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In the Glory of Kings, the five-row ginger tooth system pushes the opposite crystal This lineup is quite popular now. First of all, the five heroes are Jiang Ziya, Li Yuanfang, Liu Chan, Su Lie, and Da Qiao. These five heroes, they can sign up for the group when they are at the first level.
See which path the other party is weaker, and break through that road together.
Li Yuanfang and Liu Chan are responsible for pushing the tower, and Daqiao is responsible for assisting in teleporting home with the second skill when the friend has no HP. Use the ultimate to place it in front of the enemy tower before returning home, so that you can quickly return to the battlefield after recharging your health. Continue to blast the crystal on the opposite side.
Jiang Ziya is responsible for cleaning up the line, and Su Lie is responsible for group control, so that they can both defend and attack. Five minutes can push the opposite crystal. <>
But this kind of lineup that we push to the crystal can only be used in platinum, ** rank, and even lower low-end games, and in those fairly high-level games such as the Diamond Star Game and the King Game and the Glory King Bureau, this lineup will not be successful.
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This kind of system is going to be based on Jiang Ziya, the rhythm at the beginning is the same, there will be no change, the purpose is to let Jiang Ziya successfully upgrade to level four, and at this time you can start to operate in a group.
However, at this time, Jiang Ziya's position is more important, and he must release his ultimate move in the most suitable position, so that his teammates can push the tower directly, which is equivalent to using Jiang Ziya's ultimate to protect his teammates.
Once the ultimate is gone, teammates will immediately withdraw and wait for the next wave of attacks, but basically only one ultimate is needed to push the opponent's tower down, after all, it is four people attacking the defense tower at the same time.
This five-row Jiang Ziya system will definitely match the hero Liu Chan, this is the most disgusting hero in the Glory of Kings to push the tower, which makes it easier to push the tower in five minutes, and only needs a disturbance skill release, and the other party will basically give up the tower.
Then advance slowly, go home and resupply at the right time, and then attack in a group, and the battle will be resolved in five minutes.
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In the early stage of the game, when the line is matched, support the middle lane more, so that Jiang Ziya can maximize the development of economy and level, after Jiang Ziya has 3 skills, the speed of pushing the line is very fast, if the development is good, the basic 3 skills can clear a wave of troops, so that you can quickly dismantle the tower and clear the line, so as to demolish the enemy's defense towers and crystals at the fastest speed, 5 minutes is best with some heroes who are faster in demolishing the tower.
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Glory of Kings 5 minutes push crystal lineup:
Wang Zhaojun + Liu Chan + Hou Yi + Huang Zhong + Li Yuanfang.
Maybe the opponent will be secretly happy when he sees such a lineup, this is simply a benefit! This lineup may not be able to stand in a group, but taking the head is not the main thing, the key is to push the tower, so that the opponent can't believe the speed to push the crystal directly.
When it comes to demolishing the tower, everyone may still think of Jiang Ziya, a hero, but Jiang Ziya's ultimate has a long cooldown time, and it is only powerful after late development, so it is not very suitable for this rapid battle lineup!
This lineup Liu Chan is very crucial, his skills can stun the defense tower, and after successful interference, he can cover his three shooters to quickly push the tower, and the mage will protect him.
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Jiang Ziya system lineup recommendation:
Yang Jian, Su Lie, Jiang Ziya, Lao Fuzi, Li Yuanfang.
Jiang Ziya system routine:
Routine 1: Heroes on the sideline can run the line in advance to support before the Tyrant team battle starts, and the numerical advantage plus level suppression to win the first wave of team battles is more secure. Although the upper outer tower may bear the danger of being pushed off, but taking the proud monarch can also push the enemy down the road to replace him, which is not a loss in terms of team income, although a part of the development space is sacrificed, but the line can be changed later.
Routine 2: Jiang Ziya opened the ultimate to cover Li Yuanfang to push the tower, and at the same time, Su Lie held down the ultimate move (which can return most of the CD) to force the enemy back under the tower, which can force the enemy to give up defending the tower.
Routine 3: The strongest time point of the lineup is about 15 minutes, try to fight quickly and play the rhythm of advancement In this lineup, Jiang Ziya wants to hit in the team battle due to the problem of the ultimate move mechanism, and relies too much on the operation of the big flash, so this lineup is more difficult to play in the later stage of the team battle, and the team battle needs to make up for the competitive advantage, so it needs to complete the battle quickly.
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Find a control system, ensure that Jiang Ziya's ultimate move can hit the target, Daji is good, pay attention to those with purification, don't wave!
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It's a good choice to go with the monkeys, thank you!
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Jiang Ziya's lineup played early suppression.
It is best to match early heroes such as Yuan Fang, Zhao Yun, Miyamoto, Zhuge , A Ke, and King Lanling.
