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Makoto said: the intelligence and memory function of the software.
1.It is best to have a memory of the username and ID on the user login interface, and the focus is directly located on the password input box.
2.It is desirable for the document entry interface to have the ability to save and load default values.
4.The column width of the grid adjusted by the user can be automatically remembered for the position of the window.
5.The system can automatically prioritize relevant functions according to the user's frequency of use.
6.The system is able to remember the preferences of different users, and use the system's inherent patterns and commonly used custom settings.
Reduce unnecessary repetitive interactions.
1.Reduce unnecessary operations, and never make two or more clicks of the mouse or a keyboard click.
2.Prompts should be moderate, too much is not good, too little is not good.
3.For data item integrity verification problems, pay attention to the cursor focus automatically located to the wrong place.
4.Full business functions should not be completed by requiring users to switch between multiple windows multiple times. Minimize this switching.
5.To make it easier for users to switch windows, it's best to use the relevant forms as non-modal.
6.Do not let users enter the same information in multiple places or multiple times in the system to ensure the uniqueness of the entrance.
7.The system should automatically obtain other ancillary information according to the information already entered by the user as much as possible, without the need for repeated selection or entry by the user.
Navigation and interface jumps.
1.The new pop-up dialog box of the form, the level of the dialog box and the pop-up dialog box should be controlled within 3 layers.
2.It's a good idea for all non-modal active windows to be docked like the desktop taskbar to make it easier to switch windows.
3.The system allows users to define their own frequently used functions and menus.
4.For frequently used functions, convenient shortcuts and toolbar buttons should be provided.
5.For the various business and form functions provided in the system, users can easily pick and click to help information.
6.When linking and interacting with the form and interface, pay attention to the automatic refresh of relevant interface data.
7.Don't have more than three grid controls in a window.
Don't scroll left and right. CS mode should avoid both left and right scrolling and up and down.
9.You need to select the appropriate interface control based on your business viewing requirements and data display requirements.
system performance and robustness.
1.The time-consuming operations in the system must all have to be transformed into a waiting state.
2.If the system takes more than 30 seconds to operate, it is best to provide the user with the relevant progress bar function.
3.If the system takes more than 2 minutes, it is best to design it to be processed in an asynchronous and multi-threaded manner.
4.The system application has a friendly integrity and constraint check prompt message, which is convenient for the user to modify the input data.
5.In the case of an abnormality in the system, there should be a friendly and unified prompt message, and a detailed exception log should be recorded in the background.
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Can you learn it yourself?
Can you hold on.
Can you understand?
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1. Three employment directions for UI designers.
Designers include (web design, software interface, mobile terminal interface design), do the daily work of various interface design.
2. Interaction design designer, do the interactive system process of the entire engineering project, make the operation simpler, and directly highlight a theme.
3. The user experience engineer is mainly used in various methods to understand what kind of interface the user has, and now the overall experience of the project needs to make a decision to facilitate the user's use, and the specific content can click on the web link.
Learn more.
Second, what to learn about UI design.
1.Everyone needs to study the start, UI design in the initial development stage of students learn how we can achieve the interface effect of the enterprise visual system, this is to understand the PS software, PS software is bitmap processing, the main management function is to design visual effects. It is said that designers spend 80% of their working time working on software, and its importance cannot be overstated.
2.If you can have a simple visual interface, when he begins to understand the professional content of web interface design, and web design can be called "sink", "network", "PC side" to achieve this effect, the main learning content includes: e-commerce interface design, enterprise interface design.
3.Since skills are in the growth and development of enterprises, we have a more comprehensive understanding of the interface design of the mobile terminal, mainly through learning and researching the content of APP interface design, icon design, tiling annotation, etc.
4.Learning more than three stages can almost independently design visual effects, but it can only understand the deep level of things a lot of design is not enough, this is the post-learning UE interactive design, talking about how interaction designers make the project easier and smoother, there are not so many trivial things, only to achieve such an effect, let users design a project you can't put down, the main learning content includes: user experience, prototyping schemes, logical thinking, wages and other interactive effects.
5.Learning the first four stages of the design project is not a big problem, but the fifth is also crucial, learning is H5 simple programming, because the designer design the project also needs to be online to the Internet to be able to really realize, then programming is the necessary requirement for the first line, the design understands some simple coding, it can also avoid some unnecessary trouble with the background docking work, and some design effects can not be achieved in the current field of programming technology, The main learning content is: HTML5+CSS, JS JQ application, CMS online, etc.
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The purpose of UI design is to allow us to understand electronic product information more intuitively, such as the relevant introduction of a new mobile phone after it is launched, and we can see product information from a three-dimensional feeling.
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UI design requires mastery of presentation layer content. Visual system of knowledge system and certain interaction design, understand the positioning and attributes of the product. Make a user interface that matches the temperament of the product.
In the actual work, the main visual aspects of the content include product tone, icon design, illustration design, font design, logo design, visual specification formulation, dynamic effect design, product tiling and annotation, etc., as well as the content of product pre-demand analysis and prototype drawing.
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Hello, at present, the overall development of the UI design industry is very good, many companies are in urgent need of design talents, and the demand for corresponding design positions is also increasing, which is a good time to learn. If you want to learn UI design well, you need to master the corresponding skills.
If you want to learn UI design, you need to consider whether you have a foundation, the general learning cost on the market is about 2W, and the time ranges from 4-6 months. If you don't know how to choose, Qianfeng's is very good, you can actually take a look, listen to it, and let yourself make the right decision.
