shadow Wave 3 Level 5 Level 28-29 Shadow Extension 2 Level 3 Level 30 Vampire's Embrace 1 Level 1 Level 31 Silence 1 Level 32-33 Enhanced Vampire's Embrace 2 Level 2 Level 34 Shadow Wave 4 Level 5 Level 35-39 Darkness 5 Level 40 Shadow Form 1 Level 1 Level 41 Shadow Wave 5 5 Level 42 Shadow Extension 3 Level 3 Level 43-44 Enhanced Psychic Detonation 4 5 Point 45 Shadow Concentration Level 4 Level 5 Level 46-49 Faint Que 4 Level 5 [Precepts] Level 50-54 Firm Will 5 Level 5 Level 55-56 Martyrdom Level 2 Level 2 If you don't wash the priest at this time, ......Level 57-58 Enhanced Truth: Tenacity 2 Level 2 Level 59 Enhanced Truth: Shield 1 Level 3 Level 60 Mind Focus Level 1 Level 1.
-
What Shadow Wave What? If it's this talent, I'd suggest adding 2 points is enough.
-
Dark Pasture's current version is positioned as a pure auxiliary and the later stage of the main protection on the other hand, with 1 skill, you can also participate in the main gank lineup in the early stage, but this style of play is in high demand Passers-by do not recommend it Abuse vegetables are another In short, Dark Pasture has higher overall requirements for players It is not recommended for novices to get started.
Early Suggestions and Teams in the Middle and Late Stages Main Counter Supplement and Point People Suppress People Positive Compensation to the Later Stage Dark Shepherd's initial speed is faster With the early stage of the operation** It is easier to press people on the point But pay attention to avoid the hatred of the minions Dark Mu is a team-type hero The demand for equipment is not high So the theme idea is to contribute to the team Do a good job of vision If you encounter gank, give priority to ensuring that you let the late stage go first Dark Shepherd's D can be used as a small aoe But don't think of it as a life-saving blood addition After all, there is too little added.
Start in the middle of the group Try to join the group Because you alone have no effect It is difficult to kill the opponent without a single kill Your thin burial is a magic skill Empty blood 5 seconds of not dying can create a lot of counter-killing opportunities But always remember that under normal circumstances, the first target of thin burial is not yourself The timing of the thin burial set is very important The set is useless if it is early and everyone dies when it is late This requires excellent awareness and actual combat experience.
In the later stage, it's all a group, and generally you just throw it big first to the opposite output or control a t with d and put d
Pay attention to your position and don't rush up first You are very brittle Thin burial sees the right time to give your side a fast death Especially the dps that is targeted by the other party Your big CD is very short Be willing to lose.
Equipping the Macon Necronomicon Book is a good choice Sheep knife can be out Ice armor is also a good choice But generally in a close confrontation If you have all the above equipment It may be that you have been busy for too long...
-
AM is not suitable for newbies and is very equipment-hungry.
AOE is strong, but single boss DPS is weak.
What do you mean by early stage is land reclamation? That is to fill the enhanced vampire hug For example, the boss still has 20% blood You ** are dead Decisively cut the white man and add blood am blue is very sufficient.
Hit the stake and practice the output technique.
-
It is about the addition of the Holy Dragon Summoning and the Poison Stain Technique The Holy Dragon used to require full poison rice when the rice was turned around.
Now it's turned out, I think that dragon has already been used by rice, so the rice must be wasted, and it is recommended to add the poison defilement technique to the rice back to the rice out This skill is rubbish, and the rice is good, and now it is turned out, and your holy dragon technique is used in rice, so in exchange for adding this, fill it up, haha, turn them into snails when you turn the bone dragon.
It doesn't hurt to touch you, it's very good to fight, or it's very dangerous for you to brush the bone dragon and use the holy light I added it wrong, and now I regret it.
Hehe, if you add your skill like this, add a little bit at the end, and then add the holy dragon That looks good.
-
Shake point: Agility 4, luck 4, strength and intelligence at will, upgrade all plus intelligence, and after reaching level 11, there is a little magic bullet to fight monsters, and the power will be washed to 4 immediately.
Remember to make sure to top up your HP and MP when leveling up, so that you can add 12-13 HP points per level!
Novice Skills: Snail Throwing +3--- Wind Walk +3
One-turn skill: mana recovery +5--- magic enhancement +10 full (remember that the skill points after each level can not be left to the next level to add that will add less MP) - magic bullet +1--- magic double tap +10 --- save 10 points together to save money) magic double tap 20 full--- magic recovery 16 full--- magic shield +20 full.
