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One way is to let your teammates pull to make room for you.
The second method is to pretend to break through and attract the attention of defenders, but keep an eye on your teammates at all times, and pass the ball immediately when you find an open space, creating opportunities for your teammates.
The third method is the emergency stop jump shot, which requires a high level of personal ability.
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In the three-second zone, it's full of people, and it's still breaking through?
If I have two options.
One is to break through the ball, and the second is to hit the defender. Make fouls. It's full of people, so you don't have to think about how to score in a superb way.
It's difficult. After all, there are a lot of people in the three-second zone and it's hard to make a move, try to make a foul, so you can get cheap, It's not a regular game, it should be easy to cheat a foul.
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The three-second zone is full of people, and it's playing street ball again, it is recommended that you use basketball to smash rebounds, to be high, to grasp the landing point within your control, I don't believe that no one jumps up and grabs the board, as long as someone moves the opportunity will come!
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Haha, it's so easy, just let your teammates run and pull people out of the 3-second zone.
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Never played street ball. However, I play a lot of basketball, and I still think that when I play, I don't want to admit it, the inside line is full of people, and there are many vacancies on the outside line. If everyone stands up and throws, the opponent will naturally not shrink on the inside, and will open the defense, so there will be more opportunities for the inside to break through.
It's good to combine inside and outside.
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Watch the man jump and jump, slightly physical, take off to complete the action, and put the ball in the hoop.
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I think you're playing three-on-three, not streetball, how can there be a concept of defense in streetball, and it won't be like you said it's all in the three-second zone of regional defense, the core of streetball is bullfighting, one-on-one, how to do it, there are more people can't break through.
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It is hard to break through, the success rate is not high, it is not as good as the jump shot, and what can really hit the opponent is a basketball player who shoots accurately and can break through.
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It's better not to break through if you don't have the body to play street ball, it's not good to get injured.
Let's stop the jump shot.
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Pay attention to the frequency of separation, this time should be fast.
Choosing a good time and 0 negative angle pull-up jump shot is the wisest choice.
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There is a kind of kung fu called long-range shooting.
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Because the district is quite stuck, they all go to play the trumpet. I'm the SF Rebel Boy in District 3 Hehe.
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The network speed of Zone 3 Telecom is relatively slow, and there are fewer people playing
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Quite a bit, I'm in District 3.
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To be honest,There's really no need to buy special characters.,The key is to cultivate with the top 15 levels of characters.,The other is the problem of game network speed.,Do you believe it or not, some g don't have the ability to wear.,But in front of you, you will fall? This is a situation that many veteran players can do.
Let's talk about offense first.,Choose your favorite way of a person.,Personally, it's enough to back 2.,It's going to be continuous.,It's better.,The rest.,It's up to fingering.,How to pull the distance.,How to reverse.,Experience in the game.。
Speaking of offense, change the distance with the attacker at any time, sometimes forward, sometimes backward, must face the opponent head-on, after having a quick defense, it is better to use, another little lazy method, as long as you follow the opponent, one step in front of him, no matter how you shoot, but especially pay attention to the timing and position, but the game is really very useful, of course, the blocking and dismantling is another story.
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If you play basketball yourself, it's easy to teach without teaching, but if you just like games, then you spend money on clothes that are about the guard's breakout stats or something.
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If you want to see experience and skills, you can search a lot on the Internet, there are too many, and you should practice the truth by yourself.
It is recommended that LZ play more 1v1 and exercise the skills of a person, mainly when A, the direction and position of the character are mastered, and if you are 2v v3, you can use a false shot to trick the opponent into jumping up, and then run away to shoot is more practical, pay attention to cooperation, this is really important!
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There are roughly two kinds of breakthroughs in basketball, one is footwork, technical excellence, and the other is footwork, quality excellence. Ordinary people focus on the first type, often encounter experience, good physical fitness will be in trouble, and there is no quality guarantee itself, there will be psychological pressure. Such a person must practice dribbling a lot, strengthen the foundation, must be able to shoot accurately, and have a certain passing ability.
Second, qualities include body, speed, reaction speed, strength, etc. Such people are generally monotonous in attack, but extremely difficult to defend. And the above 4 qualities are not bad, and some of them can be used.
They need you to defend with closeness, and to be honest, there are few people like you. Coupled with the help of defense, it is generally effective.
However, you also seem to have noticed that both of the types I summarized are added to the footsteps. I guess one person speed is okay. But it is said to be slow, which is generally a matter of footsteps.
