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Go is a deep and ancient culture. Contains unfathomable mysteries. Go is flexible and not rigid, and there are many ways to play in one place.
Because of the strange thinking of human beings, the current computer cannot play Go as well as human beings. From the beginning of the prelude, Go must bite the opponent to the death, and the opponent cannot be allowed to seize the opportunity. Therefore, there is such a sentence "the main point of the enemy is the main point of me".
The same is true in society. Go can give a lot of inspiration. However, to play chess, you must first be human.
Ten tips for Go may help you. Go, it can reflect your cultivation and quality, calm, is a game of Go must be valued. Don't be too anxious about everything, you can't eat hot tofu in a hurry, it will make you understand many truths and guide you to be a person and do things.
Go, a fantastic game.
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The basic rules of Go stipulate that one side of the game holds the black piece first (except for the handicap piece), and the other side holds the white piece, and the two sides take turns to alternate the next piece to the intersection point of the board (the intersection point of the existing chess pieces cannot be played, and the forbidden point cannot be played), and the chess pieces are not allowed to move the position after they are decided. This is fundamentally different from Chinese chess and chess.
In the process of playing chess between the two sides, the use of eating, robbing, living, enclosing and other techniques until the endgame, the so-called endgame is that the ownership of each intersection on the chessboard has been completely determined.
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Black starts with the black, and then everyone makes the next move, until both sides think it's over, and start counting the turf.
The board is 19x19 for a total of 361. If one of them exceeds it, it wins, if you want to stick to it. For example, the side that sticks the goal must exceed to win.
In the middle game, the dead child must be removed, and the condition for the live chess is to have at least 2 eyes.
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Are you in a hurry, you can buy a book, are you waiting for me to scan it for you one day and send it over, I'll look for it on the Internet.
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An unforgettable art festival.
I once went to a meeting that made me extremely unforgettable to perform in the Xinghai ** Hall, and the performance of that ** meeting was like a stroke of genius, and everyone who came would feel that the trip was worthwhile.
That evening, my parents and I came to the Xinghai Hall with great interest to enjoy a New Year's party performed by the China Symphony Orchestra. Stepping into the ** hall, there were many listeners, but the audience was almost silent, and everyone seemed to be waiting for the high-profile prologue of the ** meeting. Probably because of the environment, we sat down in the same silence after finding our position.
The quiet audience finally erupted in a thunderous applause, and the Chinese artists took the stage in applause - the ** meeting began! What we never expected was that the first piece played by the artists was the masterpiece of Beethoven, a famous German pianist and household name: "Symphony of Destiny"!
Although this is a melody that I am very familiar with, this is the first time I have enjoyed this famous Beethoven song at the ** meeting. As soon as I started playing, I was wandering through Beethoven's time: I saw Beethoven working so hard to compose music that he forgot to sleep or eat.
**Transitioned to a heavier section, I saw Beethoven's bumpy fate, his hearing began to weaken at the age of 26, and he became deaf in his later years, but he still insisted on composing music and contributing to the world. At this moment, I almost shed tears of emotion.
In addition to the "Symphony of Destiny", "Colonel Poki's March" is also one of the highlights of this ** meeting. "Colonel Pokey's March" is a fantasy: I seem to have seen the scene I dreamed of:
The American cowboy rode a horse, threw a rope noose, wore a red shirt and leather jacket, and wore a cowboy on his head, galloping in the desert, running through the yellow sand sky, showing the fierceness and toughness of the cowboy.
This ** meeting has suddenly become a hobby that I can't give up.
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You can understand it this way: the purpose of art Go is perfect and harmonious, and it has nothing to do with winning or losing, but the purpose of competitive Go is to defeat the opponent, high prizes, unlimited fame and fortune, and cruel victory and defeat, and has nothing to do with art. So there is an essential difference between the two.
It can be said that the two are different in terms of realm, purpose, pursuit and starting point.
Go is a strategic two-player chess game known as "Yi" in ancient China and "go" in the West. It is popular in East Asian countries (China, Japan, Korea, etc.), and is one of the four arts of qin, chess, calligraphy and painting.
Go originated in China and is said to be a work of Yao, which was recorded in the Spring and Autumn Period and the Warring States Period. During the Sui and Tang dynasties, it was introduced to Japan through Korea and spread to Europe and the United States. Some scholars believe that Go contains the rich connotation of Han culture and is the embodiment of Chinese culture and civilization.
