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1) Unaffected. If a permanent that doesn't have Anti-Color Protection is targeted by a card ability of that color and then gets Anti-Color Protection, the status action checks the target illegally. This card's ability is countered by the rules.
2) Yes. Discard them all.
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Creatures with anti-color protection can't be targeted by sorceries or abilities of that color, can't be blocked by creatures of that color, and can't be damaged by things of that color. For example, a White Knight with anti-black can't be targeted by a black sorcery (End-Blade, Assassination, Corrupted Beard), or targeted by a black creature ability, like the Bloody Marquis of Raiders, who can't kill target creatures. When the White Knight attacks, the opponent's black creature can't stop him, and all black things damage to the White Knight is 0, even black creatures with much greater strength than the White Knight can't damage it, and the anti-color protection is basically equal to having infinite defense against the attack of the creature of that color.
Anti-color creatures play a targeted role and are generally more difficult to deal with, and if you are a player with a monocolor deck, if the opponent has a creature that protects against this color, the chances of victory can be greatly reduced. Satisfied.
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Magic anticolor protection refers to a special ability that indicates that a creature cannot be targeted by spells or abilities of a particular color, cannot be blocked by creatures of that color, and can prevent damage from that color. For example, if a creature has anti-color protection, it is immune to red creatures and can prevent damage from red**.
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1 No, you can't.
2 Yes. Anti-color protection means: Can't be blocked by creatures of that color, prevent damage from that color, and can't be targeted by spells or abilities of that color.
Above, Team Magic.
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Spells with hybrid mana are multicolor, and you have a creature with anti-white protection that can block creatures like the Giant Ship Wurm, but white creatures (white in a mixed multicolor counts) can't block a creature with anti-white protection, and you can't damage them.
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Hybrid mana spells are really multicolor cards, blocked by creatures with one of the negative protections, etc.
Both can block that creature of yours will not take combat damage from both.
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Mixed colors are mixed colors, that example can be. Color blending seems to have one mana for each of its monocolors, like two white-green mixes, which count as both white devotion and two green devotions......
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In Magic, with the exception of lands, which can't be cast, all cards are played until they are cast (for a cost).
Once a card is cast, it becomes a pending spell and enters the stack to be resolved.
At this point, it's not a card, it's a spell.
For spell instants, spell settlement is the effect of this card. After the card is settled, go to the graveyard.
For non-magical instants: Settlement means that the creature, enchantment, artifact, and travel method enter the field.
As long as it is a spell, it can be countered unless it has a special effect, so there is no special rule that "counter spells" can counter all cards except the land (in this case they are not cards in the rules, they are spells), the countered spell no longer resolves, and the card representing the spell is sent to the graveyard.
The ability is the same as above, and after activation, it goes into the stack to resolve and can be countered, at which point it's invisible, and doesn't have a card to represent it like a spell. However, there are very few cards that can counter abilities, and it seems that there is only one very old card called "Suppression." Spells and abilities are two different things.
But it's handled similarly.
In addition, spells can be invisible, some cards can copy spell instant spells, the copied spell has no substance, but it still has to settle normally, it can also be countered, and it has an effect when it is resolved.
If a spell loses its legitimate target while it resolves, it will be automatically countered (e.g., if a monster is designated to be killed, the chain will be cleared and all monsters will be killed, and when it resolves, there will be no monsters left to kill, and the spell will not be resolved).
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Magic, in addition to the land certificate can not be cast, other cards are often used in the method of fixed investment ** transfer cost method).
The stack area of the card settlement spell must be solved.
At this time, he is not a card, but a spell. Target.
The spell instantaneous spell resolves, and the effect of this card's implementation. Settled in the cemetery where the brand enters.
Illegal Surgical Moments: Balance Sheet Law of Creatures, Enchantments, Artifacts, France.
As long as the spell, unless he can refute the special effect, so there is no special provision for counterspells counter alien brands (in which case they exclude not permissible spells) spell longer settlements, which are countered and sent to the graveyard on behalf of the spell card.
The ability to initiate the same as above to the stacking site for settlement, can fight back, this time, he is invisible, does not like the mantra, like a card represents. However, few brands with the ability to fight back seem to be a very old card called "Containment." Spells and abilities are two different things.
But the treatment is very similar.
In addition, this spell can be invisible, some cards can copy spells instantaneous spells, copy spells have no entity, but still normal settlement, and can also refute and clear the effect.
If the spell that automatically loses its legitimate target is countered (e.g., the specified kill, chain out the gap to kill all monsters until it is resolved, no wonder it can be killed, and the counter spell will not automatically resolve).
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Counter spells can counter creature spells with colored protection, and you can think of counter spells as interrupting casting, as if you're a mage and you summon a creature to help you kill your opponent, but your opponent puts a counter spell, like silence or something, so you can't cast the spell in its entirety. This spell is on you, not on the creature itself.
Abilities can be countered, such as Silent Ice Titan, which can counter abilities.
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Yes, Ancestral Beast.
This is a card of Convergence.
Hope it helps, hope.
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Shadow Wasteland + Twilight, the landlord can study the straw man set.
Cruel + Killer King + Straw Woman + Plus Countless Little Brother Straw Men.
It's very valuable for research.
It's not expensive to add money.
As for how to group, I can only say sorry, there have been a lot of things lately, and I don't have time to study it, hehe.
Finally, have fun playing Magic.
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The landlord is so miserable, it is almost impossible to repair, but in the future, some expensive brands will be wrapped in plastic film, or you can buy card sets, ** is not very expensive.
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Silk wrap. Steam iron is sprayed in the air. The glass plate is then pressed and removed from the silk after a day. I didn't actually get it.
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I'm sorry, I really don't know.
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The current environment is red and black
Akum Refuge in Zendikar.
The peak of the dragon's skull at M10 M11.
The magma claw basin where the heavens and the earth awaken.
1 black to 3 black is the Dark Rite, there is no 1 red to 3 red, M11 has a 1R to RRR, called the Fever Rite, and there are such as 2R to RRRRR Bloody Hymn, there are a lot of cards like red, this characteristic is now mainly red.
The prevention effect is a more complex effect, and you're talking about it in a more general way, whether it's damage or damage that lifelink will cause? Please add. >>>More
Magic is quite fun, but this kind of trading cards in China lack the atmosphere to play Nowadays, there are actually a lot of card games now, most of them are trading card games, and most of them are offline. >>>More
The most important thing for blue and white control is to keep yourself in your hand at all times, there is enough mana on the field**, control decks are all about hand and mana, blue and white are not too afraid of creatures, if you play with aggro sets or burn decks, it is recommended to add some creatures or spells that regenerate.
1. If it's a condition for paying mana only, it can be activated an unlimited number of times. >>>More
You're a ** person? The fastest and best is to learn it in the card store, and the people who know how to teach it, and you will become familiar with it after playing a few times.