-
Tell you that you don't know anything about the line, understand why the dominant road should be pushed the line, because you can pull the wild, but push the opposite weak road and a tower off, okay? To tell you, if you push away your own middle lane to drive the rhythm of the person's space has become smaller, and the opponent's money space has become larger, 410 points, why the weak road is not directly wanted, this is the reason, generally the line should be pushed is the weak road, you should find that in some games, the tower of the dominant lane is pushed in four minutes, and it means that there is a small space to play money opposite the opponent's wild area and a rune, and it is convenient for the bottle in the middle lane Except for SS heroes, the control line depends on your own understanding For example, if you push the front, the middle lane will come to catch you, and it will be dangerous to be pushed and grinded by the tower After determining the number of opponents online, you can be strong and directly press out of the experience area, and then work with your teammates to make up for the half-blood creeps When the other party feels that they are pressed, they will generally communicate with their teammates or ask for support in the middle, at this time, you can play harmoniously to play money Pressing the line is to be strong Even if you go out and eat a lot of blood, you have to be strong If you are not afraid of him, he will be afraid of you The more you are bullied, the more you are bullied The middle lane is optimistic about people, and it is best to have eyes Team battles are when you think it's an advantage, and if you think there may be an ambush, hurry up and break up to make money, and if there is pressure online, you can also play in a group to make the opponent not know where you will be If you don't have the first hand, you can fight an ambush If you don't have the first move, you will be decisive Don't spend It's a loss.
-
If you have the ability to push the line, it is advantageous to push off the opponent's 1 tower or even 2 tower as soon as possible (compressing the opposite side of the money space).
1. In team battles, you should stand in advance and disperse or get closer to see the heroes.
2 points: the first hand and the second hand, if you can't hit the first hand, you will wait for the second hand, also known as the reverse first hand.
3. Kill the opposite key hero What is the key Hero with strong control or strong output Soy sauce hero ignores them.
4. The early team battle second mage and the late team battle second dps generally follow this rule, and there are special circumstances.
5. Defend the high ground If there is no good time, it is easy not to go down.
-
My friend and I came up with a tactic to blow the main force of the opponent in the wind, and then the Naga sang because the person was blown by the wind, and he would not hit the big one....Kill him when the Wind Tent is done (his teammates are still sleeping) and form a 4v5 situation....
-
I feel,It doesn't matter.,The key depends on what hero you are,,, assisted.,Cooperate more with gank,Let teammates develop ,,, late stage of ,,, their own sullen ** on the money,,Later equipment formation,One by one,,Team battles remember,Kill the heroes controlled by others。。。 Take the Shadow Shaman, for example.
-
Retreat is the most important thing.,At the end of the team battle, you have to use the hero with the control to control the hero like Shadow Fiend.,Musket == This kind of high-output hero.。。
-
Push the line is important.,The main thing is to catch people in the early stage is not to give people "development".,In the later stage, your team will have an advantage.,Don't fall in love after pushing the tower.,"Control" is important during team battles.,Control can start.,It's best to be a centaur.,Fisherman.,Wait.,Characters with dizziness.。。。 If you still don't understand, go to the actual battle, or take a look**
-
First of all, the position is very important, and it is common for a position to be destroyed by a group.
And then there's the first move, for example, if there's a lot of jumping knives on the opposite side, then the silence, the ghost, Zeus, and so on, can be the first to silence or interrupt the jumping knives.
If you are in the meat, you should stand in the front to absorb firepower, and the spell dps and control positions should be in the middle, and you can't be too concentrated, and you should see the opportunity to come out of the skill, and the physical dps should be backward, keep a certain distance from others, and wait for the opponent's first wave of skills to finish or a few control skills to cut into the battlefield.
If the strength of the two sides is about the same, it is best to get some eyes, catch one or two deaths, and then advance as a group, so as to ensure that more fights are made.
If you kill someone, you must kill the crispy and high-output ones with poor standing first, and if the high-burst spell heroes have finished their skills, then you can ignore the meat for the time being, or you can ignore the physical dps first
After playing for a while, you will become familiar with it.
-
Before the team battle, the eyes are inserted in the necessary positions, and the team battle must have the first hand control and DPS output. After a team fight, there will be a head reaper. In team battles, you should pay attention to your position to prevent the opposite side from jumping control.
-
The battle position is the key If you use control, you have to find someone who controls well, such as the opponent's DPS to control him and not let him output, if you are DPS, you are optimistic about your equipment, and the amount of blood is good to find a good time to enter and output, and it is not that you will go up and catch whoever you cut when you are out of the god costume, so it is easy to be killed in seconds.