Go uses a square checkered chessboard and black and white round chess pieces to play the game, the chessboard has 19 straight lines in the vertical and horizontal directions to divide the chessboard into 361 intersections, the chess pieces walk on the intersection points, the two sides alternately move, can not move after falling, and the one with more enclosures wins. In ancient China, black and white placed two discs at the diagonal star position (diagonal star layout), with white going first. The modern game of Go was developed from Japan, and the rule of the seat was abolished, and black came before white, making the changes of Go more complex and changeable.
Go is also considered the most complex board game in the world.
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I learned chess at the age of 9 and studied hard for more than two years, and I also participated in various competitions (including the National Go Fixed-stage Tournament). I think Go has given me an understanding of life: chess players have different styles of chess, but they all respect one word, that is "virtue", chess is like life, learning chess itself is a process of learning to be a person and understand life, "although chess is small, morality is the most respectful", what a real master needs is noble cultivation, not a trick to win chess.
If you can win or lose indifferently in chess, and convince people with morality, you will be able to be quiet and far-reaching in life, chic and natural. That is to say, in real life, we should look at everything with an optimistic and detached attitude, and taking a step back will often really open up the sky. This realization will be an inexhaustible treasure for me to enjoy.
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There is no clear distinction between artistic Go and competitive Go, and the representatives of artistic Go are roughly the Japanese school of seekers, represented by Masaki Takemiya and Hideo Otake, who would rather admit defeat than play bad shapes on the board. But they are also the best players in the world of Go.
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Art Go--- Baggio's football--- Leslie Cheung's song--- the spring of Yingshanhong.
Competitive Go--- Ronaldo's football--- Jay Chou's song--- autumn sunflowers.
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Artistic Go focuses on the art and appreciation of Go; Competitive Go is all about winning.
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Go is philosophy, you can think of it as a competition, you can think of it as art, you can even think of it as life...
Competitive Go is just for many people to be entertained and show their Go skills.
The art of Go is a competition that comes from reaching a certain level of success.
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Art of Go: Exchange of chess skills. Not in purpose. Don't ask for the first. Friendship Go. It has nothing to do with rankings or anything. It's just about entertainment.
Competitive Go: The art of chess with a purpose. The chess skills of the game.
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The goal of the art of Go is to achieve a perfect game and a harmonious realm.
It doesn't matter if you win or lose.
The goal of competitive Go is to defeat the opponent, and the high prize money, unlimited fame and fortune, and brutal victory and defeat have nothing to do with art.
So there is an essential difference between the two. In terms of realm, purpose, pursuit, and starting point, they are all different.
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Artistic chess is just to appreciate competitive chess, and it is about winning and losing.
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The relationship between entertainment and competition.
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Go layout: It's best to go online to get some e-books on the layout of Japan's super-first-class Takakawa and Otake Heroes.
In addition, it is to read the game explanation in the magazine, and it is best to read the chess games of the previous Japanese Liuchao and Nie Weiping eras, at that time it was not a purely violent Go, but a chess theory and formation. Most of the chess in the chess world is killed as soon as it comes up, and there are few advanced layouts.
In particular, there is a layout of Takakawa Hidege who "does not compete for the first place in flowing water".
And how can you step into the hand of Go? The best way to make progress is to "persevere" in doing life-and-death exercises, insisting on two or three questions a day, and accumulating over time. When the calculation power is high, the winning rate will naturally be high.
But it takes perseverance to do the questions, and I hope you can lay a good foundation.
In addition, the well-established ways to raise chess are:
1.**Real-time game of Go masters. ——There are always amateur high-level players on each Go software, and I often watch them.
2.Play more chess by yourself, especially those of the same level or slightly higher than your own. Progress will be fast! - Remember to "save" and "review and study" after the next step
Personally, I think that doing more life-and-death exercises is the fastest way to progress.
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The layout of Go should follow the basic chess principle of "first occupy the corner, then occupy the edge, and finally occupy the middle belly", consider choosing the changes you are familiar with, and you can try various genres and games, such as Chinese flow, mini Chinese flow, Xiaolin flow, wrong small eye, triple star, four star and other layouts, and deepen the understanding of various layouts through actual combat.
