Solving some card questions about Magic?

Updated on society 2024-07-28
11 answers
  1. Anonymous users2024-02-13

    1 Under normal circumstances, only one land can be used per turn, and 2 can no longer be used The process of tossing a coin is that you guess an outcome (heads and tails), and then flip a coin, guess correctly is considered to win the roll, and guess the wrong one is considered to lose the roll. 3** is a permanent or spell that deals damage, which can be another permanent or even a spell.

  2. Anonymous users2024-02-12

    The field category is clearly written on the ground, so the field is equal to the field under this turn, the warlock safe is 4 mana down, and then at any time pay 2 mana and tap this card to flip a coin, you guess a face (painting) if you guess right, then execute, if not, nothing happens. Generally, the opponent will vote.

  3. Anonymous users2024-02-11

    Unless anything else, only one land card can be placed into play from your hand each turn.

    When the Vault is on-field, pay any two mana points and tap it at any instant you can use, and guess the coin to determine whether or not to perform the subsequent effect.

    This means that you choose who the effect will be applied to.

  4. Anonymous users2024-02-10

    The Ground Plastic Wilderness is also a land, and under normal circumstances, only one land can be used per turn.

    Warlock Safe, pay 2, tap, coin toss wins, sacrifice Warlock Safe, draw three cards, lose, it's okay.

    Peril, the card says, ** is something that will cause damage to you or your permanents.

  5. Anonymous users2024-02-09

    60 is the maximum number of cards in the battle library, and you can have as many cards as you want if you play, and 15 reserve cards are allowed during the tournament.

  6. Anonymous users2024-02-08

    The probability must make sense, the smaller the library, the greater the probability of each card drawn in your library, 4 60 is greater than 4 61, this is nothing to say, right?

    Of course, of course, it's not a big deal to put one or two more cards, and occasionally some pros will come up with a 61-card deck to play.

  7. Anonymous users2024-02-07

    There is no rule that 60 must be required to be at least 60 cards Generally 24 basic lands 36 cards left Put the cards you want Really want to use a lot of good cards can exceed a part But the more cards you have, the smaller the probability you will touch This is inevitable You can put fetch land to compress the card library But fetch land is very expensive. The hand limit is 7 cards, and if you have more than 7 cards in your hand at the end of the round, you have to fold until you know that there are 7 cards left, and there are no special upline requirements for your opponent's cards during the turn.

  8. Anonymous users2024-02-06

    Because you can only put four cards per card. So the fewer cards the more stable. So they only put 60

  9. Anonymous users2024-02-05

    You can put more, the average beginner often makes the library more than 60 cards, because novices are difficult to decide in terms of trade-offs, there is a popular saying in Magic, when you compress the library to 60 cards, you really get out of the ranks of novices, of course, there are exceptions to everything, there is a famous deck of wit, the deck is more than 200 cards, and there are some specific games that require the number of decks to exceed 250, the fewer the number of cards in the library, the greater the probability of good cards, and the more cards you put, Correspondingly, you need to put more land, the more cards, the more the corresponding card or explosion of the land, in reality it is difficult to shuffle perfectly, too many cards will also cause shuffling inconvenience, everyone does not want to appear card land, explosion or card shuffle, so try to compress the deck to 60 cards, this is the lower limit, Magic has no upper limit.

  10. Anonymous users2024-02-04

    It doesn't have to be 60.

    There is a 2,300-card deck. But not t2...

  11. Anonymous users2024-02-03

    There is no 60-card requirement, no library cap, and only a minimum of 60 cards for the main card and a maximum of 15 cards for the sideboard. But in general, people like to use cards that compress their library, because the fewer cards there are, the more likely they are to get a key card, especially one. It's usually over within 5 rounds.

    In addition to basic lands, there are only a maximum of 4 cards with the same name, so the fewer other things the better, and the more distinct the theme, the better. When I started playing, I thought everything was useful and wanted to put it in. After playing for a long time, you will know, it is not difficult to put what you put in, the key is what to take out to highlight the theme.

    All of the above are hand-played, with support for Chinese Magic.

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