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Hello lz I haven't bought runes that grow back to blue. Because, as LS said, the runes that grow back to blue are very effective. And the heroes I currently use to fix the blue rune are only taunt faces, as well as Xiaofa, Sona, and Soraka.
Both men's guns and EZ are available, but I prefer armor. )
If LZ really wants to play AP, I personally recommend that yellow still choose to grow HP, because the yellow growth HP is an absolute panacea rune. All heroes are available. And if the LZ game currency is not very sufficient, you can consider choosing armor.
I have 2 sets of APs in general. 1 set is the essence of 15 magic damage, red magic wear, yellow and blue are all growth magic damage (level 18, 45 magic damage), and the second set is 15 magic damage, 13 armor and 12 magic resistance. This is a set that I use to punch Sardinia, Barrels, Strategists and heroes like this.
The former is melee, and the latter is the need to attract fire. So these 2 sets are AP generic runes that you can choose from.
But. Personally, I think that the best AP general rune is definitely the red method to wear, the essence fixation method injury, the yellow growth HP, and the blue growth method injury. Such a set can be said to be the best ap universal.
But now there are also many players who still love magic resistance on the mid-laner line. Because most of the middle laners are right mages. And Ruiz is a strange thing.
My Ruiz runes are a set of runes like 11 magic piercing, movement speed, yellow growth, blue value, blue magic resistance, and then the others are defined by lz. Everyone thinks that the best thing about yellow is to grow blood. This is the most cure-all.
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Fix the rune focus in the early stage and late stage, do you think you are a little bit blue?
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Which is better? Where to start? What do you mean? Looks like blue inserts mana back.
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It can be used to return to the blue, and heroes such as Snake Girl, Death Song, Radiance, and Führer are very comfortable to use.
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Restores mana. Heroes who lack blue in the early stage are suitable.
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Back to Blue Heroes like Radiance Blue is definitely not enough in the early stage, so bring back the Blue Rune.
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Yellow back to blue. The essence method is strong, the blue magic resistance, and the red 6-point method is worn. 3 points of magic strength. It's good to hit the mid lane AP this way, and if the opposite side is the mid lane AD, it's yellow for armor, and blue for blue. It is best to go out with armor, and you can close the shoulder pads at the back. Wish.
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Back to blue? The blue return of the mid-laner AP is generally placed in yellow. And if it is an ADC or the like that inserts 2-4 back to blue due to lack of blue, then the blue one is generally chosen.
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Why choose the blue rune, isn't it better to be strong. If you play in the middle lane, the jungler will give you the blue buff, unless it's all alternative gameplay, and the hero who consumes special blue will choose to play the tears of the goddess or the holy grail.
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Generally, the magic recovery in the AP rune must be yellow mana, red spell penetration, blue magic resistance or spell strength.
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Essence: Fixed Strong*3 or Movement Speed*3
Red: Wear *9 with fixation
Yellow: Fixed Health*9
Blue: Fixed Magic Resistance*9 or minus cd*9
You know, runes bring you only a little advantage when you go out, many people produce long runes, but ignore the meaning of runes.
Runes are what you can give yourself an advantage in the early laning, such as ADC with attack runes.
Some people will ask why the essence has movement speed.
Many mages, in the early and middle stages, that is, at levels 3-6-11, don't need too high mana strength to hit a high burst.
Typical representative: Ruiz. Short legs are his weakness, so out of the movement speed to compensate.
For example, some mages are very weak in the early stage, but they are very level-minded and rely on level damage to explode.
Typical representative: vampires. 1 and QCD for a long time is a hard injury, 9 and reach the outbreak stage, and there is no blue bar, so CD is reduced.
The key depends on what kind of hero it is, the breaking point is in **, and the runes that match him are out.
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No matter how you think about it, it's all about growing magic resistance, so that you can gain an advantage in the mid-laner mage fight.
If you think that the operation is good, you can also increase the strength of the fixed spell in the early stage, and the mage in the later stage will bring the growth of the spell strong.
The red belt is fixed or worn in the growth method, depending on the time when your hero exerts his strength; Yellow with fixed armor or growth armor, and depending on personal preference, if the hero has an energy bar, it will bring energy regeneration.
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Red spells pierce, yellow grows life. Blue and large essence fixation method is strong.
Your mage hits the middle lane, unless it's a half-tan mage jungler or a top single, in the middle lane, yellow you choose armor, it doesn't make much sense, because the middle lane mage fights, it's all skills, but your yellow rune to buy magic resistance effect is too low. Because of each color of runes, there are several effects that are the highest of all. For example, red penetration and attack are the highest of the three colors.
The blue Faqiang is also the highest of the three colors. In addition, the mage's blood is relatively thin. This set of runes applies to all mid-laner mages.
Choose the most valuable runes. As for the growth of the law strong, hehe, the landlord can calculate by himself how much to add in the later stage, it is meaningless, the rune is to put it bluntly, it is the role before level 10, the early stage is defeated, and what is the point of adding more than ten or twenty points of law strength in the later stage. Therefore, whether it is an attack or a strong law, it is a fixed purchase.
Life buys growth. Because your level 1 blood is very thick, the opposite side is likely to shrink and consume you, giving the opponent a chance to jungle to gank. Hope it helps.
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Depending on your playing style and the specific heroes you choose, it's hard to say, there is no best data, only the best match for your playing style.
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Mana Essence, Red Spell Penetration, Yellow Fixed Armor, Blue Growth Magic Resistance. This set of mages is universal!
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The reply is more cost-effective.,It's the yellow one.,But it seems to be a ...... that replies every five seconds.If I'm mistaken, you can compare 5 seconds to 1 second.
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Generally, the reply rune will not be used on the AP (after all, the AP is higher than other classes).
If you don't have to choose hard, the fixed runes will be higher than the growth runes before level 7, and they will be swapped after level 7.
If it is blue, it is recommended that AP be strong with the fixed method, and if the brilliance is developmental, you can choose the growth method to be strong.
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Advanced Mana Regeneration Mark (Red), Advanced Mana Regeneration Glyph (Blue), Advanced Mana Regeneration Sigil (Yellow), Advanced Mana Meditation Essence (Large). Usually, it is mostly yellow with ......
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Rune Seal Blue control is not good or your AP blue consumption is super high, and the advanced mana recovery rune (growth back to blue).
If the blue control is good or there is no blue loss, the high-grade armor sigil (fixed armor).
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The red method is pierced, the essence method is strong, the yellow growth life limit, and the blue magic resistance. Red and essence don't need to be talked about, blue magic resistance is for the early stage of a little magic resistance to fight with the mid laner, yellow is for the later stage to have a certain amount of blood, especially for heroes like Annie, when encountering a lion mantis, it is a headache, especially when there is no spring brother armor.
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Mao's full method is strong, the red method wears yellow, returns to blue, or grows life, and the blue grows magic resistance or growth method, and the great essence is strong, and the 2 ancient methods impose a movement speed.
That's right, it's movement speed, it's easy to dodge skills, and it's an artifact!!
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The all-French strong can also bring some armor, and the talent is matched by itself, and it is best to fill up the points back to blue.
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