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It must not be possible Each hero's runes are different.
It's just that we usually only have 2 pages, so we usually have two sets of generic runes with ap ad.
Your full attack or full magic is strong, and it only has an effect in the early stage, and it doesn't mean much in the middle and late stages.
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It's not good, you don't have armor and magic resistance, although the skill damage is high, in addition to a small advantage in the early stage, you are also more seriously injured, and in the middle stage, if people get fat, you have no advantage at all, and it is brittle.
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It's not good, the red attack is high imposed by the law, the blue and yellow are added less, and the gain is too little.
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It's not good, it's generally coordinated with each other, you attack 2 people's armor 3 you don't fight.
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It is not recommended. Although you may feel that you have an advantage in the early stage, in fact, there is no, it hurts when you hit someone, and it hurts when others beat you. And when encountering high recovery, shields, or ranged consumption, it will be beaten badly.
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If it's not good, you have to choose the best attributes. Mark (Red): Piercing, Speed, Attack, Critical Sigil (Yellow):
Health, Evasion, Recovery, Armor Glyph (Blue): Reduced CD, Mana Strength, Mana Resistance, Mana Essence (Purple): All Best These are the best attributes.
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Full attack is not good anyway, it's better to wear armor!
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It's not good, because you play the AP pre-skill CD is long, the blue consumption is high, and your light high magic strength is not very effective. Let's be honest with a universal one. Red hair wears yellow armor or health Blue Magic Resistance Essence Strength Thank you
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It's basically bad, it's cost-effective, and it's much better to wear the red imprint method than the method.
The essence and blue glyph can be selected strongly, and the yellow rune can be selected to be strong depending on the situation, and the amount of HP.
It is recommended that you have an ultimate, that you can kill, blue and yellow, are strong with the growth method, and that you can kill less than 6 are recommended.
Purple fixation method is strong and did not say
If you feel like you have a problem, ask me again
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League of Legends Full Attack Rune has about 100 attack power depending on the hero used.
The specific all-attack rune bonuses are as follows:
High-level strength sigils each, there are 9 of them, attack power.
Each of the high-level power sigils, there are 9 of them, and the attack power.
High-level strength glyphs each, there are 9 of them, attack power.
High-level strength essence each, there are 3, attack power.
Total Attack Damage.
The full-attack rune is not suitable for half-flesh AD output, and is more suitable for some AD heroes with strong consumption ability.
It is recommended to use runes that match attack and resistance, which can make it easier to play an advantage in the early stage.
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Wouldn't you know all about using the rune simulator to add it yourself?
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Hello, the initial attack on 100 should be a full attack rune.
There are 4 types of runes: sigils, sigils, glyphs, and essences. When you're 30j, you can have 30 runes.
Full Attack Runes: High-level strength sigils each, there are 9 of them, attack power.
Each of the high-level power sigils, there are 9 of them, and the attack power.
High-level strength glyphs each, there are 9 of them, attack power.
There are 3 high-level strength essences each, and the attack power is a total attack power.
At the same time, the corresponding law strength is:
Imprint rune glyph essence law strong.
Thank you, if you have any questions, you can continue to ask me...
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Mana plus your blue maximum.
Spell strength is increased and your skill bonus is increased.
The addition is the spell strength rune.
The current version I'm using is that blue needs to have only one hero with mana, robots. Others are generally magic resistance, which may be interspersed with Fa Qiang or Hui Lan, etc.
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Mana is added to the maximum amount of mana.
Spell power is increased by spell attack damage.
There is also mana regeneration that is added back to blue.
Spell strength runes are additively strong.
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The one on the first floor knows Mingren, knows the master, it's funny, and the only one with a blue value is a robot? My Ruiz rune, red 9 ways to wear, yellow + blue 18 are all growth blue value, big essence movement speed, invincible, invincible.
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The mana value is to increase the upper limit of mana, the spell strength is normal mana strength, and there is also mana recovery, which is added back to the blue speed.
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Spell Strength Rune Adds Strong.
Mana plus mana.
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It's different, the mana is to add your blue, and the spell strength is to increase your mana strength.
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- -It's different, the spell strength is for output, the higher the damage of your skill, and the mana is a blue bar, which is the blue bar to be consumed for skill casting, the more mana you have, the more times the skill can be cast.
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The runes are all different, didn't you write something when you bought it, and the one who wrote the strength of the spell is the strength of the mana.
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Spell strength runes that add strength.
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In League of Legends, all runes with mana strength can add 36 mana strength.
Impressions: 9*;
Sigils: 9*;
Engraving: 9*;
Essence: 3*;
Total: Point method is strong.
The all-magic strong rune cannot effectively resist damage in the early stage, so most heroes are not suitable for the all-magic strong rune, and it is recommended that the armor demon resist the strong combination of the comprehensive rune.
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All mana strong runes, plus 21 spell talents, come out with 46 mana strength. I don't remember just the runes. I just remember to play AP and go out with a book to 66 points of Faqiang. Mine is an all-law strong rune.
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Full strap fixation law strong: law strong:
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It's impossible, even if you can add thirty or forty, then it can't cost more than 10,000 gold coins, because only the essence and red plus attack are the best attributes, so this kind of plus attack is very expensive, and the yellow and blue ones are very cheap, that person lied to you.
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Runes: Red 9 Fixed Attack 1845 Gold + Blue 9 Fixed Attack 1845 + Yellow 9 Fixed Attack 1845 + Great Essence 3 Fixed Attack +3075 = 8610 Gold.
Damage: Red, 9 Fixed Attacks, Blue 9 Fixed Attacks, Yellow 9 Fixed Attacks, Great Essence, 3 Fixed Attacks = Physical Attack.
Talents: At level 1 =
Total Physical Attack 26 (Why 26?) The physical attacks displayed in League of Legends games are in 1 base, and the maximum is 26) 30 cannot be reached.
If the opponent buys all the growth attacks, it is purely chicken ribs, and it is possible to count +40 attacks at level 18.
Too lazy to forget it.、Growth attack is useless in the early stage.、And the main role of talent is to get an advantage in the early stage)If you have any questions, you can ask.、From the League of Legends think tank。
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If you have red, yellow, blue, and essence all plus fixed attacks, you can have thirty or forty attacks, and a set of general AD runes will cost at least 15,000+ gold coins.
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The man was water b, and he blew so badly. It is also impossible to attack all 30 40 . If you don't believe it, do the math yourself.
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There is no 40, close to 30, I haven't counted.
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A lot of top and bottom lane ADCs can be out like this, which is more violent, but you have to be able to hold it down, otherwise there is no advantage in the early stage, and it is more brittle, and the technology must be good.
The strength of the all-cast spell is not good, the general mid-lane AP, the red is the law wear, and the essence is the law strong. These two are basically fixed. Yellow and blue will vary depending on the hero. >>>More
The inner one is the growth rune, which is added one point per level and filled up to level 18. Refers to Hero Level 18! >>>More
Physical single: magic resistance, armor, armor piercing. >>>More
What runes do you want? What heroes? Or a universal rune.
AP: Essence fixed AP
Red method to wear. >>>More