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Why do you want to reduce the enemy's hitstun, the enemy's hitstun is good for you.
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You can't reduce other people's stiffness. Unless you tell him to change his gear.
Hitstun is a value that can be recovered quickly.
You only have to strengthen yourself to increase your stiffness when attacking others, so that the relative others need a higher stun to recover quickly. I've seen a ** with a judo stiff and high that can walk through the fire of a big gun and the fire of ammunition.
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No way: Only ammo stun plus the stun time you have to attack the enemy.
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The attributes of the fashion,If it's ammunition, there's also a hitstun.,At present, it seems that there are just a few methods.,Some equipment can also reduce hitstun.。
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Improve your own hitstun.
Compared to the enemy, he has less hitstun.
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Can't be reduced! I can only wait for the time for him to be stiff and straight!! Or use the skills of the Breaker to fight him! As for whether it is successful or not, it can only depend on character!
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1. Rely on skills, such as poison shadow needles.
2. Rely on** The higher the physical attack, the better the **stun effect.
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The acupuncture attack of the poison king can be found by looking at the introduction of several professions hehe
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Can't reduce it, the idiot on the first floor?
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You've seen some monsters have two words on their heads, and when you hit him, you really want to beat him as if he can't beat him, and he can slowly walk towards you, this is the use of stun, just like roaming this profession stun is the highest, and the stun monster will be knocked down but it is difficult to repel. Thank you.
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The faster you stand...
After being beaten, there is a stiffness time, and the higher the stun, the shorter the stiffness recovery time. That is, the faster the time from stiffness to return to normal.
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The hard value is high. I can stand up quickly.
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For example, if 2 monsters hit you once, you will fall, and if you fill up the hardness, you will only bend over.
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It is not easy to fall to the ground when hit, and the higher the stun value, the less likely it is to fall.
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The so-called numerical values should have a reference system and a standard quantity. As for the meaning of a certain value, it depends on the reference frame and standard quantity in which the value is located.
For example, in DNF, what is the concept of adding 100 physical defense?
To explain how high this 100 physical defense is, we have to look at its relative role, as well as the absolute effect of 1 physical defense, and of course other numerical factors.
So, the same goes for hitstun.
It's like an ogre bracelet +20 hitstun, so, what is the effect of this 20 hitstun?
Well, I still can't give you the answer you want.
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The +370 effect is too obvious. PK can break other people's moves.,About + hard stun heavy armor,There are two kinds of hard stun.,One is attack hard stun.,The other is defensive hard stun.。
Attacking hitstun means that your attack has a hitstun effect, and the attacked side will stiffen there and it will take a while to recover.
Defensive hitstun means that your defense has a hitstun effect, for example, if your hitstun is super high, you can hold a gun.
's fine fire or Grimm walks forward, but it is definitely not possible to run forward, which is an effect of defending against the opponent's stun attack. For example, the roaming automatic counterattack is not a hegemonic body, but the final blow of the white-handed raptor cannot make him float.
The vanity's stun is a defensive stun that doesn't help combos. If you want to make the other party slow down, it is recommended to buy a stiff **, not equipment, including fashion.
Pull me out and get killed? Do you understand? Ammunition stiffens on the stiff bullet that makes itself hard?
Do you make yourself the hard straight? Then I want to ask you, what is the stun time, can't you move when you attack the opponent? Play more professions downstairs, buy more equipment, and go to the PK factory to play more!
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Of course, there are obvious results.
Heavy armor doesn't seem to have anything.
However, the heavy armor profession itself is not bad.
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It's the monster that gets hit, and the stun time increases.
Hitstun is the amount of time that the opponent stays in the hit state after attacking the opponent, and any commands entered by the opponent during this time are invalid.
In the game, it generally refers to injured hitstun, fighting, and attacking hitstun.
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The effect is great.
PK is more pronounced.
With other people's PK if you are hard and high.
It is completely a whipping corpse to the opponent.
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In fact, stun is also the same as defense, how much defense is equivalent to how much damage is deducted, and how much stun is also, + how much stun, that is, when the attack is attacked, the stalemate time increases and decreases
**Hitstun and armor hitstun are not the same, they are attacking and being attacked, respectively.
But to be honest, I don't think it's very useful to defend hitstun, I wear 1 version of armor +240 hitstun, and I actually don't think it's much different from no hitstun.
