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The internal test is to invite people, which can be gamers, or producers to test, and it is not open to the public, and the public beta is open for the majority of netizens to test. The concurrency requirements for the two test responses are different. The cost of public testing is larger.
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The internal test will release a small number of accounts for some players to try and play, fix some bugs that are not easy to find, and open the beta after the internal test is completed; The open beta is that players can register normally, the game is close to completion, and players can submit to customer service if they find bugs.
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The beta test is not yet open, and the open beta is open to all people.
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Strictly speaking, online game testing is divided into three steps: closed beta, internal beta and public beta.
The meaning of the closed beta is that the game production has just been completed, and the game needs to be tested technically, and the test at this stage is purely technical, and the story of the game, the plot, and the character design have nothing to do with it, and the whole game is basically in the embryonic stage, so no one else can contact the game except for the relevant technical personnel.
The closed beta is the longest of the three phases of testing, as little as a few weeks, as many as several months, this stage of testing is very important, and it is also the most comprehensive test of the game, all the technical issues about the game, as well as the game's story, character, style, characters, costumes, language, action, the rationality of the main and side quests, and many other aspects of testing and evaluation, and even the final modification. Even if it is a closed beta, there are very few people who can participate, most of them are game production personnel, operators and merchants who produce and operate games, and some ordinary players.
When it comes to the open beta stage, a considerable number of players will participate, and by this time, the game has been basically finalized. That is, the tests that are in the final stages of the official launch. In fact, it is to listen to the opinions and feedback of players, so as to make statistics and preparations for correcting errors in the future, and the way to correct errors is generally in the form of patches.
But there are exceptions, for example, the upcoming European and American sci-fi masterpieces
according to the official disclosure, even when it comes to the open beta, there are very, very few ordinary players who can participate, and the people and players who can participate in the open beta must be designated by the game ** provider. In contrast, domestically produced online games are more relaxed, which may be due to the eagerness of the company to let more people get in touch with the game and give the game a big advertisement. -
Internal testing refers to the small-scale testing of online games or software, which is equivalent to the "alpha" in tool software. Online games, like software, have to go through closed beta before they can be tested publicly.
Closed beta games have a certain period of closed beta and then in the open beta, and many problems (bugs) that exist during the test period can be submitted to the official **bug submission area.
Collect players' opinions, suggestions and opinions on the game, remove bugs and block plug-ins, so that open beta players have a fair game environment. Find out what closed beta players think about some cash equipment (bought in RMB) and game equipment (bought with in-game currency), and add or remove some equipment as appropriate to make the open beta players entertained in a more comfortable environment!
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