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Idle and bored for a while (not a great god.,A little personal understanding),Online movement is generally for the middle lane is not to cross the river.,The vision of crossing the river will be limited and it is easy to be surrounded by the people who swim away on the other side.,But the river may mean that the other party is comfortable to make up a few more soldiers, but it's better than sending your life.,And standing on the high slope of the other party's wandering people basically have no chance.,The field of vision is very wide during the day.,As long as you pay attention to the minimap, they basically can't kill you.,If they know the interest, they will leave., If they don't know the fun and have to kill you, then they lose another way, then your teammates will be happy, and you still have to practice more to control the line of troops and control hatred; For the side lanes, pay more attention to cooperation, generally happen** is when a wave of small soldiers is about to be consumed, because this time means that a control skill will go up there will be a wave of soldiers to help a, plus the ordinary attacks and skills of two heroes are very likely to be human heads, it is worth mentioning that pom, generally during the line pom arrows are shot when a wave of small soldiers is about to be consumed, that is, when the last mage soldier is still half blood, if the opposing hero is nostalgic for the last soldier, it is very likely to hit the arrow, Pom's arrows are not something that can be hit casually, and unfortunately winning the lottery is basically a small life; For team battles, heroes with harder blood must rush up without hesitation to pull hatred to create an output environment for teammates, and for crispy DPS and mages, you must ensure that your position is obscene enough to play the output, otherwise you will waste a lot of output just by adjusting the position of someone else's skill.
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In the early stage of positioning, in order to make up the knife and press people.
Mid-to-late team battles are guaranteed to play the most out of them.
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Pay attention to the enemy heroes on both the upper and lower sides so as not to die for no reason.
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Do you want to know what exactly does playing Dota do?
Replenishment: S replenishment (keep pressing S to determine the hero's shot time), A floor (attack floor, attack the nearest local unit), Wander around (control the hero to walk around, determine the time to shoot, A out).
Stuck Pawn: Stuck pawn, used to control the lane.
Pull the wild: Attract the hatred of the creeps, or fight double waves at once, or use creeps to help fight the creeps.
Insertion: Where to insert a real eye, a false eye.
Dota is broad and profound, so much to think of for the time being.
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Eh, how can you say that this thing is good, and the position is actually a kind of personal consciousness that judges the direction of other people's skills. dynamics.
And then through your own consciousness let the hero dodge.
You can also judge the position of others by letting others judge your skills and to put it bluntly or your own consciousness.
After talking about it for a long time, consciousness is still something that depends on practice, and playing more will naturally improve.
Looks like you've added me as a friend? If you want to dota, you can add me and I'll have time to play with you.
If you ask these questions, you know that you are a newbie, and I can teach you some tricks, and when you have time to play together, I will take you to play.
Play more technology will naturally come out Actually, I personally think I'm okay with Dota (hehe).
Forehead? I seem to have forgotten that there is still going around the woods hehe, sorry.
You can walk through the woods and have someone blocked by the trees, you can run away while you're chasing, and you can ambush when you're gank.
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When mending the knife, you can press S and the right button together, and see if he has no blood and then fight.
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You can rely on the woods, stick to the knife when you mend it (but don't get stuck by the mobs), and walk behind the mobs when you finish mending.
During teamfights, run to the side and try to take an area that maximizes damage.
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Personal experience 1. In the face of linear non-directional skills, calculate the CD and dodge left and right about the approximate time (such as a small landslide, SF's shadow fang, various punctures, etc.).
2. If someone with directional skills chases you, it is better to run in a straight line (such as various hammers).
3. In the face of various group controls (tree people, tides, warlocks, mammoths, etc.), some group controls ignore the magic and avoid it, and some group controls can be controlled with phantom axes and BKB, so the reasonable coordination of standing and equipment is very important.
4. Shadow is mainly to use the advantages of the woods and your own consciousness Play more is the key Cultivate your own consciousness and learn more about other people's movements.
DPS try to make a life-saving skill, the meat shield is infinite, the mage can jump the knife, and the escape skill can also be turned into a chase skill.
The main key is to play more by yourself Only by understanding this game can you play better More interesting When I just played Dota for a month, I took all the heroes' skills (skill cd and damage) shortcuts Range Approximate movement speed Probably grow almost all remembered That was 3 years ago In short, playing more is the key Alas, there is something to write ha.
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It is recommended that you go to the forum or professional ** to take a look, one or two sentences are not clear, and you can only feel it in actual combat.
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The first is the loss of vision from the lowlands to the highlands If you don't have eyes in the highlands, the other party is in the lowlands He can't see you So you can use the opponent's blind spot of vision to strike The high-end is to use the opponent's loss of vision to counterkill at the same time Especially heroes like Shadow Demon and Sand King who need cast time and have a high explosion Guards and natural disasters around the woods skills can't be said There is a special lesson on the Dota public page on Renren Online that teaches you to go around the field of vision It is recommended to take a look.
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Usually just walk close to the woods, unless there is a wind on the opposite side.
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fw the two of them, regardless of him, they don't have the ability to push the line in the early stage, only TB's transformation can consume the tower, they must be a middle lane and an advantageous road, you go to the section of the road where no one is in the road, they can't do you in the early stage, the speed is a flying shoe, and the line section soldier has been carried out, and the void is big, and it will definitely catch you, but they don't control it, just a pioneer and a green tent, that is, a line.
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Speaking, learning, teasing, singing, easy to understand.
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