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Do you like boosted streams? Jiang Ziya, Liu Chan, Ming Shiyin, Hou Yi or Li Yuanfang, Bian Que or Daji or Yang Yuhuan or Taiyi Zhenren or Old Master, just go down the road first and a defense tower, and continue to push if the opposite side does not come to support. If you come to support, you will go to the anti-field and push the towers of other roads.,But it's generally difficult to support so fast.,Unless it's a little bit of a high-end game.。
You can knock down the second tower on the opposite side at once, because you have the advantage of the tower and Jiang Ziya Ming Shiyin, and you can't be dough on the other side. The advantage of something like the tower is too big and terrifying, so there is no panic at all, especially when the highland tower is pushed down very early, the opposite side has no power to fight back. Because the two of them may not be able to beat a super soldier.
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Jiang Ziya's hero can be matched with many early heroes, or very strong heroes in the later stage, when choosing Jiang Ziya's lineup, we can match some heroes who are very strong and fast-paced in the early jungle, such as Liu Bei, Han Xin, Baili Xuance, Dharma, Li Yuanfang, Lanling King, etc., these heroes are heroes with a particularly fast pace in the early stage, once these heroes are in the case of a tailwind game, they will always pull the opponent's economy to about 5000, once the economy is pulled to this rhythm, Then the opponent will not be able to develop all the time, and any output can give the opponent's C position to gan.
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Glory of Kings: Jiang Ziya has the strongest lineup in the early stage, how to break it?
I don't know when we have been banning Jiang Ziya on the fifth row, whether the fifth row is playing better, we have been banning Jiang Ziya, the hero, Jiang Ziya has been pushing to the opponent's highland tower in about 10-13 minutes after completing a game, and sometimes it will appear during this time The opponent's crystal has been pushed off and the next game has begun, such a fast-paced Jiang Ziya really makes us have to guard, because this hero is too strong in the fifth row.
Jiang Ziya's hero can be matched with many early heroes, or very strong heroes in the later stage, when choosing Jiang Ziya's lineup, we can match some heroes who are very strong and fast-paced in the early jungle, such as Liu Bei, Han Xin, Baili Xuance, Dharma, Li Yuanfang, Lanling King, etc., these heroes are heroes with a particularly fast pace in the early stage, once these heroes are in the case of a tailwind game, they will always pull the opponent's economy to about 5000, once the economy is pulled to this rhythm, Then the opponent will not be able to develop all the time, and any output can give the opponent's C position to gan.
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There was a very popular way to play before, operating pig streams. That's five people. All four people choose the ability to protect, only one person chooses the shooter, and then four people protect, the shooter does not die, and the shooter can output like crazy
As long as the shooter does not die, the normal game can basically end quickly, and when the opposite side has not yet developed, our side has developed very well.
And you can only play in the early stage, and you can't wait until the late stage, so you need to develop quickly and push the tower quickly, don't drag it.
Because there are shortcomings in the lineup itself, after it is dragged to the end of the opposite development, it can't be played at all.
There is also the need to catch the jungler on the opposite side, according to reason, it should be the jungler who comes down to catch people. But,The jungler must be level 4 before he can deal damage and have the effect of grabbing people. The economy of the jungler is mainly in the jungle.
So the jungler has to master all the monsters, if you go to the jungle. You can bring your teammates with you, so it's better. If the opposition is successful, you'll be able to get more economy.
The jungler on the opposite side can't develop, let alone catch people.
There is also the fact that the fifth row can have a few more controlling characters, as long as everyone cooperates well, for example, Zhen Ji and Wang Zhaojun can freeze the opposite person, and then everyone can go up and put the skill output wildly. Or you can give preference to a Guiguzi. Guiguzi is very powerful to play with support.
He stealthily opened a group to gather all the enemies. and then cooperate with Wang Zhaojun's big, instant kill.
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Earthquake and thunder, you can go to the field at the first level, the ability to catch people is very strong, and the rhythm is fast.
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Flexible tower stealing team. When using this tactic, there must be a big Joe with a deep routine, and there are relatively many changes in this kind of lineup! 2 thorns 1 tan 1 shot, 1 thorn 2 tan 1 shot, 3 tan 1 milk, 1 tan 1 milk 2 shots ......And so on and so forth.
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Jiang Ziya auxiliary or mid-laner system, this is suitable for early multi-team battles, control the field area, and squat in the grass in the middle lane at the beginning and then take the blood of the opposite mage.
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I used it before, five people in a line, and I quickly pushed all the way according to the place. If the other party ignores it, hit the crystal directly. If the opponent gathers, see if the hero and equipment choose whether to fight in a team, and then split the line alive.
Flexibly adjust your lane heroes. Those who are based on the professional line, no matter what hero the opponent is, are fools who stick to their respective lines, it is really not recommended.
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There shouldn't be any, if you want to win well, boosting is really the best use.
