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For most people, it is to play the shape first, and then on one side, of course, it is possible to start from a local drawing, but it is painted in the case of a good grasp of the entire avatar and the proportion of facial features. The so-called rigid routine is just the basis for you to better grasp the human avatar.
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Oh, your problem is a common problem that everyone has, generally starting from a point to draw requires a strong foundation, so after practicing the foundation, you are using your own method to draw.
Be sure to follow the teacher's steps to draw, first use a soft pencil, because the soft pencil is easier to modify than the pencil, and then gradually transition to the pencil, so that there is a large shape, and gradually depict the dark part, but there must be a relationship, the relationship between black, white and gray, and so on.
In the future, you have to correct it, don't push it from one place, because this is not good for the college entrance examination, the teacher still has some experience, and I believe him, hehe, the teacher is all for your good.
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The steps of sketching are not so important, I have been sketching for 7-8 years, a pen is drawn from beginning to end, the steps taught by the teacher are to let you not fully master the shape when you tell you to come step by step, first build the frame, and then add meat, if your ability to shape is no longer a problem, sketching is a tool for you to express your thoughts and ideas, you can do whatever you want, and see the final effect. If your level has not yet reached the ability to control the shape as you like, you should still follow the step by step, don't worry, sketching is kung fu, and if you practice too much, you can naturally do whatever you want, don't be in a hurry.
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Be sure to start from the basics, don't pursue flashy things, start from the big outline to find the shape, follow the method from the whole to the part, and then watch more ** tutorials of the Academy of Fine Arts, see how high-level people draw, recommend Jin Shangyi's sketches, I believe you will understand what I said, everyone upstairs is correct in their suggestions to you.
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Sketching is a slow process, and you have to lay a good foundation.
In the basic stage, you should establish an overall concept, practice well according to the steps taught by the teacher, and wait until your modeling ability is very strong, and then draw according to your own preferences.
Wishing you a happy experience in painting
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Step-by-step painting is for the perfunctory college entrance examination There can be thousands of artistic expressions You can imagine that everyone has the same way of painting Is that kind of art still art That can only become a painter Painting techniques can be different, but you will definitely have different gains when you choose the painting method that you can agree with.
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Step-by-step painting is to lay a good foundation, and in any subsequent expression, basic skills are needed to support it. The shape does not have to be similar, but the structure must be accurate. No matter how you draw it, anyway, the final structure is accurate, and the effect is good.
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Painting the avatar to have its own feelings, its own characteristics in it will have aura, but if the basic structure and shape to have their own feeling on the basis of the foundation will be better, first of all, the big shape is fixed, the proportion of the facial features is fixed, and then from the eyes to start the in-depth depiction.
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Laying the foundation is the most important thing. It's not that you can't draw partially, it requires a good sketching foundation and a good grasp of light and shade. Sketching is the basis of painting.
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How can you run if you don't learn to walk! Listen to the teacher! ~
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The steps and precautions for sketching a human avatar are as follows:
The steps for the sketcher to take a guess of the avatar: 1. First of all, use a pencil to start the shape of the sketch avatar, and simply outline the shape of the hair, face, and neck. This is a two-thirds of the man's head with a side face, and there are usually a lot of drawings, so it should not be difficult to grasp the structural perspective.
2. According to the shape of the person's head, determine the position of the facial features of the avatar, pay attention to the perspective structure of the character when determining the facial features, and do a good job in the basic details in the early stage, not sloppy. 3. Then, after Kuanhe Pei determines the position of the facial features, you can start to gradually portray the facial features, and by the way, you can start to lay out the tone and line of the whole picture, and pay attention to the performance according to the muscle structure of the character.
4. Deeply shape the entire sketch head, and show the details of the facial features, such as the perspective range of the pupil, and draw these details. 5. Finally, in the stage of in-depth depiction of the sketch head, the neckline of the garment under the neck needs to be cleaned up.