You don't beat others, the foundation is too poor to sum up, keep practicing dribbling, and boring but effective, it's important to strengthen your footwork and emergency stop succession.
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Teach you how to dribble and pass smoothly!!
1: Lower the center of gravity.
Please note that the so-called lowering of the center of gravity does not mean that you can bend your waist down, but bend your knees instead of bending over!!
Of course, there are other auxiliary movements, and the professional team generally requires the head raised, the side shoulders and the elbow lift (elbow to open the way instead of elbow hitting, and the amateur player does not learn it).
2: Forward and cross stepping.
These are the two most basic breakthrough footwork.
Forward step refers to the first step of the foot (based on the direction of your breakthrough) when breaking through, and the cross step is the first step of the back foot. The advantage of the forward step is that it is fast, and the center of gravity is placed on the front foot before starting, and the back foot is compressed like a spring, which is the key to fast starting!! Then the front foot is stepped forward, which is equivalent to letting go of the compressed spring, and it is impossible to rush out if you want to.
The disadvantage is that the protection is not enough, sometimes the opponent moves fast, and the judgment is good, and the card on your forward path can form a great interference with the attacking team.
The cross step is not the same as the forward step, it is the first step back foot, the starting method is the same, compression + release. Since it's the first step in the back, it's obviously slower, but the advantage is that once the foot is taken, your entire leg (plus your body) can completely block the opponent who is trying to dominate your line.
Step-by-step is generally used when changing direction in front of the body, and cross-stepping is used when stepping down, of course, cross-step can also be used in front of the body, after all, the change of direction in front of the body is the most commonly used.
3: Body + Feet + Body + Ball.
Please pay attention to the order, lean forward, kick the ground, lean on the defender (lean on the defender, block his return route), the ball only needs to be brought over, not touched by the opponent
Of course, if you play streetball, it's a different story, but when you want to pass someone when you play streetball, you have to follow some basic rules to pass.
4: False swaying of the front.
This is also very common, but it is too much to talk about, and I will only mention the main points here.
The direction of the fake breakthrough must be touched on the ground with a false toe to ensure that the body can be quickly bounced back, of course, if your opponent's dish, the body does not move and can deceive him, then you don't have to look at this, hehe.
In the end, to sum up, of course, there are far more ways to pass people, I just briefly talked about some of the experience of commonly used movements, and everyone should slowly experience it in actual combat.
Basketball knowledge is broad and profound. In general, "Tactical Awareness" technical action, tactical awareness I am not qualified to say, what I just discussed is just the positive footsteps in the technical action, just the tip of the iceberg, I hope it can be a little helpful to the majority of basketball lovers.
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Stand with your feet in a figure-of-eight.
The left foot stands on tiptoe, the heel is raised, and the right foot is pushed out hard, and the right foot slides to the right at the same time, and the left heel touches the ground, the toe is raised, and the right foot is slid up, and the right foot is tiptoeed up, the heel is raised, and the two feet are changed to the inner figure in the sliding process.
Stand on tiptoe with your left foot, lift your heel, push it out hard, and slide your right foot to the right side at the same time.
The left heel touches the ground, the toes are raised, and the right foot is slid towards the right foot, and the right foot is tiptoed up, the heel is raised, and the two feet are changed to the inner figure eight during the sliding process.
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Brother, since you like to learn so much, you can go to those places that sell audio and video and buy a few Elementary teaching, intermediate teaching, advanced teaching, all have rabbits, they teach the movements, and the movements are very practical, if you have enough space in your own room, you can put a big mirror on the wall, you watch the streetball teaching, and you realize it yourself, this is the most useful way, I think it is the most useful way.
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How good it is to learn how good it is to use it... Look at Kobe's disciples... It helps you play.
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Or practice diligently by yourself, the most important thing is the feel
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Anti-force The original method of force prevention is to go in the direction where the user last stopped.
If you look at the picture, you can see that if you don't have the strength skill, the original strength can only be left and right or right and left. This way, if the defender of you finds that you don't have a strong skill, you won't be any threat (except for pulling). Because if you go left the first time, you will definitely go to the right the second time, just run to the right in advance.
Vice versa. However, if you add the Vigor skill, your W will not be predictable, and the person who prevents you will only have to guess. In this way, the chance of shaking the person down is greatly increased.
