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Extra having an island in this category" and "becoming an island" are different.
The Storm Tide Kraken can give all lands an additional "Island" land type, for example, if the opponent controls the woods and mountains, and your Stormtide Kraken enters the field, the opponent's land type becomes "Forest Island" (which can produce a little green or a little blue), "Mountain Island" (which can produce a little red or a little blue), and because the Kraken has the Island Walker ability, when your Kraken attacks, as long as the opponent controls at least one land, your Kraken cannot be blocked.
For example, if you attach a land to an opponent's mountain, the name of the land will become an island, and the type will become a basic land-island, which can only produce one bit blue.
The type of a land card is not determined by the mana color it produces, but by the extra types in its category column, for example, the category column of the mountain is "basic land-mountain", and only lands with the supertype of "basic" are basic lands, and non-basic lands may sometimes have a basic land type (note that it is a type and not a supertype), for example, the category column of a waterlogged graveyard is "land-swamp island", which means that it can be affected by effects that affect the type of swamp or island, such as being found by a boiling mountain lake. Valaku does not have a basic land type, so it cannot be found by the Barren Highlands.
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A plain is enchanted with Ocean Spread , which taps for blue mana.
The Molten Zenith Wallaku is a non-basic land. The barren highlands can not be found. There are only five types of basic lands.
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It can only produce blue.
The lands are all colorless, and all but the basic lands are non-basic, so you can't find Valaku in the barren highlands.
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By colorIn Magic, there are five colors: white, blue, black, red, and green. In addition, there are other cards that are "colorless." ("Colorless" does not belong to any color.) )
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If a defending player (and the player you're attacking) controls a Mountain, a creature with Mountain Walker can't be blocked. The same is true for other landwalkers (e.g. island walkers, swamp walkers, etc.).
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If a defending player controls a Mountain, a creature with Mountain Walker can't be blocked.
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Earthwalker is an umbrella term for a group of abilities, including Plains Walker, Island Walker, Swamp Walker, Mountain Walker, and Woodwalker. Creatures with landwalkers can't be blocked as long as a defensive player controls at least one land card of that type.
Earthwalker abilities don't cancel each other out. For example, if a defending player controls a forest, a creature with woodwalker still can't block an attacking creature with woodwalker.
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As long as the opponent controls a permanent with a Mountain type, a creature with Mountain Walker can't be blocked by the opponent's creature when attacking.
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When there is a land of the Mountain category on the field, mobs with Mountain Walkers cannot be blocked when attacking.
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The subject can write the question clearly:
Magic color categories: White (Plains), Blue (Island), Black (Swamp), Red (Mountains), Green (Woods), Multicolor, Colorless.
Magic versions: There are so many of them, there are two editions a year, Magic is almost 20 years old, and in some years there are entertainment versions.
Types of Magic cards: Creature, Sorcery (Ancient Spells, Tribal), Instants (Tribal), Lands, Artifacts, Enchantments (Aura), Traveling Mages, and more.
Magic creature types: This one is too many, white: warrior red: dragon black: zombie green: goblin blue: elemental blah blah blah
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T2 environment really doesn't have any powerful mermaids, but a while ago I saw someone hit the mermaid seafood set Although the strength is not too strong, but it is very interesting, and now there is a loss of mana, cloud dispersion, etc., which also makes blue out of the embarrassment of no resistance.
Mainly, it is the little mermaid card, blue resistance, and filtering. It's up to you here.
Set Explore the Temple of Tungsten.
Enchantment, u (1).
At the beginning of your upkeep, you may look at the top card of your library. If the card is a creature card, you can reveal it and put an exploration counter on the Temple of Exploration Tungsten.
At the beginning of each end step, if there are three or more Explore counters on the Temple of Exploration Tungsten, you may put a creature card from your hand onto the battlefield that must be a Sea Beast, Kraken, Octopus, or Serpent.
The ultimate goal is.
Jump the Storm Tide Kraken.
Creature – Kraken 8 8, 5uuu (8) Island Walker (this creature cannot be blocked as long as the defending player controls the island) all lands have an additional island type.
Creatures that don't have flying or island walker can't attack.
Basically jump out, leave a little resistance in your hand, and win, if you feel that you are not safe, you can add a whispering silk canopy.
Hope it helps the landlord.
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Hello, I am a T2 pure blue mermaid deck player, I have formed a mermaid set according to my own ideas, **cheap, very entertaining, and there is no lack of winning capital, set a set, value!
Now I'm going to talk about my library
Merfolk King*4
Coral Helm Commander *4
Eddie the Trickster*2
Humans and Spies*2
Halima Wave Guard*2
Scroll Thief*2
Sea sprawl*4
Immersion in the Raging *4
Anti-Summon*4 Mana Drain*4
Cloud Dispersion*2 Molding Ceremony*2
Throat Thorn*2 Harimao Flow*4
Pirate *18**150 yuan,It's very playable.,There's a game tomorrow.,Go play and see.
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The little brother suggested,If you want to play a t2 game, it's really difficult for the mermaid to do anything.,It's not an exaggeration to say that as long as it's a big blue, there's no strength.,If you have to have a lot of mermaids, you can go to the group of mermaids.。
T2 cards that have blue will be mixed with other colors
Think about the rest.
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Mountain and Lake Helm Commander with a younger brother deck.
In simple terms. Fill up the upgraded merfolk.
Don't have too many main cards. Then Kang dropped the key Zhang. No problem.
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