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Is your friend ne put?
That's taking advantage of a bug called the infinite backhaul bug
The principle is. Make sure that the base attachment area is not enough after you return, so your troops will not be able to come back, and your return trip will be automatically canceled.
The way to do this is that you make a tree of life, and you walk it into a wood, preferably with water, and then you can try it yourself, and you can't go back to your base in a place where there's not enough area.
Now you can use this bug to walk the tree to a place where you can go back on the way back, and on the way back, go to a place where you can't go back, and your return trip will be canceled.
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What the landlord said was the infinite return to the city, and the friend upstairs was right.
There are two kinds of infinite return to the city, one is that the big tree does not move, such as the third floor.
The other is a large tree to walk around, such as the supplement on the 7th floor.
Here's a detailed explanation of the infinite return to the city.,I only understood it after reading this post.。 The figure is tr
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The so-called fake return to the city, that is, unlimited return to the city, using the position of the hometown, 1 way is like the 3rd floor.
Also, when you go back to the city, let your hometown walk up, go out of the blue circle of your return to the city, and the return to the city will be automatically canceled.
This is the kind of bug method, which is called the infinite return to the city bug
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If you use the city to return to the city, you can't cancel it, you should use a single pass, and a mask will also appear when you use a single pass, but a single pass can be canceled, not a refuge.
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It should be the hero who takes turns with a single pass, and is using a true return trip. Forced back for opponents.
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I think it's the third floor.
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The first is to use the single pass, click on the single pass. The other party thought you had returned and returned early. It can also be said to be a deception of the return trip, and I heard that it can be seen from the halo that it is a single transmission.
If you really send back 1 hero, facing the opponent's army with a population of about 50, it will not be second to you The second type is only suitable for dark nights. When you click on the return trip. The other party returns early.
You click on the big tree at the landing point on the return trip to make the tree stand up. The return trip will be automatically canceled.
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Use a single pass to point the base Note that the single pass time is 3 seconds, and you have to operate the hero move within 3 seconds, otherwise you will really go back, and then repeat it again to the second hero, which is used to deceive people. The other party may think that you will go back to the city, so he may make some reflexes, why not run faster, adjust and revitalize, or he will come to exchange with you to go back to the city, and he will directly tp, so that you will earn it.
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In fact, in the general master, use a single pass to trick others into temporarily retreating.
It can only be when the fight is more anxious.
There can be tricks.
Because there is a big difference between returning to a single pass.
There is a big circle underneath the return and no single pass.
Very simple. A hero single-pass point down the base.
Then when it feels like you're going to be teleported, move that hero.
Terminate the teleport, then place the single pass on another hero.
Concocted as it is,
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NE singular time to stand up the host. Close to the trees. Such. It's just non-stop. But your people are still there. I found out when I watched a video.
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I'm sorry to tell you, but no one in Warcraft can do that.
Or you can withdraw the soldiers you don't want to take with you to a place where you are some distance away from the hero with the Scroll of Return.
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You're talking about Warcraft, right? Probably not, right?
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Buy seeds from a grocer (cloth bag monk) and plant them yourself in Shennong Wonderland.
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I should buy it in Shennong Wonderland.
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Actually, it doesn't need to be as troublesome as a timer.
Event—5 seconds pass out of the game.
Action — 1Loop integer (a) – loop 30 times to do the action.
1).Units — Creates 1 First Wave Monster at the Starting Point, and faces the Default Angle.
2).Unit Release Command (Specify Point) — Command the last created unit to issue an attack move to a monster attack point.
3) Wait – Wait for 5 seconds.
The last 3 actions are in the list tree of looping integers (a).
Return to the City - Event - Player (red 1) Type hg and it matches exactly.
Action — 1Unit Group — Select a rectangular area in the range of 99999 Condition Match owner equals red (player 1) and match unit equals hero = ture to do the action.
1) Action—Unit—Move Immediately Select Unit to move to.
The return point is the default angle.
If you want to set up other heroes, you can modify player 1 (red) and set a few more triggers. The last action is in the list of unit groups
Pure mobile phone handwriting, look.
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I'm not familiar with the timer.,It's okay to return to it.,It's a bit troublesome to use the trigger.,The basic idea is.。
Event: The player enters a text message hg
Condition: (Go back and let me think).
Action: Teleports player units into a rectangular area.
Lens - Pan the lens to the xx area.
I'll take a look.
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The 30 wave monster requires a timer variable, an integer variable and an array of unit type variables.
timer variable ct monster;
integer variable d monster lv; The initial value is 0
unit type monster[30];
The action in the trigger is like this: the time to turn on the "Trigger Variable" is "Repeat".
Then create a new trigger response timer CT Monster expires;
Farm unit type monster[d monster] type monster;
Set the variable d monter = d monster + 1;
If d monster is equal to 30 after all monsters are spawned - turn off the trigger.
Return to the City Trigger: A unit variable can be assigned to a hero when the player obtains it;
unit hero[13];
It also sets a point variable for the target location you need to return to the city;
point variable pt home;
Event --Player 1 enters the chat command hg exactly matches.
-Player 2 enters the chat command hg to match exactly.
-Player 3 enters the chat command hg exactly matches.
-Player 12 enters the chat command hg exactly matched.
environment - Boolean (unit hero is alive).
Action. --Units (move unit hero to pt home);
- Lens (Pan Camera is the second for "Trigger Player" to pan the camera to PT Home).
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Continue one by one.
1.Loop on the fly and set up to one timer variable for the time being, name this variable x trigger: map initialization or x seconds elapsed in the game.
Condition: None. Action: Create a timer.
Set last created timer = x
Turn on the x timer to time the cycle time is x seconds.
After you've spawned 30 waves of monsters, you can do a timer that triggers the removal of the x variable.
2.Player X enters the text message hg and matches it with a full skin beat.
Condition: No.
Action: Select all units that trigger the player to meet the criteria of being a hero.
Immediately move the unit to Area X.
Pan the shot of the trigger unit to the x-area.
Upstairs variables. It doesn't take so much.
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It's really inconvenient to say here.
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