-
Kid T28 or keep the house The squad leader's room can be frontal and unique, the side chrysanthemums are only 50 to be careful Actually, it's okay My T28 feels a lot better after hitting 120 in double The 10-level cannon has such a fast rate of fire for the first time I saw 105 The cannon did hurt a little bit last time I smoked -4 chrysanthemum face for most of the day before I went halfway.。。。 Saying I'm not interested in 95 anymore.。。。 13 yards really can't stand the bird The first reaction when you meet 59 is to break your leg If you are close You just pray to your teammates to save you In other words, not every 254 you can rush The front is not invincible If there is s70 150 155 Teacher Ji and the like on the opposite side, basically 8 percent is worn...
And there is a weakness on the front The same as 95 Last time 105t28 and 95 on the opposite side of the pumping 95 half-blood I hung up.。。。 At first I had the upper hand, but he didn't break through... I pumped him weakly, and then he seemed to know that I was pumping his weakness, and he started beating me in weakness...
And then I hung up... That's the way things are, the above is a roff, Summary: T28 should be cautious to use the beginning of grinding character to have a big picture Sewer Xicheng 8 Line is your first choice Blocking guns for valuable teammates can also be considered If the 105 output is not good, you can choose to break your leg and give it to your teammates Remember that the opposite artillery is your natural enemy!!
There is also an F series mosquito car After the side sticker, you will be able to drink coffee In short, you should be calm when playing this car. . . Give it a score and write it manually.。。。 Southern District ID:
roger_infiniti
-
It's all about the same, the T28 is not bad in the same level of TD, and Ferdinand's 128 gun also needs 6W3.
It's still a black gun in the early stage.,Be patient and wait for the circle to shrink to the minimum hit.,Although it's not as accurate as the D series.,But it's much stronger than the accuracy of the S series.。
T28 is indeed a little uncomfortable without changing the gun, the power of the gun is average, and the depth is still a little different, but the high-level tank whiteboard period is more uncomfortable, everyone is about the same, honestly play the black gun, and break the track when you can't move, as much as possible to ensure that there are teammates around you, otherwise the medium and light tan will bully you casually, and each game will play as much output as possible, and quickly pass the tabula rasa period The good days are coming.
T28 on the top cannon is much better, wear deep and high, the damage is not bad, due to the low body, the first hit of the high-level heavy tank is very advantageous, there is a certain jumping egg rate on the front, it's not bad, let's boil it slowly.
-
The T28 is suitable for defense, can give a side face, sell tracks, and can be suitable for holding a single channel after reaching the full body, or in a non-top room it is suitable for pushing the line in a place with many obstacles.
-
You think T28 is disgusting now, and when you get to 95, it's even more disgusting, I see that 95 and 28 are not far away, and I go up directly, anyway, he can't drop my explosive ammunition rack in a second, except for the ammunition rack, T28 I-4 dare to shoot at you, TD can only play with the wild team, the United team doesn't want TD, I hunt the tiger and let it go!
-
I'll just say one word, the whiteboard of any car is disgusting.
-
The 85 gun is absolutely 85, and the armor of the 28 is too thin and the body is too large, and it can only be compensated for by firepower.
T28 is used to shoot black guns, don't charge.
-
85 guns have already been chopped!! Note that the Soviet T-28 already has 85 guns. That's what I used to have.
A tier 4 car has a level 5 or even level 6 firepower. Let's get on the 57 cannon. The depth of the 76 short cannon is too painful.
If you suffer from HE, it will have a little effect.
-
Look at your positioning, if you want to pretend to be TD, use 85 guns, and run away after the fight....If the cannon fodder charges, it's best to have 57 cannons, and you can shoot a few more cannons before you die, and you have a lot of experience.
Seriously, I don't recommend the 85 cannon very much, this cannon is too slow to collect the aiming circle, and the RL is also slow, and the encounter is basically over if you don't kill the opponent with one shot.
In fact, this car depends on luck, really, if it is exposed to the opponent's artillery, it is really no fun, it is the goods that are seconds....I'm not afraid of heavy tanks when I drive 28, I'm afraid of all kinds of obscenity with TD and artillery, it's too brittle, it's too brittle....Number three hit me with a shot, hit me again, and I'm esc.
-
I guess you just bought the T28, and there is no upgraded whiteboard.
The appropriate way is to enter the monster room only to properly detect and counter-detect and cover heavy charges, or sneak up on the enemy's uncovered artillery, slowly accumulate experience, and replace tracks, turrets, engines and guns.
