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Actually, I don't know if you've read it carefully, although it is said that Kidney's skills have a lot of magic damage, but his AP bonus is not high, the key is that he is a top single hero and does not insert attack power.
As a veteran player of the kidney, it is recommended to wear 9 21 0 9 points out of the way.
The essence is the attack, the red method wears, the yellow armor, the blue 3 magic wears, and the remaining magic resistance (exactly 11 points of magic wear).
You ask why you want to wear it, and I'll tell you, the way to wear it is to reduce the opponent's magic resistance, and the less magic resistance you have, the more painful it hurts you.
Ruby is not recommended to go out, you can go out with shoes or cloth armor, otherwise you will meet someone who fights with you in the early stage, you will go home quickly, and you will not be able to wait for 350 turtle shells.
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Shen This hero only restrains individual heroes Almost all of the current top orders are very strong There is a rule on the top list Rush is afraid of breaking out Outbreak is afraid of far away Fear of long-range rush Of course, it also varies from person to person Be cautious of dealing with monkeys Raven Captain That kind of old list is not false But it is a bit difficult to deal with the recent emerging top list For example, the hand of Noxus Zhao Xin This kind of is not so strong There is no need to bring a strong way to wear it You have to remember your positioning Shen is just a tank, and your task is to absorb damage Not output.
If you want to use it, you can output it and I recommend you Metal Master.
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Let's first explain the value of the red method of wearing.,In addition to the growth of half-flesh and the magic resistance of individual heroes.,Basically, it's a fixed magic resistance of 30 without pretending.。 Then the damage bonus provided by 9 points of magic piercing is about 30 130-21 121 = close to 6%, which is very impressive.
As for the talent, it is very scummy, and it is not recommended at all. As.
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Kidneys only go out in the jungle ruby.
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Depending on the need, for ordinary mages, it is best to bring a double wear.
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The law is worn, the big essence is strong with the law, the blue belt in the general rune is the abrasion resistance, you can't move others without the law wearing, the law is strong enough to add the essence, and the AP is generally much stronger, and the law is generally worn in the later stage, and the middle law is worn by all relying on the rune.
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Fa is better. Because of the spell penetration physical penetration, such a penetration attribute is only high in the later stage after the opponent's hero pile resistance is high, and everyone has no resistance to the lane in the early stage, so the spell strength is higher than the spell penetration benefit. Just with the equipment, no one will come up and wear the stick with the bare root method first, right?
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Red runes are generally double-pierced.
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Widow AKL such a belt wear is stronger than the thread-eating belt.
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After all, the law imposes too little.
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Personally, I think that the law is good to wear, and the red law is less cost-effective, but if you want to pursue the limit of the law, the law is strong.
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Ordinary mages wear magic piercing, such as clockwork, Bomberman, Akali, Fish-Man, and the like, and those with mixed damage bring dual-piercing runes.
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AP is generally worn with a law, and you rely on skill output! Wearing the law is still very important!
The red belt magic strength income is too low, the red rune is mainly attack power, object wear, law wear, crit These runes have the highest income!
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When a mage brings runes, they choose to bring them according to the mage's passive bonuses and skill bonuses.
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In the early stage, the effect can be seen by wearing the law, and it is recommended to wear it by the law.
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For most mages,Whether it's early or late law wear is better than law stronger,If I'm not mistaken, the last version added a plus.,It's not clear now.,In this way, 9 is,There's still a big gap between the damage of the law and the law worn by the hero skill AP bonus in the early stage.,After the middle and late stages, the impact of the early rune wear or law strength through equipment supplementation on the law or law strength can naturally not be generalized.。 So in the early stage, the main thing is to look at the sense of operation, not to be pressed, to do a good job of eye position, to be able to p on p with the jungler dad to play an advantage, you can look at the timing of the road up and down gank, for a mage to do this, it is definitely a c point when playing a group, and the middle and upper may be slightly different in the field of vision, depending on your own operation. Back to the question of law wearing and law strength, there is one thing to say, for example, LeBlanc, it can be said that it is very strong in the early stage, as long as the line is controlled well, it is completely carrying the head to make up for the knife, and the gank ability is not to be said, but I have to admit that she is more and more weak in the later stage, so for her, my personal hobby is to bring the law strong, which is also based on the fact that the AP bonus of this hero is relatively high, and the advantage is established in the early stage, so it goes without saying that her role in the group is needless to say, and there are too many specifics, so I will consider it myself.
I'm sorry.,It's been a long time since I've seen this post.,Everyone's friends.。
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Now the standard AP runes, red is the law wears, the law is strong is blue and the big essence belt, there are some special, like some people playing small fish is double wearing red.
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The red method is the best choice for AP output, so rest assured to choose!
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This depends on your preference.,The line suppression should be strong.,Later damage should be worn.。
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Useful in the later stage of the law wearing! Fa Qiang is useful in the early stage! How to wear it is recommended!
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The law wears it, and the law is strong and the equipment is on the line.
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Different heroes have different positioning, and the runes that are used as early transitions are naturally different, depending on the situation.
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6 methods wear 3 methods to strengthen yourself.
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This can't be generalized, it depends on how to play. If the armor on the opposite side is good, spell penetration, if the armor is not high, spell strength.
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Hello, the red rune is recommended to be worn by buying a way, and the effect is better. Hope.
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The red method is worn. Blue law strong. The essence is strong.
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The best attributes of the law are worn....It is also common to mages.
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It's the same, but the name is different, the fox's words Red: Law wears. Huang: Magic Resistance. Blue: Fa Qiang. Purple: Fa Qiang.
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Both are the same thing, the icons are different.
Half of the fox is red with this.
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Intel's embedded ads, the effect is no different.
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The effect is the same, but the name and icon are different, just choose one at random.
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Spell piercing must be good, 30 spell defense can have 20% of the resistance to spell attacks. I bought all the red ones to wear.
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It is the best choice for use and wear.
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Yellow armor, HP, the most cost-effective blood return, blue magic strong, cd, growth cd, the most cost-effective, red physical attack, law wearing, double wear is the most cost-effective.
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Red: Penetration+Attack: Yellow: Armor+Health: Blue: Magic Resistance: Strong, Essence, Critical, Attack: Strong.
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Mages wear red with magic, yellow with armor or health, and blue with magic resistance.
Ad Red with Attack, Yellow Armor or Health, Blue Magic Resistance.
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