-
If you have the first full map skill, open it first.,Interrupt the opponent's group control of the jumping knife.,If you don't have it, try to spread it out as much as possible to avoid being controlled together.,Once the opponent is fully fired.,DPS should take the opportunity to cut into the mage group.。 If you control it first, the second group control first, DPS opens bkb to directly hit the opposite mage, and strive to quickly control the second mage. At the same time, you should pay attention to your mage's position and don't be beaten by DPS.
-
If you have a control skill in the first second, you can ignore him if his skill has been released.
-
Hit those who will control the skills first, because the group is up and controls the dps to kill people It's convenient If you play dps as soon as you come up and then you are charged It must be the group annihilation If you want to be wrong The Divine Cow and the Fire Girl Lion choose It is still necessary to control the Divine Cow first The Divine Cow has high control and high explosive power The ultimate is to hit multiple units The same is true for SK Although the fire girl is controlled, but they are all crispy The kind of team battle DPS that kills with a few knives in the later stage The kind of Divine Cow is a power hero who works hard In short, it is a team battle to kill the control first, and then kill the dps and finally kill the meat.
-
It depends on what you use, 4 categories, dps type, big control and meat shield, controlled or explosive but very crispy, auxiliary soy sauce.
If it's DPS, if you have bkb, go over and kill the opponent's crispy legal system (the auxiliary is not too careful) names such as lion, fire girl, sacred cow, bkb After analyzing the situation, the disadvantage will shrink a little, and the advantage will continue to look for opportunities to harvest, the situation judgment is too complicated, and you can look at the general actions of your teammates.
Use the big control and meat shield must be in front, try to control the opponent's person in a good position before you die, take the lead or reverse the first hand such as (big tree, tide, centaur, half-human mammoth, axe king), and then interfere with the other party, anyway, it won't hit you.
There is control and there is an explosion but it is very brittle.,Try to put the skill as much as you can.,It's good to let go of the skill for a round.,And then it's a turtle shrinking and waiting for the skill CD to be good and then put it.,And so on.。
The auxiliary is to use Macon depending on the situation, add blood to the key people of teammates, put some skills, taunt a few times, and then you can spend the money to death.
-
I'm not playing the Legion War for a long time.,Give you a strategy.,Generally able to pass 20 levels.。。。
First of all, it is necessary to distinguish between the types of troops.
Some good classes: Orc Warrior (top Wolverine, super powerful), Archer (scatter, strong in front!) Tell the difference, don't think of the archer as an archer, or it will be a tragedy!
Alchemist (upgrade to Goblin Lumberjack), Water Man (catapult), Sentinel (upgrade to Moon Rider, Catapult), Necromancy (upgrade to Great Necromancer, summon stream), Musket (upgrade to Electro Gunner), Tree of Life (upgrade to Wisdom Tree), Tribal (upgrade to Tribal Elite, increase attack speed, it's good to fight 10 levels of boss with nets), Minotaur, Templar Assassin (upgrade to PA), Little Naga, Elven Dragon, Destruction Guard, Tidal.
There are really no good troops, so pick a few of the soldiers in the back to build, don't mess with the first three, the first three are all wasted, and the first few waves can't be held.
There are also some auras, you can get some auras while making a good class, silent warlocks, knights (attack auras, can be stacked, both are made); Druids upgrade to Mountain Giants (Armor Aura); Shikachi Stone Statue, Destroyer (Vampiric Aura can be stacked); Troll (Attack Speed Aura).
There should be one or two rows of meat shields in front of the output troops, and the meat shield should have a little bit of heavy armor and city armor, otherwise the full heavy armor will be miserable when it encounters magic, and the whole city armor will be miserable when it encounters siege. For example, the Minotaur and PA are all heavy armor, and the steam engine is the city armor.
Regarding the purchase of soldiers, the first wave is to buy dragons or the second wave to buy lizards, Setus Nabo to buy bears or Kodomon, the tenth wave to buy bears, and there is nothing to buy archers or militia in front, you can increase your income (that is, the money you get after each wave), and other soldiers will buy them according to their teammates, and leave wood to upgrade the population if necessary.
Making elves and upgrading technology is also to look at the data of your teammates and follow him.
-
Look at what race, I've only played the earliest versions. A total of 31 waves are held, and then there is an infinite loop level with no rewards, which side can't stop it first and which side loses first. There are 2 gold**s, one is the gold you get from defending the monster attack when you kill, and the other is 1 gold for every 10 mercenaries you invest in when you pick wood (but the more advanced the mercenary, the more money you return each turn).
Generally speaking, the race you choose determines the mode of attack and defense. I don't play much, the humans belong to the more balanced, the return on investment ratio of the Naga is very high, but the quality of the troops is a bit poor, and the undead have the best offensive and defensive ratio among the races I've tried, but the class bias is very serious. But the main thing is that it is difficult to beat any race once they are not familiar with the level investment mistakes.