In addition, you can enter commands when you are stunning, but you can't use them. Let's say you've been hit in a stun and you're typing a command"Up and down z"You can start losing in seconds, and so on in seconds"Up and down"Press it, press Z and you'll be able to play your skills.
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Speechless, the hard stun is high is that the pause time of your own after attacking and being attacked is reduced Can speed up the counterattack It is quite useful in PK It can be forced to counter by ignoring the rules even a few times!
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The hitstun and ammo of the white hand are different.
The stiff bullet of the ammunition is stiff when attacking others, and it is necessary to refill it.
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Hitstun is about the same as overpower. Generally, the stun of the white hand is higher
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Stun is the amount of time the enemy pauses when attacking an enemy, and the higher the hitstun, the longer the enemy pauses.
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Hitstun: When the character's hitstun is high, you have a chance not to fall to the ground when you are attacked by monsters, and you will not interrupt the performance of your skills, which is quite a hegemonic effect! ~
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When hit, it has a backward movement, and cannot cast skills, and cannot attack. The stun is high and the time to lean back is shortened, and you can even counterattack directly.
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Hardness,It's that every time you make a move and are beaten, there is a stiffness time.,The higher the time, the shorter the time.,The attack speed will also increase.。
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The higher the hitstun, the less likely you are to be knocked down, which is the so-called "golden gun does not fall". Thank you for adopting.
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Take roaming, for example.
When he passed the streamer. Hard straight wow wow high.
Shura level 40 skill. Aperture which skill, he can come out.
I fainted. That's hitstun!
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I think it's all a matter of attack speed, and the faster the attack speed, the faster the speed you use, and the faster you get the moves
Do you know the streamer leather armor 50 set roaming But there are many people who wear a complete set of ammunition and tactics because this set adds a lot of hard stun
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Hard straight, in layman's terms, is the ability to resist hits. It's like a professional boxer, if someone punches him, he won't lean back, let alone be hit easily. If this punch hits me in the face. I just climbed there.
This means that this boxer's stiffness is higher than mine=,=But he will also hurt and hurt as much as I do.
It should be noted here that the ammunition has a comparatively stiffer stun. Guns and mages are the easiest to control, and they are also the two highest classes to be picked up. Personally, I think that pure PK players, hard stun should be piled up to it.
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Red Eye doesn't seem to have high requirements for hitstun, but the ammunition requirements are quite high, because the main output of ammunition is the moment the opponent falls to the ground, which is also the foundation of the second man.
Hair and hat back hp
Faces and Accessories Attack Speed.
Belt avoidance rate.
Clothes You choose, I'll choose Blood Fury.
Pants +hp
Shoes movement speed.
That's it.
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Attack speed··· Hard straight high, that is, you hit others, others stiff for a long time·· Someone beats you and you stiffen for a short time.
Red Eye・Must Attack Speed·· The royal road...
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Aren't you going to encounter some mutant monsters when you brush the map? Some of them are hard and straight, and when you hit them, you can see what is different from the others.
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It's someone else who hits you and gives you time to fight back.
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The most direct meaning is: if you are hit on the ground and not fall to the ground, you will fall back, and if you are hit, the stun will shorten the time to fall back for an effective counterattack!
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PK uses sapphire crystal, and the brush uses evil thunder.
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For the Poison King, it's definitely better to dodge.
I pk Zun three Although I have been more than ten years old, I still have a little insight into it, and I feel that it is difficult for the landlord to respect It is best to worship a PK Supreme Master directly and ask him Convenient It is best that he is really respected level Equipment is average.
If like the landlord said.
Spikes. Then everyone went to play Asura. >>>More
Rest assured, I will definitely change.
I remember that when the fourth chapter of the Demon Dao first came out, the Demon Dao was also very good. >>>More
In 5173 consignment [i] dungeon and warriors [ i] game currency There is a successful transaction [ i] [ i] big brother talk about the key to releasing information [ i] [ i] place to trade on your own number, I am on my own number No way to consign [i] [i] when [i] appears [i] security [ i].
Red-eyed full level Find a 60 attribute guild cc set The others are all double-power fake purple plus enchantment power to easily break through 1600 power.