After replacing the artillery, the t28 still has a certain ability, in addition to maintaining the above tasks, your firepower has more or less the ability to protect the artillery and the base, the ability of the long-distance yin, the most powerful thing is that you can also give full play to your fast speed and flexible advantages, see the opponent single heavy tank, quickly rush up, enter the distance around him to fight the chassis, as long as you don't stop, or the other party has the experience to quickly back against the wall or rock, then congratulations, you will easily eat him to get a lot of experience and coins.
As for the squad leader, I won't say much about it, few of the teams that T28 can lead can really execute tactical intentions.
T28's upgrade is still very fast, there is no need to waste more time studying his tactical ability, the main thing is to cooperate with his teammates and effectively execute your tactical moves.
Happy game I have a network area on the tank I am welding an iron fist at the moment just arrived at is and crickets hehe.
-
28 is still quite powerful, with great firepower (85 shells), high maneuverability ** directional speed, straight-line speed is not bad), what? Do you want him to defend himself? ......Be content, there are advantages and disadvantages, and balance is the foundation of a game.
In general, I like to charge around the flank, and if I was lucky, I encountered an unprotected artillery and went up close to my body, and the 85 gun shrinkage circle was saved, and one shot was a second. With speed and steering, you can easily cope with the No. 4 or something at zero distance. Keeping moving and choosing the right position for close jerking off is the essence of 28 in my opinion.
If you really don't like it......Think of yourself as a poorly concealed TD ......In the end, the 28 should be the most powerful in its class.
-
I feel that this tank is so wasteful, such a long body, a target in the eyes of others!! I'm the same one he followed the army.
If you are single, you will die, I use the HE bullet, although it does not penetrate, but it is used for the sake of it. Later, use KV to OK.
-
He has a 74 cannon! Awesome! Be careful! It's good to be able to play.
-
The cannon that pierces high and hurts high. It's very cool. KV can be worn dry. Tactics. Cooperate with heavy combat. But you're thin-skinned and take your own leisure.
-
The T28 started with 76mm, with 85 decisive gun changes, with AP shells, low-level and artillery with HE. 85 cannons are very powerful, level 4 or less to hit the position of the basic full second, I use t28 is basically behind the heavy tank or hide to put a black gun, after a shot immediately change places or find an obstacle to hide. Sometimes I will go to sweep with other Zhongtan.
I also felt very weak in the early stage.,Until I changed to 85 with a ruthless heart.,With 85, I'm not afraid to enter the monster room.,If you're lucky, you can kill two low-blood heavy tans.。 The biggest drawback of the T28 is the large crispy body. As long as someone else targets you, you can basically quit the game.
-
The three series and 8 levels of TD are all compared horizontally in terms of complete body:
Firepower: ISU152 undoubtedly occupies the first place, and the BL-10 that is common to 704 is indeed a big killer, with an average penetration depth of 286mm and an average damage of 750, although the accuracy and aiming speed of the best crew are a little lower than that of 704, but the first place in level 8 TD is certain; Ferdinand's 61x 128 is similar to the 55x 128 figure of large and small mice, with a penetration depth of 246mm and an injury of 490; T28's 120mm gun** has a penetration depth of 248mm and 400 damage compared to T34. In view of the high point of Nange's cannon damage and high accuracy, the T28's 120 cannon can only be regarded as the bottom.
Frontal protection: This is the strongest point of T28, with a 254mm face, it is invincible in the 8-level car (except for artillery), and it is difficult to penetrate the front of the 9-level car with AP bullets; Ferdinand ranked second with a 200mm face, which is no problem, in the past, Nange relied on his face to eat; Isu152 will not be mentioned, forget about the frontal armor first when playing this car (90mm front-face level 4 cars can wear it), or find a way to make good use of that terrifying cannon. TD does not consider the side rear protection, but in comparison, the T28 body is low, the side ricochet rate is also higher than the other two cars, the Nange chrysanthemum is too big and close to vertical on three sides, ISU152 is a thin skin big iron box, so this comparison T28 definitely occupies the first place.
Mobility: All three cars are bad, after all, they are all high-level TD, and they can't be compared with Zhongtan or anything. However, in comparison, the ISU152 is the most flexible, fully capable of following the main force, and even flat terrain can keep up with the middle tank; Ferdinand was already bulky, but he was able to maneuver; As for the T28, this car is completely for playing T95 in the future to give you a pre-shot shot, the speed is simply turtle speed, and T95 is a snail speed.
After reading the data comparison, you will know the usage of the T28, which is definitely suitable for defending or advancing slowly in some important positions and narrow areas, as long as you find a position to hide from the artillery, it is still very threatening.
-
As for why you lost money, in the final analysis, I still haven't found the use of this car, my T28 is not sold, and I earn money in every battle, (in the case of a premium account) I recommend that you upgrade T28 to a full body, and slowly experience different maps, different battlefield situations to decide your own tactics.
