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There are two situations when a game ends:1The territory of both sides has been determined, and there is no place to fight on the board, which is confirmed by both sides to prove the result of a game of chess.
2.One side concedes defeat in the middle game, and the game ends. Is it still possible to play at the end?
I don't understand what you mean, of course there are live chess pieces on the board, and it is also possible that the chess strength of the two sides is very different, and one side eats all the opponent's chess pieces. But that situation doesn't make much sense. If you play a live game, you will add up the eyes in your live chess, that is, the empty space, and your living pieces, that is, the pieces you have to count.
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First of all, you have to understand what it means to be a living chess player – that is, to have two true eyes. Because you can only make one move at a time in Go, and the two true eyes will not be broken at the same time, this is a live move. To count chess is to add one's own void (to one's own intersection) and one's own discs.
When black has 185 crossings, it wins, that is, if there are only 184 crossings, it loses; Conversely, because there are 361 intersections on the board, if white has 177 intersections, he wins, and 176 loses.
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At the end of the game, there will definitely be live moves, and usually there will be some dead moves at the same time.
Go is not a game in which one side kills the other side, but when both sides divide the entire board.
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How can Eun explain that ...... to youThere are 2 eyes that are live chess.
When counting chess, count the empty first, and then count the ......In fact, it is to add up the number of your empty spaces and words.
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。。The answer is that wood has this. It's the name of chess.
In ancient times, Go was only called 7-3 and 8-4
Now it's 2 1 22 22, which means that the horizontal line is 7, and the 3rd position of the vertical line is called 7 of 3
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The "Diagram Law" chapter of "Forget Worries and Clear Music Collection":
Fu chessboard, there are 361 roads, in order to divide the level, up, go, in, each of the four characters in charge of a corner, counting 90 roads. The chessboard is equal with the left hand. Ascend from the horn, start with one as the head, go antegrade to ten reverses, stop nine.
If you say 'six three', first count six, and then count three backwards;Or 'three six', first count three, and then count six backwards.
Roughly explained as:
The chessboard is divided into four parts, and each of the four characters is placed in a corner.
Respect the left hand, so start from the left.
The lower left is flat, the upper left is up, the upper right is going, and the lower right is in.
As for the order of coordinates, facing the center of the board, the front number is the left coordinate, and the last number is the abscissa, as an example:
The word "Ping 63" starts from the lower left, counts six vertically, counts three horizontally, and hangs at the top of the lower left star.
The word "three seven" starts from the upper left, counts three horizontally, and counts seven vertically, at the big flying place below the upper left star.
The word "go to three eight" starts from the upper right, counts three vertically, counts eight horizontally, and is at the super-large hanging place on the left of the upper right star.
The word "into ninety-three" starts from the lower right, counts nine horizontally, counts three vertically, and is one square to the right under the star below.
Ancient chess is used as a notation, and after being proficient, you can read through the ancient score.
Mr. Jin is also described in "Dragon Babu".
Su Xinghe saw that this black object was a small piece of pine bark, and the direction of the fall was extremely accurate, and he was secretly shocked in his heart. As soon as the black object came down, a white flesh shot out from behind the pine tree on the left, and landed on the fifth or sixth road of the "go" position.
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The ancients divided the chessboard into four couples according to the four corners, namely: flat, up, go, and enter, which is easy to locate.
**Tian Yuan should be Taiji, black and white chess pieces should be two instruments, and four evens should be four elephants. That's what it means.
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Number Method:
If the game is tied, then after the end of the game, all the dead pieces of both sides are cleared out of the board, and then the live pieces of one side (including the points enclosed by the live pieces) are counted in pieces. The empty spot between the two live players is half of each side, and one point is a pawn. According to the current Chinese Go rules, Black wins more than 184 and 1 4, and loses if he does not (Note:
A draw cannot be a draw).
In the case of a handicap, Black returns half of the handicap to White at the end of the game, and then counts. If the game is black, then black wins with more than 181 discs. If the game is white, black must win more than 180 and 1 2 discs (note: it can be a draw).