Precautions for sketching human heads: take a large shape, set the composition, the position up and down determines the size of the head, try to draw the composition upward, in principle, do not exceed the original size, the left and right positions first look at the direction of the face, leave more in front of the nose, observe the basic proportions more, whether the face is thin or fat, don't be careless.
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The steps to sketch an avatar are as follows:
1.Frame the picture. The position of the top and bottom determines the size of the head, try to draw the composition upward, in principle, do not exceed the original size; The left and right positions first look at the direction of the face, and leave more in front of the nose.
2.Find three stops. The first thing to pay attention to is the basic dynamics of the person, in general, the position of the two eyes is not horizontal, and secondly, to see whether the whole head is looking up or down. After determining the position of the eyes, find out the position of the arch of the eyebrows and the bottom of the nose.
3.Find the position of the nose on the face. On the basis of determining the three stops, first look at the distance between the outside of the face and the corridor of the face, then find the width of the root, go down to find the position of the nose on both sides, and use the relaxed lines to express the large volume of the nose.
4.The extent of the eyeball. Pay attention to the range of the eyeball, and don't look for the specific shape of the eyelid too early.
5.The range of the mouth. The most prominent position of the lower lip is from the bottom of the nose to the chin and the corners of the mouth. The volume of the mouth should be found in the range of the orbicularis oculi muscle on both sides, the philtrum is the most anterior position, do not look for the lip line, focus on the volume of the mouth.
6.The contour of the ear, the contour of the face. First of all, according to the position of the outside of the eye, look at the distance from the overlapping corner to the corner of the eye, and then look at the height of the ear, and then look at the width, and then look at the large outline.
7.Overhead profile. According to the position of the sideburns and ears, find out the hair line and the outer contour of the hair, and pay attention to the hair line not to hook too hard. If you can't see the hair on the contoured side of the forehead, be sure to pay attention to the thickness of the brow arch and the location of the frontal tubercle turn.
8.Face contours. After having the position of the ears, according to the position of the sideburns, look at the outermost position of the cheekbones, and there are generally two situations:
When only one side of the ear can be seen, the cheekbone in front of the face is the most prominent place, and the two positions should be interspersed downward (the masseter muscle is under the zygomatic bone when the masseter muscle can be seen, the orbicularis oculi muscle is in front of the zygomatic bone when the masseter muscle is not visible, and the lower jaw is in front of the masseter muscle or orbicularis oculi muscle).
When you talk about the shape, it is very similar, and then it is not like it, that is because you did not go deeper, and the depth is not just to continue to paint, but to think more with your brain, to look far away, to grasp the characteristics of the model, the dark side will let him darken, and the bright side will not be painted first, this is the big relationship between the beginning of painting this painting, and then there will be no big problem if you go deeper, remember to use more brains, less hands, and more looks. Don't be impetuous, the more impetuous, the more difficult it is to draw, you can look at this painting, I don't know if it will help you,,, master can indeed draw a few strokes, but his few strokes can not be drawn out of thin air, there is no extra stroke, and you say that after you go deeper, the picture will be gray, that is because you put the pencil in the wrong place, so it will lead to the picture: flowers, ashes, dirty, etc.
1. It is important to pay attention to the feeling that the large shape gives you, and the outer contour of the head is very important. >>>More
Volume? I don't really understand.
Somatosensory: To have a sense of form, first understand the head as a cube, distinguish several turning surfaces, and understand the facial features as geometric bodies, such as the mouth is a cut cylinder, the nose is a trapezoidal mechanical shape, and the eyes are part of a sphere. Then find the boundary between light and dark at the turning point of the structure, and the dark part should be reflective, so that it can be breathable. >>>More
I've also encountered this problem. My method is 1, use an eraser to brighten the bright surface, 2, use 4b and 6b to deepen the boundary between light and dark, and then the reflective side should be properly brightened to form a contrast. 3. The gray surface should be multi-layered, the gray surface is not only just a plane, it is also hierarchical, with chiaroscuro. >>>More
For beginners, it is recommended to equip HB1 to 8B, different degrees of color blocks require different pencils, for masters, any pencil can achieve the effect. It's like singing the same song with different scales.