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If there is any trick to shooting three-pointers, in addition to running back, running, A-man, etc., pay attention to the following points.
1.Step on the line to shoot, because regardless of SG or PG, the closer you are to the three-point line, the more accurate it is.
2.Strong throw: Use the change of hands 2, back 2 and back 3 to open the distance (here is talking about the case of not shaking to the person), a position on the side, a half position on the front, you can make a strong throw, and shoot at the moment of the end of a (the action should be coherent) If the opponent is strong (some people will float the cover and side cover, that can't), if you don't cover it, the system will add a hit by default.
3.Momentum (including feel): This is very important, fs shot 3 does have momentum factors, if there is no momentum (such as a lot behind, or the inside line is continuously taken or even missed), even if the vacant position may not be accurate, if you lead a lot or you hit 3 or 4 balls in a row, you will find that the more accurate the head (of course, you can't throw randomly), if there is momentum, try to fight for more opportunities.
4.Turn and throw: If there is enough space (position), it will be more accurate to turn and throw, but the action must be consistent.
5.If you don't press the arrow keys, you must shake down (sit on the ground) or have more than a position, and immediately throw after A, and the action should be coherent.
6.Tilt back 3 points: This vacancy is not accurate, and it is most accurate to vote at the critical point where someone wants to risk you, risk getting and not risking.
If you haven't done 3-point training, you don't wear ability clothes, it's about level 31, if you have 31 levels, go buy a James step back, with back 2 and change hands 2, very practical, very powerful skills.
Finally, let's talk about the return run and the A-man.
Return run: At the moment of receiving the ball, the reverse run is used to open the distance between the SS run and the inertia of the opponent's defense to shoot 3, SG's return run is indeed very accurate, but when it comes to the senior room, most people will prevent the return run, and there are few opportunities to use the return run to shoot 3 directly, but it does not mean that the return run is useless.
1.The return run will definitely pull a certain distance, and the gap at this point, if you grasp the right time, you can get to the person.
2.The return run can cheat the jump, and the effect is better with fast shooting (of course, there is no other use for fast shooting, and it is easy to be impersonated, so it is not recommended).
a-person; Mainstream play: only 2 on the back, 2 on the other hand, and James stepping back.
Non-mainstream play: back 2, change hands 2, James step back, back 3, change line breakthrough (provided that the order of skill appearance and the timing of the A person are well grasped).
If you have a good grasp of all of the above, a 3-point shot of 55 or more should be fine.
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Rely more on passing to create opportunities, if your teammates are really rubbish, you have to rely on yourself, if the opponent is bad, use more A, shake the opponent, if the opponent is strong, then you can shoot again when you are free.
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No matter how high the three-point ability value is, it's right to shoot when no one is around, shake it when you can, run more if you can, and there will always be opportunities.
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It's best to rely on your teammates' SS and your opponent to suddenly pull away and shoot. The ability value is not the most important, because the opponent's ability value will not be much worse, the key is technique and cooperation.
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Multi-pass plus reverse run. That's fine. Remember.
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As usual when playing, the game is also more accurate when there are vacancies, so this has to be a group of people to cooperate with each other to play well, such as playing a little block or something, the hit will be much higher, don't believe you can try!
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Not all special characters have higher ability values than ordinary characters, and some special characters with special ability values are lower than ordinary characters, and you can go to the fs forum to see the specific differences, there are posts there, and you can also go to the ** of the Taiwan server fs to see, and there is also a comparison chart of the ability values of special characters and ordinary characters.
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SG is a professional scorer.
There are different ways to add points and play in different combinations.
At this time, you need to be able to block and run, clothes to add 3 points and run At this time, the mid-range shot has SF, what you need is 3 points and assists, you need to learn feints and SS, clothes add 3 points and passes.
Needless to say, there must be 2 on the back, 3 points for clothes and running or dribbling, being a god, shaking the opponent to death, and then scoring.
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Tops add three points. Pants plus steals. Shoes run.
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1. In front of him, there is a sue for the opposing team's defenders not to shoot, and most of them don't score.
2 generally SG with a pass or pass to run the vacancy to throw the ant argument 3, A people do not get too close to the other party, and the pass to run the vacancy depends on the landlord and your socks to rise the teammate to cooperate with the consciousness.
In short, as long as there is a vacancy, the 3 of SG is absolutely accurate.
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First of all, no one. Second.
Step on the 3-point line. Third.
D+ Basket Direction.
There are vacancies from time to time. 40% accuracy) fourth.
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First you have to know.
When playing. There will be a so-called "feel".
Other words. Sometimes you're accurate.
Sometimes not. Leaving that aside, let's take a look at the factors we can control.
Someone is interfering in front of you.
The impact is definitely the biggest (unless you run backwards or second shots.)
If you have that kind of running and three-point ability)
The defender is on your side or behind.
The impact will be smaller.
If your teammates are in front of you.
It will also have a certain impact.
Cast 3 method (theoretically more accurate).
Put the defender on the back.
Advise the other person after falling.