Second turn skill: fast movement +1 ---group** +15 --- save 15 points) - group** 30 full--- fast move 20 full --- protection of the gods +5--- blessing +20 full --- protection of the gods 20 full --- mana absorption 20 full --- holy arrows +11
If there is a Holy Arrow Enhancement on 4 turns, the Holy Arrow needs to be refilled: Mana Absorption +1 ---Holy Arrow +30).
Three-turn skills: Holy Light +30 full --- purification +3--- prayer 30 full --- space-time gate +1--- magic resistance 20 full--- purification 20 full--- holy dragon summoning +30 full - voodoo +20 (Fei Philosopher's skills are added at the end, save money).
-
Pain. Ace skills. Add health, shield (absorb damage), tenacity (maximum health), fear (those who are hit run around like crazy).
Dispel etc.
In fact, none of these skills are as fun as a skill. Mind control.
I often stand on the side of a mountain and control others to jump. Fall to death.
Take a boat to control someone else to jump halfway. Let the poor child swim back on his own. Or Hearthstone.
-
Shadow Priest Olister, wrote What the Light Won't Tell You
-
Survival index
Attack Index
Coordination index
Outbreak Index
1. Positioning: The Shadow Priest's thin burial can be said to be a skill to bring the dead back to life, and Shadow Wave has the ability to ** and output, so he is a powerful protective character.
2. Skill details:
1> [Thin Burial] In the cast phase, as long as a red card is used, a character can be kept from dying.
2> [Shadow Wave] release requires two cards of the same suit, the limit is still relatively large, and the effect is ** one character can also hurt another character at the same time, which can be said to be both offensive and defensive.
3. Specific heroes and cards are coordinated:
Self-harming characters such as centaurs and god warriors can be boldly output with the cooperation of the Shadow Priest. The Andra Staff increases the chance of Shadow Wave being released by the Shadow Priest. And if the Lost Blade falls into the hands of others, it will be a blow to the thin burial, so it must be started.
-
The tabletop game "The Standard Hero of Fate, but also a Dota Hero.
Shadow Priest - "I have dark blood flowing through my body, so I choose darkness in my thoughts. ”
Hero Skill: Thin Burial (Caster): During the cast phase, you can place a red card in the noisy state zone of any character, and then when the character is hit by a Sensitive Attack and enters the near-death phase, the HP will immediately return to 1.
Shadow Wave (Active): During the discard phase, you can discard 2 cards of the same suit, then restore 1 HP to any character with less than the max, and take 1 damage you dealt to them. (Limited to 1 time per round).
It's not recommended to play in the national server am.,It's too difficult to do the current AM attack cycle.,I'm a set of SW graduation output outfits.,The kind of cloth that SS wears is the highest fat second injury is 2900 points.,How can it not get to 3000.,Of course, maybe there may be a problem with my operation.,But it's a fact that AM attack skills have a lot of cooldowns and timing spells that increase the difficulty of AM's cycle output.,You're free to challenge.,Pvp, don't play.,There's no equipment suitable for AM to wear.。
Is MS's damage seen with the plugin in the Shadow state or 1186 in the Hallowed state? If so, your damage actually doesn't reach that level, because under the influence of talent, there is a large error in the calculation of the plugin, for example, my ms only has 960 dark damage, but the plugin statistics are 1200+ >>>More
Let me tell you, isn't he molested to replenish troops under the tower? You're right in the middle, let the minions fight, you stay. See which soldier is disabled, slash a knife, collect money, so that the soldier will not be pressed under her tower, you can also earn experience and money, her level is behind you It's really not good, find teammates to gank her together, hard work, hope, I use Akali to rank up to 46 kills and 7 deaths, if she has no blood and hides in the smoke bomb, you have a lot of blood, just stand in the center, where she runs, you chase I have a lot of experience in fighting Akali, if you want to learn from me to teach you, give praise first and then talk about Akali is a good hero.
Zakun strikes a ghost blow.
Flyer. Two hits: lv10 lv20 (1 turn only adds 10 points enough to add a point to add a spin). >>>More
Both are very powerful, but I recommend Akali (Shadow Fist), and although both have the ability to cut into battle, Panson (Lord of War) takes a long time to get in, and usually the teamfight is over when he lands. Akali is different, when the team wanders, the opposite side is exposed, and they immediately kick it, and then throw a smoke screen and wait for their teammates to follow, and Akali is a chakra, and it will soon be able to recover