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It is recommended to learn 3D imaging technology.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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You can find out.
Next-generation web links.
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3D anime. The first course of learning anime is to learn to draw--- if you can't master the character structure - perspective - effects - and so on, how to make anime.
How to learn--- find someone who specializes in teaching this kind of thing. But you still have to learn to draw first.
Still in high school? --You can get in touch with painting first, and then start with art in high school, go to training for a period of time - master painting - and then pass the exam ---sketching, color, sketching) three standards--and then pass the college entrance examination - choose a pair of art academies as the starting point of college--- and then choose an animation major--- so that you can learn this very systematically--
Anyway, you have to be able to draw to make anime.
Game design and development. It's up to you to do what you do.
If it's the ones at the front desk, you still use a lot of drawing, but you used to draw on paper, but now you use a pen tablet to design.
Scene setting -- character setting -- weapon design -- monster setting -- dynamic rendering --- a series of more or less all use art knowledge.
Background program development - game testing - ** writing - programming language - balance test --- some columns are probably about the programming side of the more, you can choose a computer major or something to learn, the software is easier to use most of the English, programming is also written in English, so it is recommended to work hard in English
Well, that's all. Hopefully, you'll see the answer.
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Belong to the digital ** major, art is to learn, to have a sense of beauty, to have a spatial structure, like we now commonly use ps, flash, 3dmax, maya, these software are more important usually nothing to learn the first two, that is simple (I don't understand this aspect, the above paragraph is an excerpt).
It's best to finish high school, although many majors are not required now, a higher degree is good for studying hard, the prospects for this industry are good, good luck!
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If you don't have a chance, you either go straight to study architectural design or fashion design. The game and animation industry, my country is almost dead, and this industry has no future.
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