Cast to the vacant slot. Fallen players can also affect three-point shooting.
It's smaller though. Catch the ball and throw it in the open position.
Catch the ball and fake a throw. The other jumps.
Then run the empty shot.
Reverse run shot (can be a reverse run against a teammate.)
Have a teammate block the defender.
Catch the ball and shoot. 3 points, the ability is quite accurate, and the high point is quite accurate).
Or. Anti-run fake throwing.
The other jumps. Pass teammates again.
A teammate returns to your empty slot. Cast. Dribble.
The defender is blocked.
Empty pitch. Cast in seconds.
i.e. the defender can cover you in front of you.
But he didn't jump (this requires a certain 3 points of ability and experience, and he experienced it himself) and stepped on the line to shoot 3 most accurately.
The long-range 3-pointers are all hollow.
The location is better than 1 step away from the 3-point line.
Finally, a little trick.
If it's in dribbling.
When shooting the ball, when the ball just lands and the moment the ball just goes from the ground ** to the hand, press d** to shoot accurately (this is a personal experience).
As for the length of the press d.
Actually, it doesn't matter.
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First of all, you have to be empty, and then receive a pass from your teammates with SS (that is, reverse running, at this time you can also score far from the three-point line), step on the line and shoot, and the moment A person A comes out of the empty position will be more accurate. Someone covered up, but he didn't cover you and didn't interfere with you.
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1.Shake people, shake people down and then shoot accurately, but if you want to rely on this trick to get three points, don't cooperate, then wait to be kicked, there are too many people who will prevent shaking now, unless you play with trumpets below level 30 all your life. 2.
Stepping on the line is accurate for three points, which is well known, stepping on it becomes two points, which has something to do with the map, sometimes stepping on half a foot counts as two points, and some maps also count as three points. So the toe top line is pretty much the same. After the level is high, you can ignore this one, and it is accurate not to step on the line, but it must be kept within two positions, not too far.
3.After receiving a pass from a teammate, he is accurate for three points. Shoot the ball immediately after the pass and match, which is applicable to both threes and two points, so play more cooperation.
4.Turn 180 degrees after facing the basket to the three-point line, whether you are in the three-point line or outside the line, you had better keep the outside behind the catch at any time, and then immediately turn 180 degrees to three points, or run from the inside out, at this time, if the opponent is two positions away from you, as long as he can't cover you, the ball is easy to score. 5.
It is also a three-point turn, whether it is receiving the ball or dribbling, when you throw the ball and turn for three points, if there is no sound of friction between your feet and the ground, it is the most standard (it cannot be said that if there is a sound, you will not enter) 180 degrees turn three points without sound. It's hard not to rub a turn of less than 90 degrees, so it's safer to turn three points on both sides of the baseline, which is why the advance rate is the highest here. 6.
According to the statistics that cannot be verified: the baseline is the most accurate three-pointer, and the way the ball thrown from the left and right sides is different if it does not go in. (Legend has it that the left side is more accurate than the right side [no way to verify] [with the left side of the screen as the left]); The 45-degree angle is followed by three points, (legend has it that the left side is also more accurate than the right side [no way to verify]).
Remember to adopt it.
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The following is my original (hope!) )
Guard offensive 3-point skills
1) Reverse run 3 points.
The important thing is to be unexpected. It is generally best used when the opponent is inattentive. When you run, pretend to run forward (90 degrees, for example), and as soon as your teammate passes the ball to you with SS, you run in the opposite direction, which is the distance immediately pulled away.
When the distance is opened, the system judges that it is empty, so you have to shoot quickly, and of course the original shot is the best at this time, so don't buy shooting skills.
2) Feint to cheat 3 points of vacancy.
You run inside and pretend to shoot, and when the defender jumps you pass to your teammate, and then your teammate passes back and you shoot 3
Or run around the 3-point line, trick a defender into jumping, and immediately pull away and shoot a 3
3) 3 points and positioning in the run.
When you're on the run, you're the most accurate 3-pointer.
For example, if you are at a 0 degree angle, press left first, press right + d to turn around, that is, you run in the opposite direction of the basket first, and press the button facing the basket.
Positioning is to shoot most accurately when no one is defending.
When the defender is far away from you, you can position yourself most accurately, which is to press A (press A Don't + direction) and then press D
4) Other 3-point skills.
The hit is also quite high after falling.
2。The hit is also high when I hear the niss pass.
3。Try to get as close to the 3-point line as possible.
4。Try to adjust the angle as well as possible in the 60-70 degree angle is the most accurate.
The first is the posture of the hand, which must be standard (but the standard movement is not the only one, you have to read more different ** and books, synthesize a posture that suits you best, be comfortable, and flexible if necessary, just like in the NBA, but not all NBA player postures are right). >>>More
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Hello, let me tell you the secret of shooting 3 points
Practice basketball 3-point shooting tips. >>>More
One is strength training, first of all, the three-point shot requires you to have enough strength. The second is speed training, a good three-point shooter needs a fast shooting speed. The third is accuracy, this one is born by nature, and the other is acquired by practice.