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No effect, when you use Retaliation Increment and designate the target as a lightning strike, the opponent uses the Retaliation to counter your lightning strike, so the Failure resolves first, and causes your Retaliation Increment to lose the original target, so it has no effect. Conversely, if you use a lightning strike and the opponent uses a lapse to counter your lightning strike, you can duplicate the lightning strike if you respond to the failure with the retaliation increment, because the retaliation increment resolves first.
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The order in which spells enter and leave the stack is as follows (last in, first settled):
- The stack is empty, start ---
1.Lightning strikes into the first layer of the stack, targeting the player or creature.
2.Retaliation gradually enters the second layer of the stack, and the target is blitzed.
3.Failure enters the third layer of the stack, and the target is blitzed.
4.Failure resolves, lightning strikes are counterattacked, and both failure and lightning strike leave the stack and enter the graveyard at the same time, and the retaliation gradually loses the target.
5.Retaliation escalates and attempts to settle the case, but since there are no "legitimate targets" to be countered, they enter the cemetery.
- At this point, the stack is empty---
In summary, the gradual increase in retaliation is not effective.
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No effect! Attack needs to be successful! It's nice to have a single-player game of Magic! You can familiarize yourself with the skills of various characters!
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Follow the stack, and the later spells resolve first.
1。The failure is settled first, and the lightning strike is counterattacked; 2。Retaliation gradually settles, and the target lightning strike defined when there is no release in the stack is countered by the rules; 3.The lightning strike that was supposed to settle has been countered.
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1. The final blade will not kill the creature, but the stand-in armor will fall, and the -3 -3 creature will die and the stand-in armor will drop The stand-in armor dies once instead of the creature, but if -x -x, the creature will die again because the effect of -x -x after the stand-in armor is still dead.
2.、I don't understand it too much.。。。 Do you want to give up one or all of them? If it is written directly"Discard your hand" should be discarded.
3. No, as long as the opponent announces blocking, the block will inevitably take effect And now the rules have been changed to enter the combat phase, there is no time to release the spell, that is, there is no concept before settlement.
4. The regeneration ability needs to be clearly stated.
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2 don't use it, 3 doesn't count, 4 don't use it.
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Planesok is a spell that counters a Planesok spell, and Planesok abilities can only be countered with counter effects, such as Block, and can be tapped, but tapping doesn't affect Planeslock activation.
No, you can only do one thing, just like you can't pay a dollar for ice cream and take the bus.
Unless otherwise specified, as long as you can pay for the activation ability, you can activate as many times as you want.
OK. When you re-enter the market, it is no longer the same object as before, and you don't have to think about the rest of it.
It can be cumulative, but it can't be endless.
Unless an effect specifically states that it should be removed, you just need to do what the rules say.
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1 Anti-land protection, which can only be reversed, has nothing to do with any color, and anti-land protection means that it cannot be targeted by the land's ability, and the land does not cause damage to it (e.g., land creatures do not cause damage to creatures protected against the land).It can't be blocked by land creatures, and it can't be sucked by land (the current land shouldn't have this ability).
2 Artifact creatures are not related to monocolor creatures, most artifact creatures are colorless, and there are also monocolor creatures like [Espoo Warmage] and multicolor ones like [Acetocaste Knight].
3 Deathmark can kill white-green creatures, as well as black-and-white creatures. Because black and white creatures are also white creatures.
4 Yes, 0 means no mana is required.
5 Can have 2 emblems.
6 Mana is added after exile, so the funeral shaman's ability can be responded to.
7 Yes, 8 Yes, like the Two-Headed Giant, you get 2 life.
9 This is a static ability, so you said it"Every turn"It's a bit of a misfit, as long as the Night Vampire is around, you need to turn the top cards of your library over to play. This means that no matter what turn you take, as long as the top card of your library is black, your vampire creature gets +2 +1 and has flying.
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1 Anti-xx protection means that it cannot be designated as a target by xx, cannot be enchanted by xx, cannot be harmed by xx, and cannot be blocked by xx. So, anti-ground protection has nothing to do with other colors.
2 If an artifact creature has a color, it's a monocolor creature. If there is no color, it is not. Colorless is not a color.
3 Yes. 4 Yes, no mana is required.
5 Yes, but some emblems can be stacked, such as the emblem of Sorin, King of Innistrad, and some stacks are invalid.
6 Yes, if you don't have a land to exile, you can't add mana.
7 Sluggish orbs? Enterway abilities don't trigger.
8 Yes, if it is a multiplayer format, you can get more lives.
9 Yes, the top card of your library must be revealed, as long as the Night Vampire is on the battlefield.
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If I kill an opponent's creature with a kill card and they are resurrected with respawn, can I kill them if I kill them again? You can keep killing, but he can also continue to respawn.
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4 4 means 4 attack power and 4 defense, when he fights with 1 1, 4 attack power is greater than the opponent's 1 defense, the opponent dies, and the opponent's 1 attack damage to the creature with 4 defense damage at the same time, making it 4 3 in this turn. If you deal three damage to this creature by spell or other means, you can kill it.
However, if no more lethal damage is taken by the end of the turn, the creature's stat will revert to 4 4 at the end of the player's turn
Attack damage is not negated.
Also, if the 4 4 creature has the "Trample" ability, when it kills a 1 1 creature by attacking, the extra three attack damage will pierce the 1 1 creature and apply it to the player who owns the 1 1 mob, dealing three damage. If 4 and 4 are in the defensive phase, they will not have this feature.
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No, take a little damage, expressed as 4 3, and turn back at the end of the battle phase.
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Upstairs, it's the end of the round that changes back.
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It's just that he will die if he takes 3 more damage in this turn, and it will still be 4 4 in the next turn
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No, you will only take one amount of damage and recover at the end of the round.
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