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The stage class has a scalemode property that has the following 4 values (the effect you need may be the last value):
The entire application is visible in the designated area, but does not attempt to maintain the original aspect ratio. Distortion may occur, and the application may stretch or compress the display.
The entire application is visible in the designated area without distortion while maintaining the application's original aspect ratio. Borders may appear on both sides of the app.
The entire application fills the designated area without distortion, but with the possibility of some cropping while maintaining the application's original aspect ratio.
Hope it works for you.
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Same as upstairs, write in the onresize event.
mc._x=0;
mc._y=_root._y-this._height;
mc._width=stage._width;
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CS4's tweens are completely different from previous versions in that you don't need to create a start keyframe, then an end keyframe, and then a tween.
The steps in CS4 are roughly as follows: Create a start keyframe, then create a motion tween, place the timeline cursor in the appropriate position, then drag the component to the target position to move, the software will generate a moving line, each point on this line is the distance moved by a frame, change the state of the line, and the component will move according to the path of the line.
This is different from previous versions, where you hold down Ctrl to move a critical battle, hold down Alt to copy a critical battle, and hold Shift to extend a tween.
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A traditional tween is just that tween animation.
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Animated tweens are the ones we right-click in CS3 to add tweens, right? CS4 in the traditional tween is this.
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Shape tweens can vary the size of the image by separating them, while traditional tweens are suitable for moving images or making frame-by-frame animations. Animations are to be made with motion tweens, while the latter is to be used in traditional tweens.
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Because the source files in the library are broken.
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Big brothers and sisters, I flash8 has just learned to write stop(); Well, why do you want to run so fast, it's all to CS4, it's a master, don't show too much, be modest. I think it's good to do animation flash8.,If you don't feel good then CS3 is enough---
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Pirated I'm still using flash8 for this reason Since you're in such a hurry, it's better to export a lower version and use flash8 to do it.
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I didn't install it for two days, and I changed back to CS3, but the commonly used version is flash 8 free installation.
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The first frame and the last frame must be the same symbol (must be converted to a symbol), if you don't delete the last frame, then insert the keyframe in the penultimate frame, and then right-click the mouse between the two frames, and select Create Tween.
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Adobe Flash CS4 can debug movies, but it can't be debugged in your environment, probably for one of several reasons:
1. The Flash CS4 green version is installed, and some of the files deleted by the green version affect the debugging function;
2. The debugged video has access to both local file resources and network resources, and cannot be debugged due to sandbox restrictions in the debugging environment;
3. Flash CS4 is blocked by a firewall. The debugging feature uses port and mapping techniques under the background to allow Flash CS4 to access network ports.
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If the Flash CS4 version creates no animation, it is not equivalent to CS3 or below, CS4 adds a 3D function.
If you need to create a motion tween, you need to know which method to use, right-click on the box to see whether you want to create an action tween or a shape tween.
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Let's create a traditional tween. I've just researched it, too.
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Hello, have you opened the "Draw Object" button at the bottom of the toolbox when you draw the star, if you open the "Draw Object" button, the drawn shape will automatically turn into "Object", which is more similar to "Group". Before drawing a shape, you should turn off the "Draw Object" at the bottom of the toolbox, and then draw the shape, and you can modify and fill the color as you like.
There is also a situation where you don't know how proficient you are with flash, the "Paint Bucket Tool" is selected for the fill of the Gradient Tool, the "Gradient Transform Tool" is only for "Linear Gradient" and "Radial Gradient", and the "Monochrome Fill" cannot be adjusted with the "Gradient Transform Tool".
Addendum: The reason why it doesn't appear is on the "Object Drawing" button, as long as you select the drawing tools such as rectangle, ellipse, pencil, straight line, etc., at the bottom of the toolbox, that is, at the bottom of the place where all these tools are assembled, there will inevitably be "Object Drawing", and next to it is the "Adsorption Tool" with a magnet.
As long as you take a careful look at the toolbox, you will naturally find it, don't just look at some unclear tutorials on the Internet, many tutorials need to be learned step by step.
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Hello! I just tried it and I can create shape deformation tweens. Here's how to do it, create a shape on the start keyframe, copy a keyframe on the nth frame later, deform at the next keyframe**, then right-click on any frame between the two keyframes, and select "Create Tween".
It's OK, if you can't create it, pay attention to check whether the ** in the two keyframes is scattered, and the check method is to select** Right-click Separate OK. If it's just a simple path movement, you can just create a traditional tween, and the software will automatically change ** to the component.
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You should choose to create a traditional tween, and creating a tween shape is to change between different shapes, for example, a square shape becomes a heart shape. If you are enlarging a **, you should right-click and select Create Traditional Tween.
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You can just use tweens, turn the graph you want to get bigger into a component first, and then build two keyframes, the first keyframe makes the graph smaller, and the last keyframe makes the graph the size you want, and creates a traditional tween in the middle.
Shape tweens are used only for two drawing objects.
There are two cases, one is parallel magnetization and the other is radial magnetization.
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