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This calculation is relatively abstract and can be broadly divided into computational value and computational change.
Go is a game in which the winners are compared by how much they occupy, so from the very beginning, both sides occupy as much territory as possible. From the beginning of the layout (opening), both sides pick the most valuable points on the board and take turns. This kind of judgment is a point of great value, and it is called "big field" in Go terminology.
Let's say two people share a pile of money together, and the money comes in different denominations, stipulating that both parties can only take one bill at a time. Undoubtedly, both sides will pick the one with the largest face value of the current balance. Of course, each point on the board does not have a value mark, and this value needs to be calculated by the chess player.
This calculation process is carried out throughout the game until the official (endgame) stage.
In the course of the chess game, if both sides are satisfied with their land occupation, it is possible that it will proceed smoothly, and there is a great possibility that one side is dissatisfied with the situation of "sharing the spoils" - or I am strong and should share more; Or it is dissatisfied that the other party has made too much profit - at this time, it will provoke a battle, and when fighting, you need to calculate the changes. Calculate what kind of surrounding environment and means, the success of the battle will be greater. Perform to the final sparring (recharge each other's qi to kill each other), and with precise calculations, it may help you slay the dragon directly to win.
Finally, by the way, the calculation of the winner: there are 361 points on the board. Considering that Black gains first, the current rules are that Black must return 3 and 3 4 discs, 7 and a half meshes, or 8 points, and then calculate the win.
The calculation here is already the concept of "judgment", just count it one by one.
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In Go, the winner is determined by the number of intersection points enclosed, and the intersection point is the 19 19 361 points obtained by the intersection of 19 horizontal lines and 19 vertical lines on the chessboard. But generally speaking, Black has to post a goal to White first to balance the advantage of the first move, that is, to add a goal to Black's at the end. Note that the meaning of "goal" and "sub" at this time is different from the previous one, and the "purpose" and "sub" here refer to two different methods of calculating victory and defeat, and either one can be used, and the meaning is the same.
Let's start with the calculation of "eye": the difference between the number of meshes of the two sides, such as black and white, will result in White winning the eye, because Black will have the goal first.
Let's talk about the calculation of "pieces": half of the intersection is (half of the purpose), if one side exceeds this number, the winning number of children is the difference between the number of pieces of that square, as in the example above, i.e. White wins 3 3 4 pieces.
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There are a total of 361 intersection points on the board, and the outcome of a game is determined by the number of intersection points occupied by both sides of the game. More precisely, it is determined by the size of the territory occupied by the two live players. A cross is a sub, and each side is one hundred and eighty and one-half sub as the principal number, and the one who exceeds this number wins, and the one who falls less than this number loses.
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I didn't understand why I played the music this way when I played the music before, and a karma 6 told me: "The music is played a thousand times, and the chess is natural". If you have nothing to do, you will play a dozen scores, and if you play more, you will understand.
The life-and-death questions are not absolute, and the tesuji questions and official questions should also be done more, which can improve the calculation ability, so that you will not suffer losses when you are fighting hand-to-hand.
The formula is inferred. If the other party does not follow the formula, you must "invent the formula on the spot". If you want to have this ability, the premise is to memorize a lot of formulas and figure out the relationship between each step and each step.
I memorized 100 formulas before I slowly learned to "invent formulas".
There is nothing to be afraid of in the Chinese stream, just play one more white chess to break the Chinese stream. If you can't master it, just memorize the game. Don't think it's impossible to memorize chess games, people with high levels have memorized chess games.
The main way to learn chess now is to play and memorize music, and I can memorize a full score in about 30 minutes.
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I'm at the level of about 18k now, and I feel very irritable when I play chess recently, and I won't deal with others when they don't follow the formula (of course, there may be some changes that I don't know, but it's too difficult to write them all down), and the choice of the formula, I'm also scared in the face of the Chinese stream, and I'm always entangled in some parts, and the value of other places is not very good. Many people say that doing dead and alive and playing music can improve the level, but I don't have the motivation to do it many times, I always feel that I haven't mastered the key points of chess, and I don't understand why the master walks like this when playing music. I hope that the masters can guide me, such as recommending better books and learning methods, etc., and of course it is better to leave a contact method.
--Spit on a stone and it will be wet at last!
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