1. The single official is finished. Both sides confirmed that the game was over and agreed.
2. Then remove the solitons on the plate, which are not alive.
3. Then fill the territory of both sides with your own chess pieces.
4. Count the number of chess pieces on both sides, plus the number of posts specified, to determine the winner or loser.
Number method: Instead of removing the dead pieces, put the pieces into the local space (e.g., the dead black pieces in the white space are placed in the black space). Add the number of spaces in each side (i.e., the childless) to determine the winner (the current rule is 6 and a half black stickers).
1. After the official is finished, the territory is divided, and both parties confirm that it is correct and agree that the chess game is over. (You don't have to finish the single official).
2. Then fill the other party's unlived orphan into the opponent's territory.
3. Then fill the opponent's dead son into the opponent's territory in the same way.
4. The final number of the two sides of the encircled space, plus the number of the specified number of stickers, can determine the winner or loser, the rules of the number method are relatively simple, and there is no controversy, while the number method is more complicated, there are many special chess types need to follow the precedents to assist. For example, it is like a coiled corner.
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If it's not a profession, there's no need to study it in such detail, if it's a profession, you will naturally know it.
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Black 185 mesh wins, white 177 mesh wins.
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There are 361 intersections on the board, and the rules of Go are that both sides take turns to land at this intersection to grab as many territories as possible. When neither side can occupy any longer, the endgame is confirmed. After lifting the dead son on the chessboard, fill it back into the air.
At this time, there are several cases of dots on the board:
1.Occupied by living sons on both sides.
2.There is no need to be able to confirm that it has been occupied by one of the parties.
3.Neither side can occupy it, in the case of Active.
The first type of point above is called the "sub";The second type of point is a point that can be identified as a certain area without having to be identified, and it is called "me". In the Chinese rules, all sub-headings are empty;Japan and South Korea omitted this part.
At this time, the winner is calculated, and according to Chinese rules, the total number of the two points on both sides should be calculated, that is, the number;According to the rules of Japan and South Korea, that is, the number, you only need to calculate the second point above. Why?Because the basic principle of Go is that both sides take turns.
That is, from the beginning to the endgame, the first point - the point occupied by both pieces, plus the dead piece has already filled his own empty space (which happened during the endgame), the total number is the same. The third type, since neither side can occupy it, it is not counted by everyone.
Finally, it should be noted that the method of calculating the victory and defeat is different, which is manifested in a specific game of chess, for example, winning 3 4 discs is the same as winning 1 and a half eyes, that is, winning n discs = winning 2n goals. This is because the numerical method calculates the winner and loser, which is the deviation from the standard;In the number method, the difference between the two sides is calculated. The simplest analogy:
Three apples, let's divide them. You take two, I take one. In this case, in the method of counting, it is considered that you (more than the standard of 1 and a half per person) take half more, that is, win half a child; In the method of numbers, if you think that you (than me) take 1 more, you will win one eye.
Therefore, it gives people the misunderstanding of "one son and two eyes", but in fact, children and goals are concepts of equal value.
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Professional Go actual combat, chess game appreciation, more eyes and less (full game score).
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After the first down, the number of frightened people who can't leave, fill in the eyes, and then divide the black and white in half, if there is an extra one to white.
The answer is 100% reliable, I play Go.
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I'm scared and can't go when the number of hours, fill in all the eyes, and then divide the black and white in half, and if there is an extra son to give the white answer 100% reliable, I am playing Go.
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.How to calculate the double active, add one eye each? If you count the number of children, add half a child to each empty space?
In double-live chess, each chess is counted as its own, and one person is empty and half.
2.The opponent has to be made up after a move (Japanese Go does not play a single level, but I don't see this kind of chess there is like a single level, take the picture as proof.) Here there are 3 black pieces, and if white moves 2 moves, you have to fill in 2 pieces. )
In this diagram, there is only one real empty eye for black. The rest depends on the surrounding situation.