In addition, the initial investment in mercenaries is not important, and the maximum number of farmers in the initial stage is 2, otherwise it will affect the transformation very much. As for the investment in the Timber Mercenaries. In the early days, mercenaries were used to fill in the pits to accumulate your economy, and opponents could also get a point.
So if you can, look at the type of monster in a wave, and match it with the right mercenary to fight the effect better. Basically, you have practiced it yourself first, and being familiar with each wave of class configuration will help you a lot.
-
Legion is tower defense. It seems to be 31 waves in total. Look at the wave on the opposite side, you can't hold it first. You can upgrade the attack and health regeneration speed of your hometown. It is also possible to use wood to build troops on the opposite side.
-
Is it Dota or Legion Wars???
-
If the distance between the two sides is very long, and we have ultra-long-range skills (such as the ravines of the sacred cow and the shockwave of the elven dragon), we can hit whoever we can hit
If the distance between the two sides is higher (about 800), whoever stands in front on the opposite side will fight whoever is in front (play with small skills, keep the big move).
If both parties have already pasted it, it is divided into the following situations.
If you have the opponent's DPS within your skill range, and your teammates haven't made a move, you will give priority to attacking the opponent's DPS. Without DPS, attack the most pressing target. The essence of the mage is to instantly do high damage, kill an enemy in seconds, and create an advantage of more and less fighting!
If you are a melee physical output, you will give priority to attacking the object that is being taken care of by the mage, if the mage has not yet made a move, you will give priority to attacking the enemy closest to you, and if the mage has already made a move, then attack the target of that mage, and give priority to attrition on the opposite side.
You are a ranged physical output, attack the most brittle target in your range before the mage shoots, after the mage shoots, judge which one of the next several targets is the best to kill--- ranged dps must judge who to hit, because ranged dps are relatively crispy! Choosing the wrong target will make you die quickly!
If you're the captain Well, whoever you say you want to order first, you should order whoever you want first! It's better to concentrate your firepower and kill one in seconds than to disperse your firepower and kill a single one!
When the opposing formation is good, theoretically it is necessary to prioritize the person with the highest output within 4 seconds, only in terms of target firepower, regardless of whether the target is DPS or Mage.
When the opposite formation is poor (such as a long snake formation. Whoever rushes to the front will be beaten! Because after killing him in seconds, it is likely that you will be ready for the next round of skills before returning fire from the opposite side, so that you can continue to maintain the advantage of firepower
If you still want to know, you can ask me.
-
Three types are prioritized.
1. High-output DPS, that is, late-stage heroes whose equipment has been raised, such as Phantom Thorns, Rangers, Trolls, etc.
2. Heroes with two or more restricted skills, such as es, lion, vs, etc.
3. There is no shortage of magic, and heroes who can output continuous skills, such as SF, NEC, DP, etc.
The type is like this, and to be more specific, these three types of heroes can be prioritized as long as they are in the top position.
-
If the opposite formation is not good, there is a disconnect or the first second in the front position, under normal circumstances, if the opposite side is dominated by mages, such as the blackbird, silence, DPS such as the first second, in other cases, the s on the opposite side of the first second, such as cm vs less blood, and it is easy to die if you set fire to the meat on the opposite side of the second, you know, he can't die, and you are dead on this side.
-
Crispy skin first, can be a second is a first, don't just look at the second group control and the like, some group control like the tide and the other are more meaty in most cases the ultimate move still has to be released, it is difficult to second the tide, and if the second does not fall, the skill is wasted, which directly leads to the defeat of the team battle, like this situation is the second crispest or the later stage, to minimize the loss caused by the dough control out.
The god team battle is very wasteful, and there is no way to control the aoe and run up to sell meat, and this style of play has no room for survival in the team battle, unless the opponent's lineup is rubbish, and there is no ability to break out and control. You're going to have a jump knife + bkb + dog paw and so on. I don't know what equipment there are for other heroes who can be brushed.,The effect of this equipment cutting into the back row to open the bkb dry mage is very good.。 >>>More
How to play a group, it depends on the position of the hero you use, if you want to use the calf, tide, this kind of group control hero, you have to find a way to start first, generally jump the knife, if it is sf no bkb, fire girl, lion this kind of brittle point of the hero, you must pay attention to the position, the position is too far forward to make the second, you can also consider the back hand and then on. In addition, you must pay attention to the formation when playing a group, 5 people can't be too far away, and the team control is the first. If the people behind can't keep up, they must also choose the entry point, so that it is convenient for the group to control the first, remember, it is very important to play the group first. >>>More
- Standing problems, such as after the cow jumps, they generally stand quite backward and obscene, and sometimes there is a hidden knife = = >>>More
I'm not a professional player, but I'm just playing the character to level 6 achievement, so let's talk about my gameplay. >>>More
There are great god anchors in the tentacles to teach various heroes how to play, you can go and see it.