Also, note that there is a difference in the landing point at the end of the Primal Power and Power skills. When the original force ends, it will move one or two positions in the direction of the basket; The Mighty Skill, on the other hand, barely moves inward. Generally, when the PF reaches the critical point of the far buckle, it will use the original force, and you can move 1-2 positions inward to ensure that the position is within the range of the far buckle and no talent appears.
With regard to big dreams, the operation itself is unjudgmental. The operation of Big Dream is W back + loose W + basket in the opposite direction. But there will be 2 situations, one is the left big dream, and the other is the right big dream.
For the defense of Big Dream, theoretically it will not fall if it is in the opposite direction of Big Dream. For example, if the user has a big dream on the right, you stand on his left; The user has a big dream on the left, and you stand on his right. But in the actual game, the speed of the big dream is very fast, and it is impossible to predict the direction, so just Meng, there is a 50% chance that it will not fall.
In addition, it is said that if you use a strong force outside the 3-second zone, you will not fall as long as you do not point in the direction. I've tried, and it seems that the chance of falling will be smaller, but it will definitely fall.
That's all, show it to novices, distinguish between vigorous skills and raw vigorous skills, and then choose whether to equip vigorous skills according to the number of slots and slots. If there is anything wrong, please correct it. Thank you all for not plugging in here.
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This skill can't be prevented, you can only guess the direction.
Generally 3 v 3 is like this, if you are pf, your own c is on the inside, and the opposite pf sucks you strongly, you press w to defend him, even if you fall behind you still have your own c
If you're C or PF and you don't have your teammates behind you, and the opponent sucks you hard, then you press W to step back, don't touch him, all you have to do is that once he shoots, you can risk him.
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Guess the direction.。。 Anyway, it's just 2 directions, and if you guess right, you won't fall. Or you stay away from him, otherwise there is no way to stay 100% ...
But generally speaking, if PF is used near 2 bottom lines, it is generally going to the bottom line... Therefore, in addition to relying on Meng, it is also necessary to rely on the usual fight. This is a more accurate estimate.
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Can be prevented.,W top him.,When he starts to use the skill, send off w and hold down W in an instant when he falls.,So it won't fall anyway.,But the time has to be mastered very well.,It's more difficult to operate.。
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This is the most difficult to prevent, there are two kinds of force, one is ordinary force, and level 1 c no skill is also available. 、
w + left and right is to go to the left first and then to the right As long as you see him dangling to the left first, you go to the right, and you will not fall. The same w + right left see first to the right and then to the left, you lift to the left and you will not fall.
The other 1 is the one that requires the skill, super strong dribbling, is in the same direction, first left dying, and finally left, the same, first to the right and finally to the right.
It's hard to tell 100 percent whether the opponent is using super or ordinary force.
Play more to see,Super strong first time the range of action is larger than ordinary,Through this distinction,Judgment,80% of the master will not be shaken。 Or sometimes, you just can't tell the difference, and it's useless to go backwards. It's still poured, hold down w and don't move, and there is a 50% chance that it won't fall.
I am a 4-year veteran c
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The arrow keys left (or right) and then A followed by left (or right) are connected.
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When you're competing, don't keep thinking about A, think about why everyone else has to run G? Besides, you are f. When you're still f, a few tips are useful that you can learn from.
1. In the layup area (hold down the arrow keys in the direction of the basket + D to get a layup), press the left, back, right, that is, control the ball and turn backwards, when the basket, the opponent, you are not in the position of the three points and one line, you can score a layup, basically not you can risk you.
2. Don't press the arrow keys under the basket, press A first, and an upright back dribble appears (the time is very short), then immediately press the arrow keys left or right, tap D, don't press the direction of the shape, otherwise you will go to the basket. At this time, the opponent will generally think that you are going to go to the basket, and when he jumps, he quickly lays in the direction, plays a time difference, and scores easily.
3, F do not always enter the inside line, F is an important link connecting the inside line and the outside line, pay more attention to the running position, pull out the vacant position, after the teammate passes, catch the ball in the spot and shoot, you can score.
When attacking, the first time you receive the ball, hurry up when there is a vacancy, find someone immediately if there is no vacancy, and rent whoever has a vacancy, don't be too lonely, because the assist of your passing also plays a key role in the evaluation of each game.
When defending, you must remember not to follow the ball, otherwise it is easy to miss people, and others are on errands, remember to fill the position.
If you win, the worst rating is B, and if you lose, the highest rating is C. So being conscious, cooperating well, and winning is the key...
I digress... Maybe you've already understood what I'm saying, but if that's the case, you should take it as a review Hehe.
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