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UI design work content:
Responsible for the visual design, typesetting design and production of the software interface; According to the user base of various related software, we propose creative designs with novel ideas and high appeal.
Maintain and optimize the page to make user operations more user-friendly; Maintain existing application products; Collect and analyze the various needs of users for the GUI.
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There are key issues that you pay more attention to in the design process, and the following are the five most important points of UI interface design:
1. Color matching management.
Color is one of the significant visual elements that most designs convey to users, and it is one of the elements of artistic expression, and different colors have different feelings and experiences for users. Color is never the more the better, usually in the color scheme, the number of colors should be null in about 3 kinds, designers according to the impact of color on people's psychology, reasonable use, through the creation of color scheme, systematically manage the color of the brand and UI interface, which ensures that the brand and UI maintain a high degree of consistency in the use of color.
2. Page response speed.
Maybe many UI designers will feel that UI design knowledge is a problem for the user interface, and has nothing to do with the response speed of the web page, if you also have such an idea, it is very wrong, you must know that the definition of UI is to improve the user experience, and improving the page response speed is something that must be paid attention to in the user experience, so, in a sense, this idea is wrong, for UI designers, the page response speed is also the focus of the development process.
3. Beautiful texture.
Beautiful, in fact, is the beauty of the overall UI design, the more beautiful the overall interface design, the better it looks, the more users will love it. Add "texture" to your UI design, which will make your site more different and more perfect. In a word:
Beautiful things will always make people yearn for them, and how to increase the aesthetics of web pages is the key point that UI designers focus on.
4. Dynamic content performance.
The content itself must be wonderful enough, and the methods of contrast and harmony, symmetry and balance, and blank space are flexibly used to establish an overall equilibrium and produce a harmonious sense of beauty through the interrelationship between space, text and graphics. For example, the principle of symmetry is applied in interface design, too much balance sometimes makes the page look dull, but if you add some dynamic text, graphics, or exaggerated techniques to express the content, it often achieves unexpected results.
5. Optimize the impression of details.
A large number of facts have proved that a person who does not pay attention to details is often sloppy, and it is difficult to succeed, especially in the process of UI design, don't underestimate a small corner of optimization, don't underestimate a little unclear, just like people's clothing, it will give an impression score, so the details determine success or failure and also determine the level of your traffic.
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UI design refers to the overall design of the software's human-computer interaction, operation logic, and beautiful interface. UI design consists of three aspects, namely graphic design (the design of the 'form' form factor of a software product).Interaction design, mainly lies in the design of the software according to the operation process, tree structure, operation specifications, a software before coding is the interaction design, and the establishment of the interaction model, interaction specifications.
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UI design consists of three aspects, namely graphic design (the design of the 'form' form factor of a software product).Interaction design, mainly lies in the design of the software according to the operation process, tree structure, operation specifications, a software before coding is the interaction design, and the establishment of the interaction model, interaction specifications. The goal of user testing research is to test the rationality of the interaction and the aesthetics of the graphic design, mainly by measuring the rationality of the UI design in the form of a questionnaire with the target users.
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Most of the paintings are painted with various colors of chalk, and some are painted. There are three kinds of tricks that I saw. or the word "tolive" (survival), each letter is about a foot square, and is delicately drawn in the outline of the double hook. The letters are neat and even
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UI designer is an industry that has just emerged in recent years, and the general employer doesn't know what a UI designer is, basically as an artist, and web design is also indistinguishable, and everything is done after arriving at the unit, so it is better to try to master more things, so it is better to find a job. But if you want to be a professional UI designer, you can try to do the work in the UI category of mobile phone interface, software interface, car, touch screen, and game interface. What you have, it depends on the job you choose, and it is generally accumulated in the work after you have a certain software operation ability.
UI design includes many aspects, doing web pages also belongs to UI, doing software design also belongs to UI, etc., very extensive, so don't be so detailed, gradually find your own direction in your work, and develop your hobbies. Brother Even these courses are very in-depth, in line with the company, suitable for learning UI to learn.
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UI design is not a point.,It used to be called an artist.,Now it's called UI design for the sake of sound.,It sounds lofty.,Actually, it's all the same.。
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1. UI is the abbreviation of user interface, and UI designer refers to the overall design of human-computer interaction, operation logic, and beautiful interface of the software. UI design is primarily graphic design and interaction design. Graphic design is art in the traditional sense, in the past, UI design was not valued, so the status of art is not high, now with the rise of UI design, art is also known as UI designer.
In fact, UI designers are not simply artists in the sense of the word, but "shape" designers of software products. Interaction design mainly designs the operation process, tree structure, and operation specifications of the software.
2. The work to be carried out includes;
1.User Interface Designer, 2Software Design, 4Software Graphic Designer, 5Interaction Designer, 6User Research Engineer and so on.
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UI, in fact, is the façade of all software, the buttons clicked, the framework are completed by UI staff, web design is actually a kind of UI, but it is different from game UI and software UI. For example, the interface of the mobile phone: the interface of the mobile phone is more beautiful now, and what you have to complete is to let everyone see clearly and comfortably.
Software UI: For example, 360 software, the current 360 software is relatively new, more beautiful, from the moment you click on the 360 icon, it is the credit of UI staff, of course, there are also invisible programmers involved.
The web page is even simpler, we open all the ** is the summary made by the web designer, just like a car has an engine, but there must be a switch, we can do without a switch, you can use the line partner to start. In order to start a certain software, we can actually directly enter ** to start, but we use a button. The job of the UI is to make it clearer and easier to operate everything we need.
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