4 3 Players playing DK. Give the little brother a suggestion on what talent is the best, both hands

Updated on Game 2024-05-11
10 answers
  1. Anonymous users2024-02-10

    First of all, from the perspective, there is no distinction between good and bad talents! Only the good and bad players! Relatively speaking, the two hands are lower than the double wielding, of course, the double wielding that can't intercede can't beat the two hands!

    It is recommended to dual-hold the ice! Simple and straightforward! The basic output has no deliberate fixed pattern, only a few separate burst phases!

    It's relatively easy to get in touch with! Many people say that there is no loop in the DK output! That person lights that one!

    There is some truth to it! Dual-wielding evil, how to say that this is slightly more difficult than dual-wielding ice, the main output is on the disease imp, just deal with the middle rhythm by yourself! If you are new to DK, it is recommended to use ice with both hands or double hold ice!

    Evil is not recommended! If it's an old player, you can try the evil talent output by yourself, sometimes Blizzard is the kind of dual-wielding ice talent that is powerful and the next update of the evil talent Niu B is the best 2 talents! Will.

  2. Anonymous users2024-02-09

    Use both hands ice because speed was not important at that time Dual-wielding ice is also used Ice face Now both hands are green But both hands are used evil dk I haven't used evil since ICC Now it's not clear that it's said that the power attribute has been modified Nothing else has changed much, Now the dual-wielding ice output, the speed is not enough and you will break the gear Ensure that the whole boss battle killing machine, all of them are drowned out This statement is true, not all of them will be more than 85%, if you want to say that your runes are not enough, then fill the hit and precision It doesn't matter if you overflow more Mastery is a good thing Output defense is needed, I'm not good at ice dk equipment now, only 370, 2 pieces of fire in the suit, **Or zam's ruthlessness After I hit the stake 700w and broke out on 2w, I have been in a second injury of about 1w605, 353**That's it. The technique is studied by itself, and many people like to say that looking at the face refers to the trigger rate of the killing machine.

  3. Anonymous users2024-02-08

    As a DK, the epidemic is your number one priority, and you have to protect the epidemic at all times.

    Then the main output skill of the two-handed ice is Annihilation, which is used as much as possible in the case of the Kill Machine buff, which will give you extremely high damage.

    Then there's the Frost Strike, which is also a powerful output skill, and when your rune energy is about to overflow, you have to quickly pour out the rune energy, which is a series of frost strikes.

    The Frost Pillar is the most used burst skill in the Ice DK, and the more mundane you use, the higher your output.

    The Winter Horn is used to fill the output loop, and is used when sigils are needed.

    When you reach the 35% kill phase (45% with 4 T15 pieces), the damage of the Ice DK can be increased by another notch.

    Soul harvesting, this skill has this extremely high damage, and it is a skill that ice dk should pay attention to leaving runes to release. (In the case of 4 pieces of t15, try to use the buff of the killing machine for soul harvesting, this 100% critical hit is extremely powerful).

    This skill is second only to Blight.

    There are also small details to weigh the use of the killing machine, and since all three skills (Annihilation, Frost Strike, Soul Harvest) can be used, it is up to you to figure out when to use them.

    There are also some that are about equipment, and the accuracy of the hit is a requirement to be achieved, followed by strength, then haste, and then critical hits. (This is not my practice, it is a relatively uniform standard on the Internet).

  4. Anonymous users2024-02-07

    The Death Chill talent can be seen as a thief's cold-bloodedness.

    In addition, Bronze Wall increases strength by 10%, which can be used as a talisman to increase output.

  5. Anonymous users2024-02-06

    Passing by the top of the gang.

    If you haven't played dk, if you ask Dede, you might be able to help you.

  6. Anonymous users2024-02-05

    If the single disease ice is not high, if the team needs it, it will come out of the claw If it is not needed, it will not come out of the claw and use the infection to refresh 2 diseases If you have a stake, you can generally hit a 4700-5000 If you have a team, you can play a 6000-7000, and the technique is very important Hit more stakes. Single disease ice is only the grade of the kindergarten, and it has superior performance when the comprehensive level of equipment in the early stage is poor. In the medium term, it is still a double disease to give the most power, and the dps of the ice without claws is the most powerful, but considering the team's 20% rapidity, it will come out of the claws.

  7. Anonymous users2024-02-04

    I still feel that the evil PK is more powerful.,Of course, there are ice PKs.,But I feel that survival and damage are not evil.。

  8. Anonymous users2024-02-03

    DK output ice talent or evil talent can be a single ice advantage to win, and at the same time can be competent for general add boss battles If you need a large range of long-lasting AOE evil talent is better All in all, the ice talent can basically meet the DPS needs of PVE.

    Ice Talent dual-wielding and two-handed have historically been debated, but this version has made some adjustments: Dual-wielding is theoretically taller than both hands, but how much higher? Data research shows that it is high, which means that if your output technique is not perfect, the gap in a boss battle will not be more than one skill crit or not, so the conclusion is to fuck who is superior and who is inferior, what ** level is high, what is used.

    The Black Prince's quest stops at a 500 main attribute orange gem The carrier is dyed** It's a pity that the power-based output** is produced by Fear If you want to get 509 to graduate**, it's very difficult The more recommended configuration is the main hand treasure trove 502** + the deputy fear of the evil 496** insert 500 power gems.

    Coming soon, come with some forward-looking stuff After the CD, according to the current news, the difficulty of the 25-person group has been strengthened, and loot has also been strengthened At the same time, courage can be strengthened and equipped with 8 item levels, so the choice of ** is mainly based on the 25-person group In addition, the Black Prince mission has a follow-up This time, after some tasks (camp pvp brush prestige), you can get the eye of the black dragon prince You can play a prismatic slot for dyeing** It's better than nothing, and it smooths out the difference between not inserting orange gems and equipment of the same level 500 attribute gems will be given a free piece after the completion of the task In the future, you must buy a new gem with 1w gold Of course, this is nothing in the current version, and most people can change their outfits at most once It is enough As for what the Orange Martial Arts mission will finally give, it will be revealed again This will be at least a year later.

  9. Anonymous users2024-02-02

    This net has talent simulators, and there are recommended talents there.

  10. Anonymous users2024-02-01

    Novices don't use ice Ice should be equipped with basic and consciousness techniques Use evil ice Techniques: Ice touch dark fight blood fight blood fight day blood fight blood fight , day fight blood fight day fight blood fight , just keep circulating Break the armor enough to turn the ice again Novices can't hurt when they play dual-wielding ice.

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