-
The fire armor is very good, the only drawback is that it is slow.
-
T28's defense is not as powerful as everyone thinks, I used 704 to knock off 80% with one shot, and the front of 200+ is only the upper part, and the lower half is worn casually.
-
There is t28, I will give you a team to play, 95, 28, are all cars that need to be played with the team, as long as the teammates give the force, the output of 28 is very powerful!
-
Normally, it's okay after changing the gun. But there is no ISU152 for BL10 after the force. The main thing is that the maneuvering is too poor.
-
T28 many people say it is a pit, in fact, it is not so cross-right, he does have a lot of shortcomings, thin skin, large volume, many people play tanks like to rush up, because T28 is fast, enter the field to rush forward, so come up and die, and then exit and start to scold T28 pit, can't help fighting, in fact, it is not so exaggerated, as a fourth-level car, T28 on the 85mm gun is very deterrent, hit two or three guns of the same level of cars, low-level cars are mostly a cannon to take away, T28's output is very high.
In terms of gameplay, you are a medium-tank, either follow the other medium-tanks, wolves, rely on maneuvering to fight more and less, or shrink and hide, outcrop and then retract, play telescopic cannons, in short, be patient to shrink, don't go up and rush, give priority to saving yourself and then kill the enemy, enter the advanced room, many people call T28 to go up to reconnoiter and send them to death, don't pay attention to them, you know, the whiteboard KV is only 75mm cannon, have you ever seen anyone tell them to send them to death? Why should you go with a higher output than them! And the t28 is too brittle, although it is fast, but once you get it alone, you will definitely be killed without seeing a few.
The reason why it is recommended that you use the 85mm gun is because it is powerful, and secondly, because you are taking the route of a heavy tank, you must be familiar with the slow rate of fire, you know, when it comes to KV, it is fast to use 107 guns and 7 rounds a minute, and it takes a minute to fire with 152 guns, and it is more than five rounds a minute in the later stage.
-
The T28 is crispy and has a lot of firepower. So first rise to the full body, equipped with 85 guns, and hide behind other tanks.
When firing the cannon, aim well and then do it, the relative reload speed of the 85 in the low-level room is so low that it hurts, and the shells are relatively expensive, cherish every opportunity to attack.
Don't charge with it, because the T-28 is the slowest in the 4th class car, honest yin man, make money, change to KV as soon as possible, and you can have a good time for a while.
-
28 It's a big hole, as long as you get through it, kv.
-
Dear, I'm sorry, I don't know very well.
-
I use the highest level of the 57 guns, play experience, and make money.
-
It's the same with any car, you have to learn to play to your strengths and avoid your weaknesses. The T29 has a brittle body and can only withstand level 5 or 6 AP shells, but the front turret armor is very hard, and can even withstand level 10 heavy AP shells. Therefore, playing T29 should avoid short-distance encounters, otherwise the body will be exposed, if you can't avoid sudden encounters, you should immediately hide the front armor of the body and sell tracks, so as to reduce the possibility of being hit and exploded; You can also rush over and swing the turret from side to side, and after the opponent fires, you can aim at the opponent's commander's observation tower or the machine gun hole or driver's hatch on the top armor (as long as the pitch angle is within reach).
T29 is best at complex terrain operations, making good use of large depression angles, ultra-thick turrets, and telescopic guns on slopes, but you need to pay attention to retreating immediately after fighting, because in the case of close distances, the opponent can easily hit the commander's observation tower or the protrusions on both sides of the turret. The Level 8 T5E1 gun is fully sufficient in the Level 8 room, with the same accuracy and penetration depth, and there is a chance that it can penetrate the IS-3's upper armor at a distance of 400 meters.
It's not easy to use, it's used to replace the original KV3, the current version of KV3 has a level of mobility in all aspects, and the level 6 KV2 is now the 152 Cult Party, compared to the T150, it's very chicken.
T44 accessories I don't know, but 1? 175 wear depth. It's no problem to hit the side. I used the Cheetah's 105 cannon. >>>More
What's going on upstairs?
Probably because your car doesn't have a complete body relationship. -3 The maneuverability of this car is considered to be better in the same class HT. In the ht that can keep up with the slower MT of Sudu1, -3 is in it. >>>More
It's quite pitted, the cannon is not powerful, the speed is slow, the body is tall and the bomb area is good, this tank is only boiled, and it is still very poor when it comes to the M6 whiteboard, but after the 90 guns are pointed, I personally think it is still very easy to use.
The T-34 can responsibly tell you that it is the worst medium tank in its class, and I don't think there is any need to deliberately play. >>>More