Adventure Island Skill Point Master, please come in

Updated on Game 2024-07-24
7 answers
  1. Anonymous users2024-02-13

    Add precision first.

    And the addition of the 2-turn pastor above... Holy Arrow cannot be full, Mana Drain 20 Mana Sick 20 Blessing 20 Health Regeneration 30 God's Protection Full Teleport Full The last remaining 11 points are random Most of them are added to Holy Arrow 11

  2. Anonymous users2024-02-12

    Manchant 20 Manchant 20 Blessing 20 Health Regeneration 30 God's Protection Full Teleport Full The last remaining 11 points are random Most of them are with Holy Arrows 11

  3. Anonymous users2024-02-11

    Pirate skill points.

    Pirates need 20 agility for 1 turn.

    Fighters, the equipment limit ability attribute is agility, and the main ability attribute is strength. Equipment agility requirement after level 10 = equipment level.

    Gunner, the equipment limit ability attribute is strength, and the main ability attribute is agility. Equipment strength requirement after level 10 = equipment level.

    Fighters add strength to level 10 agility to 20 others, full strength at level 11-20, and 4 strength and 1 min plus point after level 21. After a maximum of 100 levels, you can stop adding haste.

    The Gunner adds 10 points of strength to level 10, all others add agility, and after level 11, 4 Min and 1 point of strength are added. After up to 100 levels, you can stop powering up.

    Fighter: One turn.

    Half Moon kicks 20 points.

    Hundred Flame Fist. 10 o'clock -?Fast motion.

    20 o'clock - ?Scorch.

    Turn 2 at 8:00.

    10 points for physical strengthening.

    Precision punches. 20 o'clock - ?Punch of Speed.

    20 o'clock - ?Back to the horse.

    20 o'clock - ?Bone penetration.

    20 o'clock - ?Ascending Dragon strikes a combo of 20 points.

    Oak camouflage is 11 points, or 1 point to make up 1 turn skill.

    Three turns 1, confusion attack 20

    Point-?Gain 40 energy.

    Energy burst for 30 points.

    Energy cost is 11 points.

    Superman transforms 20 points.

    Gravel strikes 30 points.

    2. Confusion attack 20

    Point-?Gain 40 energy.

    Energy burst for 21 points.

    Energy consumption is 20 points.

    Superman transforms 20 points.

    Gravel strikes 30 points.

    Four turns. Superman deformed.

    At max level 20, this skill must be full.

    Gravel slamming. Max level 30

    Consume ***8Attack 700%.

    Up to 6 attacks.

    Gunners: One turn plus some suggestions:

    The fast action is full. Crack Fist 0

    Half Moon Kick Full. Double catapult kills full gallop.

    1. Suggestions for adding points to the second turn:

    Accurate guns are full. The fast gunner is full of rapid fire.

    Confused shooting. Full light feather shoes.

    5 o'clock in the first period. The late point can be full.

    Bomb attack. Not added in the early stage.

    If you have more points in the later stage, you can add a little more to play.

    Shoot back. Full three turns plus points are recommended:

    Triple shots. Full octopus battery.

    Full of seagulls air raids.

    15 Flame Spray.

    28 Ice Spray.

    28 navigation full.

  4. Anonymous users2024-02-10

    Flying Primer.

    Concentration: Scrap wood skill, give up.

    Curse: Scrap wood skill, in order to elicit invisibility, +3 points.

    Stealth Technique: The iconic skill of the flying man, which can also lead to the later stealth advancement and fill it up.

    Two combos: Scrap wood skills, Shadow Twin Blades turn the main attack skills, in order to lead to three consecutive attacks, +10 points.

    The basics of apprenticeship swordsmanship.

    Precise Double Blade: Must be full of skills, fill up.

    Quick Twin Blades: Practical skills, topped up.

    Triple Attack: A practical skill, instead of a second combo, it becomes the main attack skill of the Shadow Twin Blade in the early stage, and the group attack skill is fully charged.

    Dual Blader Tutorial.

    Restoration: Scrap wood skill, no addition.

    Shadow Light Skill: Practical skill, fill up. (Single skill, but the jump power is 3 points more than that of the Adventurer Flyer, and the single target is full speed and full jump effect.) )

    Flowing Cloud Slash: Practical skill, Shadow Twin Blade single main attack skill, topped up. (With the mirror doppelganger, it is "16 consecutive slashes per second").

    Twin Blade Storm: Practical skill, Shadow Twin Knife early group attack skill, after launching, it has an invincible effect, and it is fully charged. [This skill needs to smash the book, and can be manualSource: Warrior Tribe Ruins Family Team Quest].

    Skill points are universal].

    Shadow Twin Blade 1 turn, 2 turn, 2 + turn skills can be used, and skill point addition is not limited by class transfer.

    However, the skill points accumulated from the 1st turn must be allocated to the + turn skill before the 3rd turn.

  5. Anonymous users2024-02-09

    Fighters add points. One turn.

    Half Moon Kick 20 Fast Action 20

    11 double bullets to kill 0

    Gallop 10 two turns.

    Strengthening the body 10 precision punches 20

    Rapid punch 20 liters dragon defeat combo 20

    Back to the horse 20 through the bone hit 20

    Life Diversion 10

    Oak camouflage rough withered notice 1

    Three turns. Confusion Attack 20

    Energy gains 40

    Energy blast 30

    Superman Morph 20

    Gravel Strike 30

    Energy consumption turns 11

    Gunners add points. One turn.

    Double shell shot 20

    Quick action 20 hundred crack fist 0

    Half Moon Kick 10 Gallop 10

    Two turns. Fast Gunner 20

    Precision gun 20 rapid fire 20

    Light Feather Shoes 10 Sharp Shot 20

    Bomb Attack 11

    Bewildered shot 20

    Three turns. Flame Burst 30

    Triple shot kills 20

    Ice Spray 26

    Octopus Fort 30

    Navigation 30 Seagull Air Strike 15

    The fighter majored in strength.

    Agility and level are the same.

    The Gunners major in agility.

    The strength and level are the same as Iwaaki.

  6. Anonymous users2024-02-08

    The gun's first add 2 consecutive orders, and then add the rest of the gallop Zheng He, depending on how you Liangyu wants to add it (this can not be used as a reference, I think I'm not sure).

    The fist first sped up the action, then added the half-moon Jingcong rolling kick, then added the hundred crack fist, and then galloped.

  7. Anonymous users2024-02-07

    Offensive skills are topped up first.

    Add the skill of the fluttering master later.

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