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The principle of the number rule is that in the case of the equal number of moves played by both sides (in the final game, Black may have an extra disc, we will analyze in detail how to deal with this situation after the black pieces are closed in a game of Wu Lao's chess, which is reasonable), and does not count the number of discs on the board played by both sides, but only calculates the number of empty pieces enclosed by each side. The long side wins.
There are three methods of rapid numbering: annihilation, access, and intuitive.
These three methods are more effective when the area is large and the pieces in it are more "loose", and the effect of direct counting may not be bad when the area is small and the pieces are more "squeezed".
Annihilation: Removing the number of square pieces in the area equal to the number of dead pieces of the opponent can also be called the "neutralization method". The two white seeds are dead children, remove the two black seeds next to them, and then the number of meshes is 3*4=12.
There are many ways to prove this, the simplest method of proof, that is, the most intuitive proof method: white wants to break the black formation with 12 goals, plays second-hand, and black defends second-hand, and the result is that white fails to break the formation, and the number of black eyes remains the same.
Complement the method: "Complement each other" is actually a geometric principle in mathematics, and here, it emphasizes "calculate first, then make chess". Due to the habit, when the number of pieces is usually numerous, the chess pieces will be "played" and the hypothetical "move" pieces will be made, when the area is small, this method is good, but when the area is empty, this method is not direct and fast enough.
The most direct and fast way is to directly intercept an area and calculate, and then subtract the overcounted (or undercounted) pieces, the red line area is 3*4=12 mesh, and then the black piece b1 moves to the empty b1 above, and then subtract 3 b pieces to get the number of eyes 12-3=9.
Intuitive method: the most brain-saving. In other words, "simple calculation, simple counting".
For example, 57+8, in the actual visual inspection, if the area of "8" is loose, then the algorithm of 57+3+5=65 is the most brain-saving. First, the brain does not need to carry out carry calculations, and secondly, it can reduce the count of "eyes".
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At the end of the game, the blank intersection in one's own territory is one eye; The other party that has been mentioned has one eye for each child - that is to say, in one's own territory, the blank intersection of the other party is two eyes; In their own territory, it is impossible for the other party to be a living remnant, and each child is his own eyes.
It's easy to understand the Japanese chess habits. The Japanese play chess, and it is not us who lift the opponent's chess pieces and throw them into the chess box. We count, so it doesn't make sense to keep the other ones we've already mentioned.
How did he count the number of rules in Japan? The opponents mentioned in the course of playing chess have to be kept aside. At the end of the game, the remnants of both sides are taken down and put together with the mentioned children, let's call them captives for the time being.
The number of your own meshes = the number of blank intersections in your own territory + the total number of prisoners. The final moment of the final game of the Japanese was to count the empty crossings of their respective regions on the board, and then stare at the referee to count the number of prisoners on both sides one by one. The final single official has no goal, so both sides don't accept it.
The number method seems to be different from the number method, but in fact, the principle is the same, and the possibility of winning or losing due to different rules is very small. Why do you have to count two items where the number method mentions the subordinate? Because Go is a hand for each of the two sides, if neither of the two sides has a mention of each other, then the number of pieces on the board of both sides is the same, and the victory or defeat depends on the number of empty spaces, and there is no difference in the number of pieces; But you suddenly walk a fee in the opponent's void, and it is impossible to do work at all, so you waste a hand of chess, and the opponent plays another hand on the board.
When the number method ends, your fee will be taken away. Then the number of pieces on the board is different, and the opponent has two more pieces than yours. The reason why the number method counts your dead son as the other party's eyes is to reflect this imbalance.
Each more dead pawn means that the opponent has more surviving moves. Therefore, the number method seems to be different from the number method, but in fact, there is a truth. The real difference in victory and defeat caused by different rules can only occur when there is a competition for a single piece of robbery.
When Yi Tian Jiji was playing chess in my country, he thought that he would win half of his eyes, and took the initiative to give up the monolithic robbery when it was advantageous to rob the material, but he lost a quarter according to Chinese rules, and felt very aggrieved and wronged. This is the reason why we lose because we do not have a deep understanding of China's rules. In fact, the probability of such an exception is very small.
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