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For example, boosting, this is more common, and there is also a way to lead soldiers to wander around, and when this side is contained, lead soldiers to steal home.
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The main best thing to use in Honor of Kings is the assassin lineup, and it's fun to have the King of Lanling.
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The boost stream of the clone game has evolved and has developed a lot of boost and counter routines.
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The main best thing to use is the assassin lineup, and it's fun to have the Lanling King.
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Bai Qi + Guiguzi + Hua Mulan + Cadre Mo Ye + Li Yuanfang (Jungler) Analysis: Group control lineup, auxiliary field wandering in the early stage, Guiguzi and Li Yuanfang. In the middle and late stages, Bai Qi and Guiguzi can control many heroes on the other side, and the cadres Mo Ye and Li Yuanfang can take the opportunity to hit the best group injuries.
This lineup has the ability to defend towers and push towers, and the front row tanks are also tough enough.
Ming Shiyin + Houyi + Su Lie + Zhang Liang + Liu Bei (jungler).
Analysis: 4 guarantees 1 development lineup, because of the enhancement of the shooter, Hou Yi is more powerful and becomes the core output. Ming Shiyin and Hou Yi were slightly weaker in the early stage, but with the help of Liu Bei in the early jungle, it was easy to transition to Hou Yi's strong period.
Coupled with the protection of Ming Shiyin and Zhang Liang, he was not afraid of assassins in the later stage.
Liu Bang + Taiyi Zhenren + Baili Shoujo (Luban No. 7) + Yingzheng + Dharma (Jungler) Analysis: 41 points with a tower-pushing lineup, Liu Bang mainly pushes the tower with a line. Ying Zheng and Baili Shouyo are very outstanding in terms of defense and consumption, coupled with the resurrection protection of Taiyi Zhenren, as well as the big move of Dharma Group Control, advance can be attacked and retreated, and the tower against the wind can be defended, and the tower is dragged against the wind, and the tower is pushed downwind to play consumption, which is a very disgusting lineup.
However, in the omen mode, after Baili Shou was banned, he could choose Luban No. 7, Sun Shangxiang, Yu Ji and other shooters to replace him.
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Tank Lu Bu, Bai Qi (double tanks are safer), assassin Jing Ke or Li Bai, shooter Liu Bei or Hou Yi (shooter must have) mage, you can come to any one. Assistance may or may not be required.
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Mage, Assassin, Tank, Archer, Support.
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1.Double poke consumption flow, restrain the big joe system.
On the road: Luna.
Jungler: Lian Po.
Middle lane: 100 miles to keep the promise.
Down: Mulan.
Support: Mozi.
2.Burst stream (1) in the face
On the road: Ma Chao.
Jungler: Pei Baohu.
Mid lane: Dancing without knowing the fire.
Down: Lu Bu.
Support: Su Lie.
3.Operations (1).
On the road: Yao. Jungler: Zhao Yun.
Middle lane: Zhang Liang.
Down: Genghis Khan.
Support: Taiyi Zhenren.
4.Operations (2).
On the road: Zhu Bajie.
Jungler: Mirror. Mid lane: Shih Tzu.
Down: Sun Shangxiang.
Support: Shield Mountain.
5.Operations (3).
On the road: Meng Tian.
Jungler: King Lanling.
Mid lane: Jiang Ziya.
Bottom Road: Di Renjie.
Support: Master Luban.
6.Stabilize the control flow.
On the road: white up.
Jungler: Tachibana Ukyo.
Middle lane: Wang Zhaojun.
Bottom Lane: Kai. Auxiliary: Sun Bin.
7.Big Joe system.
On the road: Old Master.
Jungler: Pangu.
Middle lane: Chang'e.
Down: Gongsun Li.
Support: Big Joe.
8.Team Battles** (1) Medium Core (1).
On the road: Crazy Iron.
Jungler: Liu Bang.
Mid lane: Ying Zheng.
Down: Marco Polo.
Support: Bull Demon.
9.Team Fights** (2) Wild Core (1).
On the road: Guan Yu.
Jungler: Nakorulu.
Middle lane: Wu Zetian.
Down: Li Xin.
Support: Guiguzi.
10 Wild nucleus (2).
On the road: Xiahoudun.
Jungler: Baili Xuance.
Middle lane: Zhou Yu.
Down: Li Yuanfang.
Auxiliary: Zhang Fei.
11.Medium nuclear (2).
On the road: Nezha.
Jungler: Sun Ce.
Mid lane: Cadre Mo Xie.
Bottom Road: Mengru.
Support: Zhuang Zhou.
Double row is the easiest, the cooperation between two people is the best, the third row and the fifth row are two camps that cooperate with each other, the opening rate is particularly high, at this time, it depends on the better and more tacit understanding of the lineup over there, it is difficult to reach a consensus with teammates in a single row, and it is more difficult to cooperate.
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