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LZ is talking about maps!
To remove the following action from map initialization, create a PvP starting unit.
Delete the start point on the map first: select the start point, press Ctrl+X, and finally right-click on the sixth item in the action column: Create the initial unit of the match, select Delete, and you're good to go.
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The start point can never be removed, but you can get rid of the initial building farmers, and if the trigger is completely removed, the start point is just a shot that starts when a player enters the game.
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It can't go away forever, you think, how to play the game without starting point. But you can invalidate this starting point, as if it weren't. The starting point is the position of the initial shot when you are playing, you can change the initial camera position with a device, so that this starting point is equivalent to a complete invalidation, if you feel annoyed, you can put it in the shadow or in a place that cannot be seen on this map, but remember to change the initial shot, if you don't understand, you can ask.
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Because while the start point of the second player is set.
But it's certainly not feasible to leave player settings open.
Method. Turn on we
Choose. Plot.
Player attributes"The player will need to open the state.
You can choose later.
Computers"Users"...
Then you can put the back tick on it.
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It seems that the start point cannot disappear, as the camera is the start point at the beginning of the game. If you don't want that room and five peasants, it's easy, turn on the trigger.
Just delete the map initialization.
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Delete these few! Just get rid of the towns and peasants! I'm using ydwe, if you're using the official version of we, delete the initialization.
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Removing the match initialization trigger will prevent the Chengzheng Hall and 5 peasants (starting units) from being able to come out at the start point.
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It can't go away forever, you think, how to play the game without starting point. But you can invalidate this starting point, as if it weren't. The starting point is the position of the initial shot when you are playing, you can change the initial camera position with a device, so that this starting point is equivalent to a complete invalidation, if you feel annoyed, you can put it in the shadow or in a place that cannot be seen on this map, but remember to change the initial shot, if you don't understand, you can ask.
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Set the number of people in the game. Then you can place the starting point yourself. Or make him disappear ps: understand whether you understand or not give points.
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It's still not clear what you're talking about, do you want the "starting point" in the mapper, or just don't want the town hall at the beginning?
1.The starting point is usually present, but it doesn't have to be the shot, you can choose to jump the camera to change the initial shot position.
2.Don't want the town hall, after you open the unit panel, you can manually delete the town hall!
The point is: What's the point of doing this?
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Delete the trigger, open the "trigger", and then initialize the map, and delete all the triggers, and delete whatever triggers you see, just one trigger anyway.
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You say it's such a boring topic that you can't go.
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eventer"Initialization of the match"(only that one), and then there was none. The starting point is to start with your field of view in the center.
That's it.
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With a mapper, I open the map and change it.
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The map modifier, the starting point is mapped, and one of the icons of the map modifier in the game folder is, after opening, you read out the map you want to change, and then you will understand it at a glance.
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Place the start point around the map and set the display area of the minimap.
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Game the plot of the game you don't want players to turn off.
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Tools Panel Units Panel Select the unit and press Delete
Tools Panel Units Panel In the building, you can see a tired circle of things, and the color matches the player.
Just put it in the same location where you deleted the unit.
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Level: "Select" Units You can find the starting point of each player, select it, and place it anywhere on the map!
And also! Will the write trigger be?
New trigger, event: match initialization.
Action: Remove neutral creeps near the start point.
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In the main interface, click on the "Level" in the upper row and select "Unit".
Then you can select any unit on the map, click to select it or drag a box to select it. Press the delete key is checked.
Then, before you choose whether there is a unit table at the unit level, you find the starting point of each player, select it, and put it anywhere on the map.
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1 First of all, each player has a unique starting point, which is stipulated by the Warcraft program, so it is impossible to change I think what the landlord said is that you don't want town halls and 5 peasants In that case, in the mapper, press f4 to open the trigger, and delete the default "battle initialization" trigger for each map
2 For the initial resource, it is written in the trigger:
Event: Map initialization.
Action: "Player's --- increases (a player's) attribute (money, wood) (value)".
Just fill in the values yourself
If you want to set the initial resource for each player, then give each player this statement If you haven't written a trigger, this is like this:
Press F4 to open the trigger, in the menu bar, there is the "new" item, there is a trigger (a new class first), that is the new trigger. Then inside the trigger, right-click with new events, conditions, actions, etc., ......Just create it as I said
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Your question is easy to handle.
1.The starting point must be there This is a place where the player sees at the beginning of the confirmation but can not appear buildings and units.
2.Set Initial Resources Trigger: Action Set Player 1 to 500,000 3Cancel Units Deselect Trigger Action -- Units have the Cancel Training Units command unit esc key.
Have any questions +714851385 ask.
Think about what you're going to ask first.
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1.The Warcraft Mapper map can't be left unstarted, but you can overlap it and put it under the foot of a unit to cancel it out.
2.To set up the initial resource to use the trigger, you create a new trigger, Event: Game Initialization Action:
The player --- set the properties there to modify the player's initial wood, **. (Click on the blue "Player One (Red)" to modify the player, click on the blue "Existing**" to modify whether it is ** or wood, in the blue "750" there can be modified the number of the number, after doing a good action, press the action you are doing and then press Ctrl+C to copy the action, and then modify it).
3.If it's the 5 initial units at the start point, then you open the trigger and see that there is a trigger called game initialization, and delete the action delete key that creates the initial unit inside. If you want to delete a unit, you press A to bring up the Units panel (sometimes this may not work, so you open the object, right-click on a unit, and then click on the tool panel to select it), then click on the unit on the map, and press the delete key to delete it.
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I don't know what you mean, I'll set up the initial resources, I know how to set up the campaign, I've already set up a campaign map, and I'm still experimenting.
Open the device, there is a campaign in the upper row (the shortcut key forgot) and then connect the campaign map you set up in a series, that is, trigger the action - game - set the next level to a certain map (that is, you save the map name), and then right-click on the name of the campaign above in the box on the right, click to add a map, and then select the campaign map you want, and that's it.
Initial resources: Event - Map Initialization Condition - None Action - Player - Set the amount of player money xx
If it's wood: the event - the same as above the condition - none action sets the player's number of wood xx
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It's been a long time since I've used a mapper, but I still remember a little. Point trigger, all maps in it have a default trigger called "War Initialization", find the action of "Create Initial Unit" in it, and delete it.
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Don't shift it, just right-click anywhere else.
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Your shift is being suppressed, or it won't be.
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Press Ctrl+Shift, and if it doesn't work once, press it several times.
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Mark? Formation or assembly point? I've never heard of markings...
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I've had it too, and I've done it stupidly. Exit the game and reopen it.
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I know this should be a map issue. I've had this too, and you just have to type a few words and it's all gone.
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